• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Feat questions

JeffSandmeier

Active member
I'm trying to input the feat Shield Specilization from PHB II. Is there a way to add a category to the picklist in the editor for shields? If not, how do you (or can you) check to see what was typed into the freeform edit box? And how would you check to see if the character has a specific type of gear (in this case, a buckler, heavy shield, or light shield)? I got the feat to add a +1 to the AC for the shield, but it adds it at all times, not just when the shield is equipped, but if I try to use the gEquip script, it gives me an error, whether there is a shield present or not. I don't remember the exact error message it gave me.
 
JeffSandmeier wrote:
>
>
> I'm trying to input the feat Shield Specilization from PHB II. Is there
> a way to add a category to the picklist in the editor for shields?


There's currently no way to do this. It should be added some time after
Gen Con.


> If
> not, how do you (or can you) check to see what was typed into the
> freeform edit box?


We don't recommend that you do this, but if you want to you can get the
contents of the field using "field[fFreeform].text". You can then use
the compare function (described in the authoring kit documentation) to
find out what the user typed.


> And how would you check to see if the character has a
> specific type of gear (in this case, a buckler, heavy shield, or light
> shield)? I got the feat to add a +1 to the AC for the shield, but it
> adds it at all times, not just when the shield is equipped, but if I try
> to use the gEquip script, it gives me an error, whether there is a
> shield present or not. I don't remember the exact error message it gave me.


There's currently no way to check for a specific type of shield. I'll
add this for the next release. Until then, you can use an adjustment to
give you the correct AC.


Hope this helps,

--
Colen McAlister (colen@wolflair.com)
Chief Engineer, Lone Wolf Development
http://www.wolflair.com/
 
Back
Top