My characters tend to have a lot of bags and pouches.  I find it difficult to remember what is inside each bag and pouch.
Sure, I know that fish hook and line is in one of my pouches, along with my flint and steel, and my character keeps that on the front of their left hip. I know he keeps his chalk in the pouch on the right hip, but looking at my character sheet one would have a hard time deciphering that.
I would like to be able to easily rename the pouches, and an auto-name of pouch 2, pouch 3, ect. (Flask 2, Sword 2, Dagger 3) when they are not stacked would be nice.
However, the bog feature I would like to see added is the ability to click (or tap) on a container and have a window pop up with its contents, and the ability to remove, relocate, or use/delete the contents from that said new window.
The ability to waste more paper if I like and print a detailed list of my character's inventory by container would be nice too.
Or if this already exists, how I can do this would be nice.
I've considered creating my own items for the naming part, but that's not as easy a renaming.
				
			Sure, I know that fish hook and line is in one of my pouches, along with my flint and steel, and my character keeps that on the front of their left hip. I know he keeps his chalk in the pouch on the right hip, but looking at my character sheet one would have a hard time deciphering that.
I would like to be able to easily rename the pouches, and an auto-name of pouch 2, pouch 3, ect. (Flask 2, Sword 2, Dagger 3) when they are not stacked would be nice.
However, the bog feature I would like to see added is the ability to click (or tap) on a container and have a window pop up with its contents, and the ability to remove, relocate, or use/delete the contents from that said new window.
The ability to waste more paper if I like and print a detailed list of my character's inventory by container would be nice too.
Or if this already exists, how I can do this would be nice.
I've considered creating my own items for the naming part, but that's not as easy a renaming.
