In my experience, published blank character sheets don't generally make a good transition directly to computer-generated character sheets.
Take the character sheet from the 3.5 player's handbook as an example - it has a small section for weapons at the bottom of the first page. Translate that into Hero Lab, and only those characters with very few weapons will actually be able to fit them into the same space that was on the printed sheet - everyone else gets a second section of weapons on page 2, leading to the current weapon printout that gets so many complaints (everyone asks how to control the order the weapons print in, as a substitute for controlling which ones print on which page). Even weirder was when we put the gear section at the top left of pg 2, as on that book's sheet - the spillover from the first page of the weapons section would be placed after the gear table. From a user's point of view, it looked like the spill-over didn't continue directly to page 2, and made the rest of the weapons not very obvious while reading the sheet.
(I'm sorry to say that the current Pathfinder character sheet printout still has most of its roots in the printout that was set up back when the d20 files were added to Hero Lab, and was based off the character sheet from the back of that player's handbook).
While published sheets try to juggle the amount of white space that needs to be allowed for each type of ability or equipment or other option in order to let the user have enough space to add all the ones that apply to their character, when generating a printed character sheet in a computer, you can calculate exactly how much space is required for each category of things for this character, so the problem is to instead to juggle the arrangement of those sections for this particular character.
Look & Feel - including color schemes, text styles, and placement of elements that won't change size from character to character (attributes, AC, initiative, saves, etc.) - those all do translate well, and if you like those sorts of elements in a printed sheet, you should describe exactly what you do like about it if you're interested in seeing that in Hero Lab.
The only way to precisely duplicate a published character sheet would be to leave blank areas if a section doesn't fill the same area on the published sheet, and to spill excess material onto supplemental pages if it doesn't fit into the allowed area. If your particular character doesn't need all the space the character sheet allocated to a particular type of gear/ability/option, then white space would be left in the rest of that area. Large volumes of white space end up looking like we're trying to waste paper, and adding empty lines to make it look like the original doesn't help that perception much.
I'd rather that character sheet discussions didn't focus as much on naming sheets (especially without visual examples or specifics) - instead, tell us exactly what you like about that sheet. Does it have a good visual style? What exactly about that visual style do you like? Does it group certain pieces of information near each other in a useful way? Is there information presented on that sheet that we don't present that we should?
Also just as a heads up on the timeframe for character sheet improvements, we are currently only 31 calendar days from Gen Con, and at Gen Con, Paizo will be releasing both a hardcover book (Ultimate Equipment) and a book of 30 prestige classes (Paths of Prestige), so we'll have our hands very full until Gen Con trying to get those releases out on time.