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Disabling non-bonus feats via Archetype

Quintain

Well-known member
Can anyone give a suggestion on how to do this...what I'm looking for is a way, that when the archetype is chosen, to disable the feats granted by level advancement at levels 3, 7, 11, 15 and 19.

As near as I can tell, the regular interface doesn't have this option (which means that I'm probably missing something).
 
Due to the fact that a character could take alternate classes with levels, I don't think there would be a logical way to do it.
Perhaps just wait the 2 days until it releases, and purchase the package for Pathfinder Unchained, which has the new alternate-class features supported (which will likely also be as-PFS-compatible as the rulebook is, fwiw)
 
So the adjustment "Feat Allowed" will give you the script to remove the number of feats a character has. Then the macro #totallevelcount[] will give you the total character level.

So combine the two together so that at each of those "levels" you remove a feat:
Post-Level/10000:
Code:
if (#totallevelcount[] >= 3) then
   ~subtract one from the resource listed in the "Feat Allowed" adjustment.
endif
if (#totallevelcount[] >= 7) then
   ~subtract one from the resource listed in the "Feat Allowed" adjustment.
endif
if (#totallevelcount[] >= 11) then
   ~subtract one from the resource listed in the "Feat Allowed" adjustment.
endif
[B][I]etc......[/I][/B]

Or you could code it this way:
Code:
if (#totallevelcount[] = >3) then
   ~subtract [B]one[/B] from the resource listed in the "Feat Allowed" adjustment.
elseif (#totallevelcount[] >= 7) then
   ~subtract [B]two[/B] from the resource listed in the "Feat Allowed" adjustment.
elseif (#totallevelcount[] >= 11) then
   ~subtract [B]three[/B] from the resource listed in the "Feat Allowed" adjustment.
elseif [B][I]etc......[/I][/B]
 
Null,

Unfortunately, this is VMC for Ultimate Psionics, not for the core or base classes.

Shadow,

Thanks for the code snippet. One of the things I am often confused about when it comes to the editor.. is where does this code go?
 
I think what Null was suggesting is that the mechanic will be worked in and there might actually be a specific component for VMC so you don't have to do all the scripting manually.
 
I think what Null was suggesting is that the mechanic will be worked in and there might actually be a specific component for VMC so you don't have to do all the scripting manually.
I "assume" this is the case. Maybe a new Editor Tab. Or worse case a VMC Feat you can copy that shows how to do this. :) As its out any day now I was waiting myself to see how this was accomplished as I wanted to add some for my Houserules.

To answer the other question I would put the above script currently on the Archetype itself. That way the Archetype when added adds the Class Specials and will remove the feats at the correct levels...
 
It was a combo of both, hopefulness that a mechanic was included in (as a coder myself, expanding engines is my bag), but also (as a non-editor user, leeching off the communities efforts) a bit of ignorance

Apologies to those offended, props to the cores app-devs if engine mods make this easy-peasy :)
 
hopefulness that a mechanic was included in (as a coder myself, expanding engines is my bag),
I am hopeful myself! I learned long ago to never re-invent the wheel. So if LW has something built that I can copy and use I will! :D

Apologies to those offended
Don't think anyone was. I never even saw your original post until after I posted a response.

I just like to make sure people know there is almost always a solution. It may not be perfect or it may take ALLOT more time than its worth but the editor is very very flexible. ;)
 
As a partial solution until things come out, I put the titles of the class abilities for my VMC in as custom feats.
 
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