I'm in a campaign using gestalt rules. My character is a Cleric/Inquisitor, and I've managed to hack together a Cleric with archetype Inquisitor that works well enough (although I have to track Inquisitor spells separately). One of the other players in the game is a Fighter/Wizard. This time I'm trying to create a new class combining the features. I've really struggled at getting this to work, namely stumbling on Weapon Training and Specialized/Forbidden schools.
I thought I figured things out by finding the specific custom abilities related to each weapon group and specialized/forbidden school. I created new copies of these abilities, assigned them to my new class, and corrected the ability type (Weapon Training from primary to quaternary). It looks good, but there's a problem. Weapon Training doesn't scale. The first one selected stays at +1 to hit/damage, and all further selected are at +0. I looked through the eval scripts and I saw this one:
Phase: Render, Priority: 1000, Index: 2
call cFtrWpnSum
I'm guessing this is calling the script that ranks up the abilities, but I can't find any way to make a copy or edit cFtrWpnSum. Any ideas?
Also, the other problem I'm having is that when I go to add spells to the character's spellbook, it says none are available. I looked at the spells, and they have a checklist listing what classes they're available for. As near as I can tell, there's no actual way to edit this list for the default spells, so I would have to individually copy every single spell a Wizard is able to memorize and instead set it to my new class. If anybody knows of a better way, please tell me I'm missing something and there's a way to do this without hours upon hours of mind-numbing data entry..
I thought I figured things out by finding the specific custom abilities related to each weapon group and specialized/forbidden school. I created new copies of these abilities, assigned them to my new class, and corrected the ability type (Weapon Training from primary to quaternary). It looks good, but there's a problem. Weapon Training doesn't scale. The first one selected stays at +1 to hit/damage, and all further selected are at +0. I looked through the eval scripts and I saw this one:
Phase: Render, Priority: 1000, Index: 2
call cFtrWpnSum
I'm guessing this is calling the script that ranks up the abilities, but I can't find any way to make a copy or edit cFtrWpnSum. Any ideas?
Also, the other problem I'm having is that when I go to add spells to the character's spellbook, it says none are available. I looked at the spells, and they have a checklist listing what classes they're available for. As near as I can tell, there's no actual way to edit this list for the default spells, so I would have to individually copy every single spell a Wizard is able to memorize and instead set it to my new class. If anybody knows of a better way, please tell me I'm missing something and there's a way to do this without hours upon hours of mind-numbing data entry..