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Extra Spell Known/Slot Feat

There are a number of "extra" feats in Pathfinder (extra lay on of hands, extra evolution, etc.) but there isn't one for extra spell known (for like a Sorcerer type class) or one for extra spell slot (for like a wizard/cleric type class).

Can someone help with some of the code to increase the appropriate spell slot for a feat like this?

Thank you for any assistance you can provide.
 
I'm not sure what you are stating. Where is "Adjust"?

What I'm looking for is a way to do a feat such that ...

"You gain the ability to cast/know one additional spell at a level no higher than one level less than the maximum level you can cast. Once this spell level/slot is chosen it cannot be changed at a later level."

I would like it to automatically increase the number of spells a character can cast on the character sheet. (Without it giving me an error saying that I have chosen too many levels.)
 
You will need to do some scripting for this to work. How familiar are you with Hero Lab's scripting?
 
I'm not sure what you are stating. Where is "Adjust"?
"Adjust" is the "Adjust" tab in HL. Lots of fun useful adjustments.

You can also use that adjustment as a bases for doing your own feat script. From inside the HL editor you can do a "New Copy" to see existing Things and their scripts.

If your new to HL Editor my advice is to read the Glossary of Terms. Then watch the frist two intro videos. Also worth checking out FAQ#2 for all the places to see about scripting.

Of course you could also just input the feat as Text to start and use the adjustment for now also. Either way those are the places I would start with...
 
"How familiar am I with scripting...?"

I'm pretty good at reverse engineering most script, but there is some syntax on this that I'm not entirely sure where to get it. I started looking at some of the other "extra" feats that might be similar and wasn't finding what I felt I would need. Most of the other feats are pretty class specific. I can probably get around that by having a different feat for each class that could be affected, but I'd prefer not going that route. Also, nothing I could find dealt with a choice of spell level.
 
"Adjust" is the "Adjust" tab in HL. Lots of fun useful adjustments.

You can also use that adjustment as a bases for doing your own feat script. From inside the HL editor you can do a "New Copy" to see existing Things and their scripts.

If your new to HL Editor my advice is to read the Glossary of Terms. Then watch the frist two intro videos. Also worth checking out FAQ#2 for all the places to see about scripting.

Of course you could also just input the feat as Text to start and use the adjustment for now also. Either way those are the places I would start with...
Thanks for that info. At the very least, that will get me where I would want to go.
 
"How familiar am I with scripting...?"

I'm pretty good at reverse engineering most script, but there is some syntax on this that I'm not entirely sure where to get it. I started looking at some of the other "extra" feats that might be similar and wasn't finding what I felt I would need. Most of the other feats are pretty class specific. I can probably get around that by having a different feat for each class that could be affected, but I'd prefer not going that route. Also, nothing I could find dealt with a choice of spell level.

I'd take a look at the script(s) on the feat that Dwayne just pointed out, and then modify it to fit what you need.
 
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