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Editor's Augmented Attribute RP

Iron Knight

New member
Greetings,

I'm working on making a few Star Trek races for a campaign and am running into some issues beyond what the tutorial covered. I would like to add a bonus to an attribute but the Augmented Attribute Race Property doesn't specify the Attribute. What is the right thing to add to give the race the extra die size? I've been looking through the giant list of items but I haven't found one that lets me specify.
 
I know this is probably a really basic question and I'm missing something obvious, but any help would be greatly appreciated. I'm have the same trouble with skills too.
 
Also the Agile Edge is probably a better example of what to do for a specific Trait.

And you originally posted this on March 4th? How the heck did I miss it? Sorry about that!
 
There was quiet a bit of a delay from when I posted this and when it showed up. There may be another one in the author kit section at some point...

Thanks, I saw agile but I couldn't find one for each of the attributes. I thought there would just be category full of +1 strength, +1 vigor etc, racial abilities. I didn't realize I'd need to do coding to make new races. It may take considerably longer to do all I need for Star Trek...

Edit: Your examples are awesome! Do you have any examples for these two traits?

One attribute requires two points per step to raise during
character generation and the character must dedicate
two Advances to raising the attribute during game play

One attribute requires two points per step to raise during
character generation

I may have to learn more on coding... thanks again!
 
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Yeah, the Editor is kind of like that. But, for relatively simple stuff, like just upping a Stat like that, it's really just one little line of code to put into an Eval Script and you're done. And if you're creating your won StarTrek.user file to keep them in, then you really only have to do even that line of code 5 times (one for each Trait) and you've got them all done. Then you just Bootstrap the one you want for each Race you make. Skills are much the same (although Knowledge has some "gotchas" because you can have more than one Knowledge skill. The Editor may look daunting, but overall it's not too tough, at least not for things you can find examples for (and the link jbear posted has a LOT of examples, and I try to update it with more as I find useful ones, too.)

Plus several of us do frequent this forum more often these days, so if you need help just let us know.
 
The way to do this is to create a copy of the Augmented Attribute ability, rename it to something appropriate for your campaign that does mention the Attribute in some way, and then select the proper attribute in the drop down. That's it.

The same thing for Skills and Knowledge Skills (handled separately). There's no coding to do, just copying and renaming.
 
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