I am making a Class Special that is like the normal Flurry of Blows, except the attacks are made with your normal base attack bonus.
I tried to adjust the part of the code
But for some reason, any adjustment seems not display the attacks.
The code from Flurry of Blows is:
Thanks for any ideas and help!
I tried to adjust the part of the code
Code:
~adjust our flurry attack bonus to our full monk level
hero.child[Attack].field[tAtkFluBas].value += field[xAllLev].value
But for some reason, any adjustment seems not display the attacks.
The code from Flurry of Blows is:
Code:
post levels 5000
~ only run these calculations on the first copy
doneif (tagis[Helper.FirstCopy] = 0)
~ If we're not shown, just get out now
doneif (tagis[Helper.ShowSpec] = 0)
~ If we're disabled, do nothing
doneif (tagis[Helper.SpcDisable] <> 0)
~adjust our flurry attack bonus to our full monk level
hero.child[Attack].field[tAtkFluBas].value += field[xAllLev].value
if (root.tagis[component.BaseVary] <> 0) then
hero.child[Attack].field[tAtkFluBas].value -= root.linkage[varies].field[cClassBAB].value
else
hero.child[Attack].field[tAtkFluBas].value -= root.field[cClassBAB].value
endif
~add a number of tags equal to our xCount - these are the number of flurry
~attacks we can make
var i as number
for i = 1 to field[xCount].value
perform hero.assign[Hero.FlurryAtk]
next
Thanks for any ideas and help!