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Do non-clerics get any benefits from their Deity?

LetoIgnarus

Active member
Maybe I'm dumb but I can't seem to find the answer.

If I pick the Goddess Brigh as my Deity.. do i get any groovy bonuses?

I'm a Tiefling Artificer.. so ya..

Attached my character sheet if anyone has any suggestions.

I am in the process of figuring out Weird Science..

I think I can weird science an item at level 1 with
Divine Favor
Detect Magic
Guidance
Read Magic
Resistance
and
Virtue
(SEE ATTACHED IMAGE)

but I still don't fully comprehend how the mechanics work for this..
 

Attachments

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The only benefits I've seen (besides role playing) are some spells and traits are specific to certain deities. There may be some feats but I haven't seen them. Basically, non-clerics would only gain a minor benefit but that benefit would only fulfill prerequisites.
 
The only benefits I've seen (besides role playing) are some spells and traits are specific to certain deities. There may be some feats but I haven't seen them. Basically, non-clerics would only gain a minor benefit but that benefit would only fulfill prerequisites.

Can you give an example?

Like if I make Brigh happy by randomly fixing something I find fault in...

(On our first day of play I was in a firearms shop, found a musket with a flaw and took it upon myself to use the shopkeeps tools, without permission, to fix the item. He was not happy that I messed with his stuff but since I rolled crazy high, he was impressed enough with the workmanship to let me live.)

Am I granted some ability from an appropriate domain?

"Artifice Domain

Granted Powers: You can repair damage to objects, animate objects with life, and create objects from nothing.

Artificer's Touch (Sp): You can cast mending at will, using your cleric level as the caster level to repair damaged objects. In addition, you can cause damage to objects and construct creatures by striking them with a melee touch attack. Objects and constructs take 1d6 points of damage +1 for every two cleric levels you possess. This attack bypasses an amount of damage reduction and hardness equal to your cleric level. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Dancing Weapons (Su): At 8th level, you can give a weapon touched the dancing special weapon quality for 4 rounds. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.

Domain Spells: 1st—animate rope, 2nd—wood shape, 3rd—stone shape, 4th—minor creation, 5th—fabricate, 6th—major creation, 7th—wall of iron, 8th—instant summons, 9th—prismatic sphere."


Like do I pick up Artificer's touch for the day or maybe animate rope X number of times?

Or maybe have Artificer's touch until I fail a craft roll or cause harm to something well crafted and piss off Brigh?

I realize there is likely no direct material for this as a non-cleric but I figure, no harm in asking.
 
Can you give an example?
As blzbob mentioned their are traits that require you be a follower of a specific deity. For a list of these see Religion Traits at d20pfsrd. In specific example to take Flame of the Dawnflower from the APG you have to be a follower of Sarenrae.

As for the rest of your post I am not getting what your asking actually. If you have specific questions for how the rules of Pathfinder work the rule forums over at Paizo would be a better place to ask as you would get more responses.
 
That sounds to me like something you would have to house rule. I'm not aware of any rule allowing what you want, but I guess there's no reason a GM couldn't allow it to make things more fun.
 
no you dont get any benefits from your deity unless you are a cleric, it could be a house rule the your deity would give you something like that, but following the core rule book there is nothing you get
 
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