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Extra damage for weapon per die type.

Yep, the Scholar Edge method does just what I needed, although in my case I wanted to do it on a Faction so it looks like I'll have to Bootstrap a new Edge to the faction and I'll just annotate on the Edge what it's for so hopefully nobody bothers to waste an Edge on what is normally just a Faction you would select. I've updated that code post I put up with that in there and if we get a way to do a bootstrap in code then that should be all you would need to do what you were trying to do as well.

I can't believe I hadn't noticed all the stuff the Scholar Edge was doing before.
 
Well a way around the edge showing in the edge section is to put a containerreq on it. you said it was bootstrapped to a faction, so all you have to do is say my edge is "Attractive 125" and it's bootstrapped to a Faction called Kings - you would put a containerreq on the edge as "hero#Faction.facKINGS" at Initialization 2200. This only works if the Edge is Unique. So what happens is it won't show up until that faction is picked and because it's bootstrapped to that faction it will be given to the character and since it was given to the character it never show up as a choice for that character because you can only choose it once for it being Unique. and no one else will ever see that edge because of the Containerreq. I just tried it and it works and it's an easy fix.
 
Maybe... I've not had a lot of luck with Containerreqs. The timing ends up being all wrong where it may look like it works, but then something dependent on it doesn't work because it expects it to be there earlier (like not giving the bonuses to the skill selected or something.) I'll play with it, though. This might be one of those cases where it would work right for me.
 
It just worked for me on it giving the charisma bonus and it doesn't show up on any other character except the one I picked the faction for and since it was bootstrapped to that faction it didn't show up in the edges to be picked because that character already had it - win - win LOL.
 
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