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Feature Request: Modifiers for Damage

Would like to see the application of bonus and penalty modifiers (morale, luck, etc.) for Damage much the same way as Attack has the same. That way, I can correctly apply the bonuses or penalties from things like Crushing Despair, Prayer, Bard Song, Good Hope, etc. As it stands, I'm just taking the maximum of things applied to damage, but Prayer does luck bonus and Bard Song does a morale bonus, which should be stacking. Would like to see this to make my GMing job a bit easier. Thanks for listening.
 
The workaround I've found for this is to apply the effects to each weapon in the hero's inventory, which does have these. However, it applies the bonus to both attack and damage, so if it is just damage you want modified, you have to do some extra work to remove from the attack value.
 
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