• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Encounter Builder and Library

EightBitz

Well-known member
I've not really delved into using these tools extensively, but I was under the impression that one could use the Builder to create and save encounters. This seems to not be the case. It seems like it only builds encounters on the fly.

I was also under the impression that one would be able to load encounters from the encounter library, edit them, and save them back (even if under a different name). This seems to also not be the case.

It seems like to do these things, I would have to either load the encounter I want and make my edits, or create my encounter from scratch, then save that as a portfolio, then import that portfolio at the appropriate time during the game.

Or am I missing something here?
 
I don't think you are missing anything.

There is another thread that describes how to build your own encounter library.

The use of encounter libraries seems to be more aimed at delivering an entire campaign's worth of encounters in a single file.

For private campaigns, it isn't really any different from storing individual encounter portfolios on your file system.
 
Back
Top