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[Feature Request] Groupable Adjustments

harmor

Well-known member
Sometimes we have multiple adjustments that apply to a single event, or that will always be activated when another is in effect, or adjustments that can only be represented by several existing adjustments.

To do this I was wondering you guys could add a "Group" button next to the "X" button for Adjustments. This would work similar to the "Stacking" feature we have with items except that a dialog box would come up if there is more than 1 other adjustment.

There you would have a checkbox next to other adjustments that aren't in a group. (Technically you could allow Groups within groups, but that might be too confusing).

A Grouped Adjustment would have an "Edit" button just like Custom Items that would reopen the group selection window with all the individual adjustments just like the `Adjust` tab subsection.



Use Case:

A Ranger wants to add adjustments to his Attack and Damage rolls because the target is his favored enemy.

1. Click on the `Adjust` tab
2. Click on the `Click to add new Temporary Adjustment`
3. Select `Attack Bonus`
4. Below the `Number to Add:` check a new checkbox named `Create As Group` with a Text field next to it.
5. Type "Favored Enemy" in to text box and then press the `Add` button
6. Select `Damage Bonus`
7. Below the `Create As Group` text box will be a select drop down that will be populated with the current groups. Select `Favored Enemy` in this dropdown.
8. Press `Add & Close`
9. A single `Favored Enemy` Adjustment is there with a "Edit" button instead of the +/- arrows
10. Pressing the "Edit" button will open a dialog with all the adjustments for this group like they would be normally in the `Adjust` tab's subsection.
11. Here you can use the +/- arrows for the two Adjustments like normal
12. When done you press the `Close` button to close the dialog.
13. If the checkbox for `Favored Enemy` is selected then ALL the adjustments inside that group are toggled ON; false otherwise.


Please consider this.
 
Last edited:
This is something we've considered for a while, but haven't been able to fit into our schedule yet. Thanks for bringing it up - we'll continue to evaluate it for inclusion into Hero Lab in future releases.
 
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