chiefweasel
Well-known member
Does anyone know if you can remove the Gunsmith feat requirement to use a firearm? I would like to create a bunch of guns usable without that feat. Thanks.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
I have allot of guns I created for a specific campaign and they do not require the Gunsmith feat. I am pretty sure it has to do with the "Special Groupings". Try turning that all off and see what it does as that is the only thing different between my guns and the HL ones.It seems that the feat is integrated into something else and is automatically assigned. Do you know how to create a gun without having the Gunsmith feat show up? Thx.
<thing id="wRcGunMrif" name="Firearm, Minotaur Rifle" description="Description: Firing large-caliber rounds at high velocity from a rifled barrel, a minotaur rifle makes for an excellent long-range weapon and is favored by Ulfen Minotaur hunters.\n\n{b}Reloading:{/b} A standard firearm requires one standard action to reload (much like a crossbow) with shot and powder. For firearms with multiple chambers or barrels, each takes an additional standard action to reload.\n{b}Exploding Dice:{/b} Whenever you deal damage with a firearm and roll maximum on any damage die, reroll that die and add that roll to the total as well. If you roll maximum on rerolls, continue to reroll, adding to the damage each time.\n{b}Misfire:{/b} Whenever you roll a natural 1 on an attack roll made with a firearm, your firearm might misfire. Immediately roll 1d20. On a 1, the firearm is damaged and the powder explodes out the breech, dealing the weapon’s damage to you; on a 2-7, the firearm is damaged; on a 8-18, the firearm jams; and on a 19-20, you simply miss. A damaged firearm requires a DC 20 Craft (gunsmithing) check and 1 hour to repair. A jammed firearm requires 1 round to clear before it can be reloaded. A jammed revolver requires 1 round to clear, but as long as at least one chamber holds a bullet it can be fired immediately." compset="Weapon">
<fieldval field="gWeight" value="10"/>
<fieldval field="gSizeCost" value="550"/>
<usesource source="CampRazorC"/>
<tag group="wCritMult" tag="3"/>
<tag group="wMain" tag="2d6_104"/>
<tag group="wProfReq" tag="Exotic"/>
<tag group="wFtrGroup" tag="RcGun"/>
<tag group="wCategory" tag="RangeProj"/>
<tag group="Helper" tag="NoDblStr"/>
<tag group="wClass" tag="TwoHanded"/>
<tag group="wRangeInc" tag="150" name="150"/>
<tag group="wMaxStrBon" tag="0"/>
<tag group="wCritMin" tag="19"/>
<tag group="wType" tag="B"/>
<tag group="wType" tag="P"/>
<tag group="Helper" tag="Always2H"/>
<tag group="wEasyRace" tag="Rd20Mino"/>
<tag group="EquipType" tag="Wood"/>
<tag group="wSpecial" tag="S2ExpDice"/>
<tag group="wSpecial" tag="S2Misfire"/>
</thing>