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Eval script on weapon runs, but not when magical

lifer4700

Well-known member
I created a weapon with an Eval Script that runs at Post-Attributes (Users), and everything works perfectly when I add the weapon to my hero as a normal weapon.

However, if I add the weapon as a magic/masterwork version, my script is no longer evaluated. I don't see my script results for that weapon, and I no longer see my script listed in the Show Debug Tasks list.

Is there something I'm missing?
 
I've got a solution for my problem.

After thinking it through, my new weapon wasn't really a new weapon, but more of a magical version of the existing weapon.

Instead of making a new weapon type, I made a new Magical Property that can be applied to the original weapon type.

Everything works. All is good.
 
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