• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Extending rule contexts

Continuing in my (lengthy) tradition of weird hacks and unsupported mangling of data files, I have another oddball scenario.

In my game system, I am defining a number of rule sets to handle roster affiliation, which is related to but not entirely defined by the active race(s). Managing all these rule sets is a rule context with the "choose one" behavior.

All is well and good, except that I also have an optional game supplement that adds a few new affiliations to the mix. I can add new rule sets for these affiliations in an augmentation file, but it seems I have no way to then add the new rule sets to the existing rule context without going back and editing the definition file, which kind of defeats the purpose of using augmentation files in the first place. Is there any way to handle this situation cleanly, or am I doomed to re-editing completed files every time a new supplement adds additional rule options?
 
I went back and checked the code just to make sure, and it does appear there is no way to do this. Sorry :( It may be easiest to just define everything in your definition file (or in a separate augmentation file), and then enable the new rulesets based on whether a second "use optional rulesets" ruleset is selected?
 
Back
Top