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Dynamic Custom Magic Weapons per iMagWeapon

Hello. I am attempting to create an artifact weapon that can be assigned new materials, enhancement bonuses, and item powers without use of the editor. Ultimately, I wish to be able to select this weapon from the list of magic weapons yet still be able to edit it as if I had selected Custom / magic weapon.

Currently, I have created my artifact as auto-add only and set it to auto-add iMagWeapon. For this approach to work as intended, I need the Custom / magic weapon to automatically be chosen as a katana and named "Tessaiga."

I have tried looking at the Custom Name: Weapon adjustment, but I can't think of a way to incorporate that.

Ideally, though I'm not sure if this is how the thing works, I would like to simply duplicate iMagWeapon without the options to change the weapon type and name.
 
It sounds like you are trying to do something similar I did for the Soulknife from Ultimate Psionics. That adds a Magic Version of a mind blade that still gets the little "edit" button.

I would take a look at the logic for the Mind Blade in the 3PP Pack.
 
It sounds like you are trying to do something similar I did for the Soulknife from Ultimate Psionics. That adds a Magic Version of a mind blade that still gets the little "edit" button.

I would take a look at the logic for the Mind Blade in the 3PP Pack.

That worked like a charm. I copied the Mindblade, then changed the Eval scripts to
Code:
Pre-Levels/5000
call iMagWeapon
and
Code:
Render/999999
field[livename].text = "Tessaiga"

I then wanted to see if this could be achieved without copying the mindblade first. I found that the above scripts, plus the Tag Helper.CustomItem and the Gizmo gMagWeapon, appear to produce the desired effect.
 
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