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Ethnicities without Inner Sea World Guide

I had this same issue for the Eberron campaign setting. I finally found their is a script hard-coded to Humans that says if Inner Sea World guide is active to give one Ethnicity choice.

With the above in mind I used a Mechanic for Eberron with the following script:
Code:
~ First/10000
~ If not human get out now
doneif (#hasrace[rHuman] + #hasrace[rElf] + #hasrace[rDwarf] + #hasrace[rHalfling] = 0)

~set our focus to the hero's race
perform hero.findchild[BaseRace].setfocus
doneif (state.isfocus = 0)
~ Give one Ethnicity
focus.field[rGiveSpec].value = 1
perform focus.assign[Helper.OptCustom]
focus.field[rSpecName].text = "Ethnicities"

Basically the above races in the campaign have Ethnicities and gives a 1 option choice if Eberron Campaign Setting is active.
 
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