Trying to figure out a candidate expression to list favored enemies for usrChosen1
Previously Mathias and Frumple discussed it for a foreach loop and used "FavTaken.? & !Helper.Seconday" but using those tags only gets me the list of classes, any ideas on this? The only way I get it to work is "component.Ability & thingid.fe?" but Mathias says that shouldn't be used so I'm at a loss.
My other option is making it a user text field and creating a candidate expression based off what's in two boxes for when they increase it. It's just adding situational text so it might work, just looking for ideas.
Andrew
Previously Mathias and Frumple discussed it for a foreach loop and used "FavTaken.? & !Helper.Seconday" but using those tags only gets me the list of classes, any ideas on this? The only way I get it to work is "component.Ability & thingid.fe?" but Mathias says that shouldn't be used so I'm at a loss.
My other option is making it a user text field and creating a candidate expression based off what's in two boxes for when they increase it. It's just adding situational text so it might work, just looking for ideas.
Andrew