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Frustraiting Problem

Polecat

Well-known member
Hello Guys,
I was looking for use herolab to create my own game system, but I've tried four times now and I cannot find a way of getting around all the sample information forced on me. I tried going into the data files and deleting stuff related to the Sample and default Strength attributes, but I keep getting syntax errors and a bunch of other stuff which was a real pain in the ass.

Can anyone help me start this thing with a blank slate so I am not forced to dance around the Sample stuff?
 
The skeleton files are as much of a blank slate as it can get - there needs to be at least one attribute, or the lack of attributes would cause other problems.

If you get an error message in Hero Lab, you can right-click it and copy it, and then paste the message here. Once I know what errors you're getting, I can help you figure out what's going wrong, and figure out how to fix it.
 
What you call "dancing around the sample stuff", I call "customising the sample stuff".

It is much easier to work from the samples than from a clean slate.
 
Yeah, I kind of see what was going on here.

I just think differently I suppose. I would rather start from nothing and learn the steps and implement them as I go. Its not that I didn't want to use attributes or anything like that. It was that I didn't want necessary functions linked to them. So when I removed the "Sample" attribute everything crashed and I couldn't work within the Editor anymore -- since that is my proffered method as it helps me keep track of the changes, additions, and modifications more easily.

I'm going to stick to developing the system on paper, then when its done I will see if I can hire someone here to just implement the mechanics I've written. I'm not overly thrilled on the idea of learning new code, but I would be willing to learn if there were instructional videos. I understand the basics, but implementing them and the language is still a bit hit and miss.

P.S.: I Understand having the sample Author Kit (and it was appreciated) but when starting a new project, I expected to be able to start fresh. It just felt counter intuitive (to me) that I couldn't just do a ton of data entry then throw in the code after the fact since that is my first instinct.
 
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You have to have at least some of the code for your components/compsets before you can even consider data entry. Really if you just want data entry. Create a new system. Leave everything intact as is. Create your new components/Compsets, create your editor tabs and go from there. Then you can go bad back do mechanics later, but really it'll be a lot more work that way.
 
P.S.: I Understand having the sample Author Kit (and it was appreciated) but when starting a new project, I expected to be able to start fresh. It just felt counter intuitive (to me) that I couldn't just do a ton of data entry then throw in the code after the fact since that is my first instinct.
I get your example but that is like when building a house you wanted to start with the Roof and bedrooms before you had the foundation even dug.

With the Authoring kit you need to think from the VERY foundation first. So if you don't have a solid foundation you can't even build the walls or rooms of the house.

That is why the Authoring kit comes with a sample to start with. You are getting a very basic basement with the concrete pored. And the very basic skeletal wood outline of the house. No pipes or wiring or even walls are in place yet. But you have the "VERY" basic structure to work from and HL will actually start up.

Without that even basic structure HL will not even start up as it needs at least a basic foundation to work from.

My attempt using a house to explain the Authoring Kit. :)
 
I get your example but that is like when building a house you wanted to start with the Roof and bedrooms before you had the foundation even dug.

With the Authoring kit you need to think from the VERY foundation first. So if you don't have a solid foundation you can't even build the walls or rooms of the house.

That is why the Authoring kit comes with a sample to start with. You are getting a very basic basement with the concrete pored. And the very basic skeletal wood outline of the house. No pipes or wiring or even walls are in place yet. But you have the "VERY" basic structure to work from and HL will actually start up.

Without that even basic structure HL will not even start up as it needs at least a basic foundation to work from.

My attempt using a house to explain the Authoring Kit. :)

Maybe I should explain, I have tons of it already finished, its just typed up in Word and on random hand written notes. I have a system and I know what I want to do. I just wanted to convert what I had to the builder, then apply the mechanical effects.

For example, I know there is a strength attribute. I know strength gives you damage, lift, and a stat called pressure (which is basically how much force you can apply for holding a door closed or pushing/pulling). I also know the equations for those substats which draw from Strength.

Its just, I didn't want to code the math in. I'd rather just set all the parameters Ive got (essentially building the skeleton), then when the bones of the system are down in the maker go back to the beginning and input the mechanics.

It might seem ass backwards, but its just easier for me to keep track of. I already know what everything is and is supposed to do and how its supposed to work and interact.

Character Gen Sample.
 
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