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Fatigue Penalties

jbearwillis

Well-known member
Is there a way to ignore a Fatigue Penalty like you can with wounds or is herolab just set up for ignoring wounds only.
 
Well, the code to ignore one level of a wound would be:

Code:
herofield[acIgnWound].value += 1

I can see where they created that in source files and talk about it here. So maybe you have an Edge that allows ignoring one level of fatigue based on that you might be able to use something like:

Code:
if (field[acFatigue].value > 1) then
  field[acFatigue].value -= field[acFatigue].value - 1
endif

Or something like that, anyway. I haven't tried it and that is just a guess on something that might, maybe, sort of work looking at the Wiki. I'm guessing the timing would be Setup/5000 with a Timing before: Calc trtFinal, but I could be wrong about that, too. Some stuff you just have to play with to figure it out unless someone else here actually knows how to do it. Of course that example also comes out of the source code and we both know that just because it works in source doesn't mean it will work in a script (bootstrap anyone?) So take that for what it's worth, I suppose.
 
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I don't remember seeing that as part of any of the PEG settings yet, or at least when they were it was specific enough not to bother implementing it (like maybe ignore a fatigue level in the cold, or something, sounds vaguely familiar) but I can see where it might be useful or might be implemented at some point. So for implementing that I would put my vote on a definite maybe.
 
It's in High Space (It's made by StoryWeaver)

Painless
Requirements: Synthetic or Remote
Equilibrium cost: 0

The character can elect to turn-on/off their sensory input. When activated as a free action, the character can ignore 1 level of Wound and Fatigue penalties, and gains +2 to rolls to recover from Shaken. However, while in this state the character acquires a -2 penalty to all rolls requiring direct sensory input (including but not limited to Fighting, Notice, Piloting, Shooting, and Tracking.)

I have it all working when you check mark, except the Fatigue.
 
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