I am not really following as I thought this was part of HL already. So I just used the EB to add three monsters to a portfolio. Then I went to "
File->Output Hero Statblock". In the new window I selected "
Entire Portfolio" and it showed me all three monsters.
In your case you would just click the "
Save to PDF" button instead of "Copy":
Bat CR 1/8
XP 50
Male Bat
N Diminutive animal
Init +2;
Senses blindsense 20 ft., low-light vision; Perception +6
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Defense
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AC 16, touch 16, flat-footed 14 (+2 Dex, +4 size)
hp 2 (1d8-2)
Fort +0,
Ref +4,
Will +2
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Offense
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Speed 5 ft., fly 40 ft. (good)
Melee bite +6 (1d3-5)
Space 1 ft.;
Reach 0 ft.
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Statistics
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Str 1,
Dex 15,
Con 6,
Int 2,
Wis 14,
Cha 5
Base Atk +0;
CMB -2;
CMD 3
Feats Weapon Finesse
Skills Fly +16, Perception +6;
Racial Modifiers +4 Perception
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ECOLOGY
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Environment Temperate and hot forests and deserts
Organization Colony (10-400)
Treasure None
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Special Abilities
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Blindsense (20 feet) (Ex) Sense things and creatures without seeing them.
Flight (40 feet, Good) You can fly!
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
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A tiny, unnaturally thin humanoid frolics nearby. It has a huge bulbous head with no chin and seemingly no mouth. It has an immense trunk-like nose. Its skin is pale white and its eyes are deep blue.
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Killmoulis CR 1/6
XP 65
Killmoulis
CN Diminutive fey
Init +3;
Senses low-light vision; Perception +8
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Defense
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AC 18, touch 18, flat-footed 14 (+3 Dex, +4 size, +1 dodge)
hp 4 (1d6+1)
Fort +1,
Ref +5,
Will +4
DR 5/cold iron;
SR 11
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Offense
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Speed 40 ft.
Melee sewing needle +7 (1d2-3)
Space 1 ft.;
Reach 0 ft.
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Statistics
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Str 5,
Dex 16,
Con 12,
Int 10,
Wis 14,
Cha 6
Base Atk +0;
CMB -7 (-1 bull rush, -1 bypass armor, -1 corps a corps, -1 create opening, -1 disarm, -1 enemy cover, -1 feint, -1 garrote opponent, -1 grapple, -1 hinder natural attack, -1 hinder special ability, -1 joint strike, -1 overrun, -1 paralyze opponent, -1 parry attack, -1 pull, -1 push, -1 rope-a-dope, -1 sacrificial critical, -1 sap, -1 scar opponent, -1 sunder, -1 trip);
CMD 7
Feats Dodge, Weapon Finesse
Skills Craft (Enter Choice) +4, Escape Artist +7, Perception +8, Profession (Enter Choice) +4, Stealth +23;
Racial Modifiers racial skill modifier, racial skill modifier
Languages telepathy 100 ft.
Other Gear sewing needle
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ECOLOGY
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Environment Temperate forests or underground
Organization Solitary or gang (2-4)
Treasure 1/10 standard
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Special Abilities
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Damage Reduction (5/cold iron) You have Damage Reduction against all except Cold Iron attacks.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Racial Skill Bonus (+2 Perception) You have the listed racial skill modifier.
Racial Skill Bonus (+4 Stealth) You have the listed racial skill modifier.
Spell Resistance (11) You have Spell Resistance.
Telepathy (100 feet) (Su) Communicate telepathically if the target has a language.
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Lizard CR 1/6
XP 65
Male Lizard
N Tiny animal
Init +2;
Senses low-light vision; Perception +1
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Defense
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AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 3 (1d8-1)
Fort +1,
Ref +4,
Will +1
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Offense
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Speed 20 ft., climb 20 ft.
Melee bite +4 (1d4-4)
Space 2 ft.;
Reach 0 ft.
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Statistics
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Str 3,
Dex 15,
Con 8,
Int 1,
Wis 12,
Cha 2
Base Atk +0;
CMB +0;
CMD 6 (10 vs. trip)
Feats Weapon Finesse
Skills Acrobatics +10, Climb +10, Stealth +14;
Racial Modifiers +8 Acrobatics
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ECOLOGY
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Environment Any Temperate or warm
Organization Solitary, pair, or nest (3-8)
Treasure None
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Special Abilities
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Climbing (20 feet) You have a Climb speed.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
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