RayPrancer
Well-known member
As I think I may have mentioned previously in Fudge everything is optional. Using the skeleton files is there any way to make an attribute appear only if the neccesarry source is present?
So far I've tried creating them in the editor and tying them to a source but nothing happens when I turn the relevent source on. I'm running 3.6g due to connection issues.
So far I've tried creating them in the editor and tying them to a source but nothing happens when I turn the relevent source on. I'm running 3.6g due to connection issues.