Trying to make something work and it doesn't look like the files will cooperate as well as I would like it.
Setup: Space Wolves have a unit known as Wolf Guard, veterans who can either form a squad, or be moved and used as leaders for other squads. I would like to useDrag and Drop to simulate this but there problems are:
1) I read that children cannot be moved via dragging, only top level units. I was able to get what I wanted by having a unit with the Wolf Guard being selectable as a Detached option choice - which adds members to the squad in top level. The question/problem, this does not seem possible to have the unit setup this way - that is I would like the unit to have 3 top level units when selected to the roster, but all permutations only allow the detached option selected by the user, so the user would have to add 2 models to the squad by their own actions.
2) When a model is moved from one squad to another by drag and drop, does it have any "memory" of where it came from? The Wolf Guard have some weapon options which are tied to a ratio (one heavy weapon per 5 models in the squad). This would only be possible if the model can either remember where it came from - so if he chooses the heavy weapon, the original squad (which he was moved from) is disallowed this choice. I imagine that this could be done with tags to an extent, but is there something which may be easier - almost like an invisible duplicate which is in the same unit even though it was moved to another location?
2A) I thought that leader/follower may be something to help me with the above, but I don't think that a unit can be made up of leaders (with the purpose of being diverted elsewhere) - I remember that I had an AB crash on one attempt of the like.
3) One of the restrictions the Space Wolves has is that no character can have duplicated wargear. Is there anything in AB that can perform something like an entity comparasion? Or would there have to be something like a rule which counts up all the wargear of an entity (using tags) and then compares it other entities. Or rather I think a statcalc to do the tally and then rule to perform the diff...
Let me know if you need a better explanation or some type of example on the above questions...
Setup: Space Wolves have a unit known as Wolf Guard, veterans who can either form a squad, or be moved and used as leaders for other squads. I would like to useDrag and Drop to simulate this but there problems are:
1) I read that children cannot be moved via dragging, only top level units. I was able to get what I wanted by having a unit with the Wolf Guard being selectable as a Detached option choice - which adds members to the squad in top level. The question/problem, this does not seem possible to have the unit setup this way - that is I would like the unit to have 3 top level units when selected to the roster, but all permutations only allow the detached option selected by the user, so the user would have to add 2 models to the squad by their own actions.
2) When a model is moved from one squad to another by drag and drop, does it have any "memory" of where it came from? The Wolf Guard have some weapon options which are tied to a ratio (one heavy weapon per 5 models in the squad). This would only be possible if the model can either remember where it came from - so if he chooses the heavy weapon, the original squad (which he was moved from) is disallowed this choice. I imagine that this could be done with tags to an extent, but is there something which may be easier - almost like an invisible duplicate which is in the same unit even though it was moved to another location?
2A) I thought that leader/follower may be something to help me with the above, but I don't think that a unit can be made up of leaders (with the purpose of being diverted elsewhere) - I remember that I had an AB crash on one attempt of the like.
3) One of the restrictions the Space Wolves has is that no character can have duplicated wargear. Is there anything in AB that can perform something like an entity comparasion? Or would there have to be something like a rule which counts up all the wargear of an entity (using tags) and then compares it other entities. Or rather I think a statcalc to do the tally and then rule to perform the diff...
Let me know if you need a better explanation or some type of example on the above questions...