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Feature Request: Automatic Conditions removable

Silveras

Well-known member
I have noted that when conditions are automatically applied, such as Flat-footed when starting combat, the check-box and text in the list are enabled.. but the box is not checked. That makes it difficult to remove the condition when it is not appropriate. It would be desirable for the automatic conditions to check the box, so that the GM could un-check them when desired. Ideally, any time a condition is applied, the check-box should be checked and the GM should be able to un-check it to remove the condition if appropriate.
 
Can you clarify what you're asking for? Are you talking about how something works in the Tactical Console? I don't work for LWD, but I'm curious about what you mean.
 
Sure...

It is easiest to see in the Tactical Console, but it is not limited to there.

The best example is the Flat-Footed condition. When a combat starts, all creatures are Flat Footed until they act. If I want to begin a combat with one side "prepared".. such as having gained surprise on the other side... the console automatically sets them all to Flat-Footed.

If I bring up a creature's conditions, the Flat-Footed is "enabled" (the text is black, instead of gray)... but there is no check in the check-box.. so if I wish to remove that condition, I cannot. I would have to either remember to adjust attacks against that creature (applying its Dex bonus to AC, for example); or remove some combatants and cycle through the ones that should not be Flat-Footed, then add the others back in.

I think it would be desirable for the automatically applied conditions to "check the box" so that they can be un-checked if that seems appropriate to me.

Rather than single out some conditions, I think it would be desirable for any automatically-applied condition to be checked so that it can be cleared. I am assuming that it is not a bug that this is the case, of course :)
 
Are you sure the character you are looking doesnt have the flat footed condition applied to just them?

I use the tactical Console all the time i havent run into this. for me the normal AC is what is in black and the flat-footed is in grey. I dont think the tactical console sets any conditions for a character, it can allow you to go into each character and set them yourself if you like.
 
It is less about any specific condtion.. I used Flat-Footed as an easy to see example. I am interested more in the idea that any automatically "enabled" condition provide the means for the GM to "turn it off" when needed.
 
The intended way to handle a surprise round is to only press the Act button for those characters who get to act (even if it's not green, you can still press it and have that character use his action), then press the "Next Round" button at the top - now, what's called round 2 is really the 1st full round, and those who didn't act in the surprise round are still flat-footed. That way, during the surprise round, flat-footed is still tracked among those who did get to act in that round.

What other cases do you see the ability to turn off an auto-checked condition as being useful? Remember that there are cases like the Frightened and Panicked condition where all those conditions are severity increases of their lesser versions, so the way they avoid stacking issues is for them to activate their lesser versions, and have the lesser version apply the actual penalties - in a case like that, it's my opinion that you don't really want to give the user the option to accidently turn off the -2 to most checks that's supposed to be imposed by the Panicked condition (which is what would happen if they un-checked Shaken). When a Barbarian clicks "Exhausted" on their rage, you can undo that on the active tab - I don't see the need to be able to undo it on the Condition tab, too.
 
I suppose that would work. Knowing that there's no way to predict the range of house-rules that GMs come up with, I think it would be useful to be able to remove any automatic condition. Flat-Footed was just the most obvious example.
 
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