tcharleschapman
Well-known member
Hi Everyone,
How would you code to have one thing disable the situational bonuses of another thing.
For example, High Jump provides a situational bonus to Acrobatics. I want that removed by another thing.
I tried basing it off of the script for Improved evasion.
Something tells me I'm going the wrong direction, though.
How would you code to have one thing disable the situational bonuses of another thing.
For example, High Jump provides a situational bonus to Acrobatics. I want that removed by another thing.
I tried basing it off of the script for Improved evasion.
Code:
~once we're shown, the basic evasion ability doesn't need to be displayed
perform hero.childfound[cEvasion].assign[Helper.SpecUp]
Something tells me I'm going the wrong direction, though.