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Feature Request

  • Thread starter Thread starter jimmy_jinx at yahoo.com
  • Start date Start date
J

jimmy_jinx at yahoo.com

Guest
Hi all. I've been thinking and theorizing on my L5R collection and
Card Vault use to sort it and compile it, and I've come to realize
there is one feature which I need kinda badly. As in, without it it's
really hard to reach my target for my collection.

I *need* the "Merge Duplicates" feature in the Inv Management queries
part. I'm trying to collect a playset AND a "binder set" at the same
time (not separate, binder set + extras = playset) so I need
functionality for the following: I need to establish a target number
such that it is 3 for each non-unique minus any other copy from
previous expansions I may have, to the minimum of 1 :) See my
problems?

This could also be solved at the data-file level, if Kuni Tetsu-sama
would consider making a file called playset.dat which contained the
MRP of each card in the other dat files.

Would any of these solutions be possible in the near future? I have
about close to 50 thousand cards to update, and I can't wait to get
started :)

Abilio

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As far as I can see, there are three ways to solve this problem. I'll
outline each below and offer my comments on the viability of each solution.

1. As you suggest, the data file author could create a separate data file
with the MRP of every card. While definitely the quickest and easiest
solution, this is unfortunately a BAD idea. The reason is that it would
only work until AEG released another set that included one or more
re-printed cards. At that point, the MRP version of a card would be the NEW
card, so your inventory data for the old card would be lost. In addition,
this would make it much more confusing (maybe not even possible) to try
using CV's integrated deck/inventory features, such as adding a deck to the
want list.

2. Also as you suggest, have a "merge duplicates" feature for inventory
management. This doesn't actually solve the problem for you unless CV then
merges all the inventory totals as well. The problem with this solution is
that you only want this for the TARGET value and NOT for actual quantities.
So a simple "merge duplicates" would collapse all totals and show merged
quantities owned/excess/acquire. This would result in confusion for most
users that tried to use this mechanism. And if we only merged the target
value, the excess/acquire quantities that are auto-calculated would be
misleading and confusing.

3. The third and "proper" solution would be to have a separate mechanism
within CV to track the merged totals for the target value, optionally
showing the merged target value if the user wishes. But I think what you
REALLY want is to have your excess and acquire values derived from the
merged target value. This introduces all sorts of nasty cases that make
this functionality a lot more complicated than it may seem on the surface.
There is currently no way that CV can handle this, and adding this
functionality would be a non-trivial amount of work. I've logged this to
the feature request list, but it's something that would require a good bit
of work, including the restructuring of how the inventory mechanism works
at a fundamental level (most likely). Therefore, this is something that
would not even be feasible prior to a major update like a V2.0 release, and
we haven't even considered plans for a V2.0 release yet, so you're not
likely to see this in the near future. But it HAS been added to the todo list.

Sorry for the not-so-great news, but I want to make sure there are no false
expectations about when something like this might be added. :-)

-Rob

At 02:39 AM 3/26/2003 -0800, you wrote:
>Hi all. I've been thinking and theorizing on my L5R collection and
>Card Vault use to sort it and compile it, and I've come to realize
>there is one feature which I need kinda badly. As in, without it it's
>really hard to reach my target for my collection.
>
>I *need* the "Merge Duplicates" feature in the Inv Management queries
>part. I'm trying to collect a playset AND a "binder set" at the same
>time (not separate, binder set + extras = playset) so I need
>functionality for the following: I need to establish a target number
>such that it is 3 for each non-unique minus any other copy from
>previous expansions I may have, to the minimum of 1 :) See my
>problems?
>
>This could also be solved at the data-file level, if Kuni Tetsu-sama
>would consider making a file called playset.dat which contained the
>MRP of each card in the other dat files.
>
>Would any of these solutions be possible in the near future? I have
>about close to 50 thousand cards to update, and I can't wait to get
>started :)
>
>Abilio


---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (559) 658-6995
Lone Wolf Development www.wolflair.com


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--- Jimmy Jinx <jimmy_jinx@yahoo.com> wrote:
> This could also be solved at the data-file level, if Kuni Tetsu-sama
> would consider making a file called playset.dat which contained the
> MRP of each card in the other dat files.

There are almost 4000 individual cards in L5R (the count with "Merge
Duplicates" on). If you want to maintain and update the file and send it to me
as a tab delimited data file so I can import it and generate the cards from it,
then I don't see why not. :D

An easier recommendation might be to use the "Unknown" quality rating for the
play set, and the "mint" quality rating for your "binder" count. You will have
to forego target values for that scenario, however.

Is it possible to make a checklist of each individual card in CV, and then use
that to track your binder collection?


=====
---

Kuni Tetsu
Clan War rules guy
Moderator of ClanWar-l

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> Is it possible to make a checklist of each individual card in CV, and then
use
> that to track your binder collection?

Take off merge dupes, right click, add one copy of each card to deck, and
print deck.

Alternatively, batch edit every card to a qty of 1, then print inventory.


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Please read my comments on this approach in another post before proceeding.
If I'm understanding this correctly, I think it would be a big mistake that
would be more headache than anything else as soon as another L5R release
comes out that reprints cards.

-Rob

At 11:58 AM 3/27/2003 -0800, you wrote:
>--- Jimmy Jinx <jimmy_jinx@yahoo.com> wrote:
> > This could also be solved at the data-file level, if Kuni Tetsu-sama
> > would consider making a file called playset.dat which contained the
> > MRP of each card in the other dat files.
>
>There are almost 4000 individual cards in L5R (the count with "Merge
>Duplicates" on). If you want to maintain and update the file and send it to me
>as a tab delimited data file so I can import it and generate the cards
>from it,
>then I don't see why not. :D


---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (559) 658-6995
Lone Wolf Development www.wolflair.com


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You may also be able to utilize the "Checklist Including All Cards" option
within inventory output. This was added in V1.1 specifically to allow
checklists to be printed.

Hope this helps,
Rob

At 12:38 PM 3/27/2003 -0800, you wrote:
> > Is it possible to make a checklist of each individual card in CV, and then
>use
> > that to track your binder collection?
>
>Take off merge dupes, right click, add one copy of each card to deck, and
>print deck.
>
>Alternatively, batch edit every card to a qty of 1, then print inventory.


---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (559) 658-6995
Lone Wolf Development www.wolflair.com


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--- Rob Bowes <rob@wolflair.com> wrote:
> Please read my comments on this approach in another post before proceeding.
> If I'm understanding this correctly, I think it would be a big mistake that
> would be more headache than anything else as soon as another L5R release
> comes out that reprints cards.

Well... that was why I was telling Jimmy that as long as he was willing to do
the work, I was willing to add it to the data files :)


=====
---

Kuni Tetsu
Clan War rules guy
Moderator of ClanWar-l

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Actually, it goes beyond that. Jimmy's inventory data would be partially
invalidated as soon as the next release comes out. So that doesn't make any
sense for *Jimmy*.

-Rob

At 08:16 AM 3/28/2003 -0800, you wrote:

>--- Rob Bowes <rob@wolflair.com> wrote:
> > Please read my comments on this approach in another post before
> proceeding.
> > If I'm understanding this correctly, I think it would be a big mistake
> that
> > would be more headache than anything else as soon as another L5R release
> > comes out that reprints cards.
>
>Well... that was why I was telling Jimmy that as long as he was willing to do
>the work, I was willing to add it to the data files :)


---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (559) 658-6995
Lone Wolf Development www.wolflair.com


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Um, I *did* mention that this was no longer necessary, it was a
miscalculation on my part. :)

And it's Abilio, not Jim. Jimmy was a Fallout character of mine.
Confusing, I know, but too hard to change now :)

Abilio


--- Rob Bowes <rob@wolflair.com> wrote:
> Actually, it goes beyond that. Jimmy's inventory data would be
> partially
> invalidated as soon as the next release comes out. So that doesn't
> make any
> sense for *Jimmy*.
>
> -Rob
>
> At 08:16 AM 3/28/2003 -0800, you wrote:
>
> >--- Rob Bowes <rob@wolflair.com> wrote:
> > > Please read my comments on this approach in another post before
>
> > proceeding.
> > > If I'm understanding this correctly, I think it would be a big
> mistake
> > that
> > > would be more headache than anything else as soon as another
> L5R release
> > > comes out that reprints cards.
> >
> >Well... that was why I was telling Jimmy that as long as he was
> willing to do
> >the work, I was willing to add it to the data files :)
>
>
>
---------------------------------------------------------------------------
> Rob Bowes (rob@wolflair.com) (559)
> 658-6995
> Lone Wolf Development
> www.wolflair.com
>
>
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>


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