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Flurry of Blows

Frodie

Well-known member
I am making a Class Special that is like the normal Flurry of Blows, except the attacks are made with your normal base attack bonus.

I tried to adjust the part of the code
Code:
~adjust our flurry attack bonus to our full monk level
      hero.child[Attack].field[tAtkFluBas].value += field[xAllLev].value

But for some reason, any adjustment seems not display the attacks.

The code from Flurry of Blows is:

Code:
post levels 5000


      ~ only run these calculations on the first copy
      doneif (tagis[Helper.FirstCopy] = 0)

      ~ If we're not shown, just get out now
      doneif (tagis[Helper.ShowSpec] = 0)

      ~ If we're disabled, do nothing
      doneif (tagis[Helper.SpcDisable] <> 0)

      ~adjust our flurry attack bonus to our full monk level
      hero.child[Attack].field[tAtkFluBas].value += field[xAllLev].value

      if (root.tagis[component.BaseVary] <> 0) then
        hero.child[Attack].field[tAtkFluBas].value -= root.linkage[varies].field[cClassBAB].value
      else
        hero.child[Attack].field[tAtkFluBas].value -= root.field[cClassBAB].value
        endif

      ~add a number of tags equal to our xCount - these are the number of flurry
      ~attacks we can make
      var i as number
      for i = 1 to field[xCount].value
        perform hero.assign[Hero.FlurryAtk]
        next

Thanks for any ideas and help!
 
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