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Easy Gestalt Characters

Hi All,
Have had HL for awhile now and am getting ready to play in a PF Game with Gestalt Characters.
Saw on these forums awhile ago that there is a way to do this.
Lost track of the thread, found it again and realized I was in over my head as I am not all that computer savvy.
So, the question is,
IS there an easy way to make a Gestalt Character or has anyone written something I can download and install to allow me to do this?
In total there are 6-8 of us playing who would need characters made this way.
My personal character is a Druid/Rogue.

Thanks to all.:)
 
I haven't done a Druid/Rogue, but it shouldn't be too hard. Just time consuming. I may have some time over the next few days to work on one, if you'd like.

The problem you'll run into is if any of your characters gestalt two spellcasting classes (Druid/Wizard, for example, or Wizard/Paladin). HL can't handle these types of Gestalts. There's no fix for the first, but the Wizard/Paladin can be handled by having the Paladin take an Archetype that has no casting.

I've got several done for Gestalt games I either run or play in:
  • Inquisitor/Rogue
  • Inquisitor/Fighter
  • Barbarian/Summoner
  • Sorcerer/Paladin (the Paladin is a Warrior of the Holy Light archetype)
  • Cleric/Ranger (Skirmisher archetype) in progress that I had completed but lost in a computer glitch
If any of these would be helpful you're welcome to them - just let me know and I'll send you the file.
 
Thank you so much.
The ones you have so far, and I find this amazing, are not any of the ones my friends are using.
The Druid Rogue is mine. He is a Lizard Folk Unseen with no racial levels in play.
I would greatly appreciate the help.
Thank you in advance.
 
I kind of did it with the Modern Hero, (sort of and it is buggy), see the "Art of War" Training ability. It will show up the other abilities.
 
I've got your Druid/Rogue Gestalt mostly complete. I've got to do a little editing of the custom abilities to tidy up. If you'll PM me your e-mail address I'll send it to you when I get it finished.

It doesn't include any of the material from Ultimate Magic, Ultimate Combat or the Inner Sea World Guide as I haven't had time to convert the custom abilities from those sources.
 
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I am curious as to how you accomplished the Gestalt setup in the editor. Is it something you can kind of explain here? I have just started experimenting with the editor and have made my own archetype and made a new animal companion. I've also tried messing around with skills a little bit. I'm not completely new, meaning I kind of understand how things work.
 
I just got Hero Lab and love it so far, but I dont know anything about creating a Gestalt Character, much less the Paladin/Monk I need to make for a friends game. Is there a tutorial doc I can download?
 
I dont know how Mowgli did it but the results are fantastic to say the least.
The character file went in easly and works very good.

Good luck with yours.
 
I am curious as to how you accomplished the Gestalt setup in the editor. Is it something you can kind of explain here? I have just started experimenting with the editor and have made my own archetype and made a new animal companion. I've also tried messing around with skills a little bit. I'm not completely new, meaning I kind of understand how things work.

I am not the one doing this, but my guess would be that you create a new class that is the gestalt class, then you copy all of the scripts/bootstraps/etc from each of the gestalt classes over to the new class.
 
I am a little slow in the gestalt department. I recently tried to build a gunslinger (pistolero)/ Alchemist and didn't see some of the abilities on the bootstrap tree. I have the licenses for the books involved.

Does anyone have that data set pre-made to level 20 for that particular combination?

Sorry to interject on this thread
 
Wow - sorry I missed so much on this thread! I completely missed the questions on how I created the Gestalt characters.

I set them up as archetypes of one of the classes. If one of the classes casts spells, that one has to be the 'main' class of the archetype. If not, then I try to use the class that requires the most work as the 'main.' For example, the Druid/Rogue class the OP asked for is made as a Druid archetype. In the editor, go to the Archetypes tab and start a New (Blank) archetype. Use the columns in the center to set up most of the stuff - the race on which the archetype is based, etc. You can add all of the class skills, set the saving throw and BAB progression, etc.

The tricky part is this: most of the classes have 'Primary' and 'Secondary' abilities, and some of them have 'Tertiary' ones as well. You'll have to use the editor to recreate each of the secondary class's primary abilities, re-classify it as a secondary ability and make it available to your archetype. In most cases, this is not really all that hard; it's just tedious. If the original is OGC, it's a simple matter of creating a 'New (Copy)' of the original, reclassifying and making it available to the archetype, save and test. If it's not OGC it requires the more tedious 'Copy/Paste' approach. You'll have to do the same thing for the Secondary abilities if both classes have Secondaries.

The good news is that once you've created them, they're there and available for new class combinations as well. I'd already done the tedious stuff for the Rogue class, so for the most part getting them set up for the Druid//Rogue was a matter of setting them to be available to the new archetype as well as the ones I originally set them up for. In the case of abilities that require a specific level of the archetype, I actually had to create another copy because there's a script that checks for levels in the specific class.

That's about it, I think. These are fairly general guidelines, but hopefully they'll give anyone who wants to make their own Gestalts a place to start. I'm FAR from expert, but happy to help if I can!

There's a script that I had to get ShadowChemosh to write for me in order to make the fighter's weapon training abilities available (thanks, SC!).

PS - I don't have any of the classes set up that have been requested in the last few posts. For the Paladin/Monk, I'd set it up as a Paladin Archetype and add the Monk abilities. I haven't messed with the Gunslinger class at all, so I don't know anything about how they set up the special abilities. Just guessing, I'd say set it up as an Alchemist archetype, since that's the spellcasting class.

PPS - I forgot to mention that (as far as I know) there's still no way to combine two spellcasting classes into a Gestalt using HL.
 
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Just found this thread. So thankful it is here. I'm going to try to create a Alchemist/Rogue Gestalt for a friends Pathfinder game. Should be interesting. Mowgli mentioned starting with New Blank but couldn't you start with New Copy and use the harder of the two classes as a starting point or does that not work right?
 
Just found this thread. So thankful it is here. I'm going to try to create a Alchemist/Rogue Gestalt for a friends Pathfinder game. Should be interesting. Mowgli mentioned starting with New Blank but couldn't you start with New Copy and use the harder of the two classes as a starting point or does that not work right?

You might check out this thread. They have a lot of them done already. Not sure if the Alc/Rog is or not, but it might provide you with more information.
 
You might could start with one of my three classes that have Rogue as their second class and change the ". . . is an Archetype of" to Alchemist. You'd then have all of the Rogue stuff added other than the Rogue Talents. You'd have to go through all of these one by one, make a copy and assign them as (probably) Tertiary abilities then make them available to your Archetype.
 
Is it at all possible to do a Bard(Archaeologist)/Fighter(Lore Warden)?

I am going to have a party of 5 mythic PCs and one PC who won't be at the crucial moment to gain mythic tiers, so I want her to have her own flavor of power boost to keep things relatively equal.
 
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