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File v2.5 Errors

  • Thread starter Thread starter sabrina.akins-becker at e
  • Start date Start date
S

sabrina.akins-becker at e

Guest
Bretonnians:
Bowmen - CANNOT have shields
Mtd Squires - shield should cost 2 pts, not 1

Chaos Warriors:
Chaos armor - confers a 4+ save; this is in the text, but not reflected in
the stat line
Chaos Warrior (type) - Shields - currently no cost; should be 1 pt., which
w/ Chaos armor, give a 3+ save, in hth, 2+.

Sabrina


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Thank you - these will be dealed with.

Christepher

>>> sabrina.akins-becker@eer.com 10/23 1:00 PM >>>
Bretonnians:
Bowmen - CANNOT have shields
Mtd Squires - shield should cost 2 pts, not 1

Chaos Warriors:
Chaos armor - confers a 4+ save; this is in the text, but not reflected in
the stat line
Chaos Warrior (type) - Shields - currently no cost; should be 1 pt., which
w/ Chaos armor, give a 3+ save, in hth, 2+.

Sabrina



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Bretonnians:
Also, Men-at-arms w/ shields should be 5/4, if the 2 #s mean missile/hth
armor saves. It currently reads 6/5, regardless of if the M-a-a is a
halberdier or a spearman.

Sabrina


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The way AB works is that it is the basic save/modified save. Since a Man-at-arms comes with LA, his "basic save" is 6, when you add a shield it drops to 5. Special mods like +1 in hth combat or not being able to use a shield in HTH are listed on the print-out.

Christepher

>>> sabrina.akins-becker@eer.com 10/23 1:06 PM >>>
Bretonnians:
Also, Men-at-arms w/ shields should be 5/4, if the 2 #s mean missile/hth
armor saves. It currently reads 6/5, regardless of if the M-a-a is a
halberdier or a spearman.

Sabrina



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Which files are you using - the v2.5 files (which I just tested this minute) result in a base size of 5 for Chaos Knights.

Christepher

>>> tmadsen@tbaytel.net 10/23 2:09 PM >>>
As well as Chaos Knights come in 10 instead of 5

Toller Madsen
tmadsen@tbaytel.net
toller@hillcity-comics.com



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M@Arms do not come with lt armor - you have to buy it for...2 pts, I
believe? But it's definately a bought item, as are spears or halberds.

Sabrina Akins-Becker

-----Original Message-----
From: Christepher McKenney [mailto:cam1@nrc.gov]
Sent: Monday, October 23, 2000 1:47 PM
To: ab@support.wolflair.com
Subject: Re: RE: [AB] File v2.5 Errors


The way AB works is that it is the basic save/modified save. Since a
Man-at-arms comes with LA, his "basic save" is 6, when you add a shield it
drops to 5. Special mods like +1 in hth combat or not being able to use a
shield in HTH are listed on the print-out.

Christepher

>>> sabrina.akins-becker@eer.com 10/23 1:06 PM >>>
Bretonnians:
Also, Men-at-arms w/ shields should be 5/4, if the 2 #s mean missile/hth
armor saves. It currently reads 6/5, regardless of if the M-a-a is a
halberdier or a spearman.

Sabrina




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Are you selecting the files with the wf6 ending? Basically do you have another set of RH files on the computer (i.e., either dave's or mine (although mine don't default to 10 either)? The only other option would be to download the Construction Kit. Run ABCreator. Load cw.wf6. Select units. select the chaos knights and change the unit size to 5.

Christepher

>>> tmadsen@tbaytel.net 10/23 7:20 PM >>>
I am using the file from Warhammer Fantasy Battles / warhammer2-5.ab

I just re-downloaded it and tried it and still defaults at 10 Chaos Knights and I can't take less than 10



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Ok then the save will be reported as X (as in no) before any armour/shield choices are made. Then the armour and shield will each modify the value by 1 (X/6 for shield or LA and X/5 for shield and LA). The modified save listed in the column are truly the missile saves because there are so many combinations of ways people can get rules in HTH (they may or may not use their shield, may or may not use a hand weapon with the shield).

Christepher

>>> sabrina.akins-becker@eer.com 10/23 5:10 PM >>>
M@Arms do not come with lt armor - you have to buy it for...2 pts, I
believe? But it's definately a bought item, as are spears or halberds.



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HI Chris.
Sorry to have to add to the load, but I found a few more bugs:

Wood Elf:
Sorceror Lord: The 4th level upgarde costs 40 pts, not 13
Archers: Champion cost is calcuated wrong, and his profile is wrong
Waywatchers: Can't have champion, standard or musician
Wardancers: Are not restricted to one unit per army
Glade Riders can have a magic standard – up to 50 pts.
Treemen: Come in units of one, not 1+

Dwarves
It should be possible to take 2+ Spellbreaking Torcs per character,
not just 1

Lars G.


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Its better to add to the load than not to mention them. Sometimes I swear I put it in right and my computer must have switched the value on me....Thanks for the comments.

Christepher

>>> larsgottlieb@forum.dk 10/25 3:51 AM >>>
HI Chris.
Sorry to have to add to the load, but I found a few more bugs:

Wood Elf:
Sorceror Lord: The 4th level upgarde costs 40 pts, not 13
Archers: Champion cost is calcuated wrong, and his profile is wrong
Waywatchers: Can't have champion, standard or musician
Wardancers: Are not restricted to one unit per army
Glade Riders can have a magic standard * up to 50 pts.
Treemen: Come in units of one, not 1+

Dwarves
It should be possible to take 2+ Spellbreaking Torcs per character,
not just 1

Lars G.




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