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Editor: Creating a magic item that grants a specific feat

I searched through the editor, but I couldn't find an example item to study in order to figure this one out. SO I thought I would come here and ask.

I would like to create a custom magic item non-slotted that grants the possessor the Heroes Fortune feat from the APG. This is a custom boon our DM handed out to our party after we completed a major adventure.

How would I create such a thing in the editor?

Many thanks!
 
In the editor there is a Wonderous tab that can be used to create specific magic items. depending on what abilitied you want to give it, you might need to create some special abilities.

You should be able to copy any existing magic item that doesnt need to be equipped to function.

If you can give some details on the item, that would help as well. thanks
 
I have been able to create custom wondrous items, but what I get stuck on is how to make the item grant the Hero's Fortune feat?

I'm guessing it would require scripting to somehow override the characters allowed number of feats and then granting him a specific feat. BUt I have no clue how to do that bit.

So the Item could be:
Name: Heroes Boon
Type: Wondrous Item
Equip-able (no slot)

Effect: When you have this item equipped it grants your character the Heroes Fortune Feat from the APG. If you already have this feat it does nothing.
 
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In the editor you are looking for the ability to Bootstrap the Feat to this magic item. This way as soon as you add the Magic Item to your character the feat will come along.

So on the Right side of your Magic Item Thing (ie Heroes Boon) look for the blue Bootstrap button. Click on it and add a new bootstrap. Then you can use the Find(or locate) button to get the Unique ID of the feat you want to bootstrap. If you already know the Unique ID of the feat you can just type it or paste it in.

Then do a "Test Now!" and to have your magic item compile. Once done you can test by just adding the magic item to your character. The bootstrapped feat will now come along and should display as "GREEN" text on the Feats tab. This lets you know that it came along with something else.

P.S. - I no longer have access to HL from work so the above is more general steps as I can't double check. Stupid security. :(
 
In the editor you are looking for the ability to Bootstrap the Feat to this magic item. This way as soon as you add the Magic Item to your character the feat will come along.

So on the Right side of your Magic Item Thing (ie Heroes Boon) look for the blue Bootstrap button. Click on it and add a new bootstrap. Then you can use the Find(or locate) button to get the Unique ID of the feat you want to bootstrap. If you already know the Unique ID of the feat you can just type it or paste it in.

Then do a "Test Now!" and to have your magic item compile. Once done you can test by just adding the magic item to your character. The bootstrapped feat will now come along and should display as "GREEN" text on the Feats tab. This lets you know that it came along with something else.

P.S. - I no longer have access to HL from work so the above is more general steps as I can't double check. Stupid security. :(

That worked like a charm! Many thanks! :D
 
Since you probably don't want this magic item granting this feat all the time - even when you've left the item at home, here's how to make sure it's granting the feat only when equipped:

On the bootstrap where you added the feat, you'll see that there are three buttons - one of those is Condition - click that. Leave the phase at "First", change the priority to "500", and enter the following in the Tag Expression box:

Code:
fieldval:gIsEquip <> 0

P.S. A technique you can use to find an example of an existing magic item that grants a feat: Start purchasing a new magic item, and use the filter at the top of the list to filter for "feat" - now you have a smaller list of magic items to search through, in order to find one that grants a feat - I came across the "Ioun Stone, Scarlet and Green Cabochan", and the "Talisman of the Orc Mother's Fury", for example.

Once you know something that already exists, and does something similar to what you want to accomplish, you can make a copy of the thing that already exists in the editor and study how it accomplishes that task.
 
P.S. A technique you can use to find an example of an existing magic item that grants a feat: Start purchasing a new magic item, and use the filter at the top of the list to filter for "feat" - now you have a smaller list of magic items to search through, in order to find one that grants a feat - I came across the "Ioun Stone, Scarlet and Green Cabochan", and the "Talisman of the Orc Mother's Fury", for example.

Once you know something that already exists, and does something similar to what you want to accomplish, you can make a copy of the thing that already exists in the editor and study how it accomplishes that task.

Cool! Thanks for the tip. I must improve my search foo..
 
A quick one related to that... how would I approach an item that grants a feat to its user, but also improves said feat if the user already has it? The nature of the feat itself isn't important, I'm more interested in the general coding behind that situation. Thanks!
 
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