Just played game using the mobile roster with my n900. really nice work on putting the html to handheld device form.
Some ideas emerged while deploying to whfb specific mission (meeting engagement) where the roster has to be ran through to determine which unit are deployable and which are not. Adding a simple radiobutton for every unit would be really nice to determine wether the unit is deployable (in normal scenario would be usefull the determine which units have been already deployed) in the beginning or not. As I had several units (up to 10) i had to write them down to piece of paper to memorize the units that i can deploy.
Similarly calculating the victory points at the end of battle would be extreamly easy, should there be a check box for determining if the unit is totally/partially destroyed. atm the calculus has to be done manually...
Other thing was that hitting the divs of the <div id="squad0" class="squad"> does not have onClick handler which perhaps would be better to be equal to the handler of <div id="unit0" class="unit"...>. with a high resolution dislay it is all too easy to hit just one pixel off the text you would like to expand. And normally you would like to see all the details of the unit you tap (not been forced to tap first the character and then the mount, just to see how many attacks the damn pegasus has)...
But anyways, the most practical thing so far. Thanks a lot!
Some ideas emerged while deploying to whfb specific mission (meeting engagement) where the roster has to be ran through to determine which unit are deployable and which are not. Adding a simple radiobutton for every unit would be really nice to determine wether the unit is deployable (in normal scenario would be usefull the determine which units have been already deployed) in the beginning or not. As I had several units (up to 10) i had to write them down to piece of paper to memorize the units that i can deploy.
Similarly calculating the victory points at the end of battle would be extreamly easy, should there be a check box for determining if the unit is totally/partially destroyed. atm the calculus has to be done manually...
Other thing was that hitting the divs of the <div id="squad0" class="squad"> does not have onClick handler which perhaps would be better to be equal to the handler of <div id="unit0" class="unit"...>. with a high resolution dislay it is all too easy to hit just one pixel off the text you would like to expand. And normally you would like to see all the details of the unit you tap (not been forced to tap first the character and then the mount, just to see how many attacks the damn pegasus has)...
But anyways, the most practical thing so far. Thanks a lot!