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Edit Default Datasets: A possible approach

Darkholme

Active member
The concern I saw was that someone could export the game dataset and have a full game system that could be passed around without the appropriate license.

I have to ask, why can't you just set up your exported game dataset to incclude the license you need: that is, if I edit WoD and export it, it requires the WoD license for someone to open it.

I'm thinking based on the videogame Neverwinter Nights and its toolsets.
If you make a module in NWN using features from the expansion, people cannot open your module if they don't have the expansion themself.
 
I think that is the way that it does operate. We have a D&D3.5 user created dataset we pass around. But it uses your HL license as a core product.
 
You can edit any part you need (except the very very low level parts) by doing a ReplaceID of the object you are replacing.

You can (and I have) modify low level parts if you determine their uniqueid and do a ReplaceID on them (I've changed out internal parts of Animal Companions this way before.)
 
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