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There are 2 messages in this issue.
Topics in this digest:
1. Re: global tag
From: Death Lynx <deathlynx@yahoo.com>
2. Re: global tag
From: "Mr. Green" <mach_5@rocketmail.com>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Fri, 5 Sep 2003 14:02:31 -0700 (PDT)
From: Death Lynx <deathlynx@yahoo.com>
Subject: Re: global tag
--- "Mr. Green" <mach_5@rocketmail.com> wrote:
>
> That's easy enough, on the "Items" tab in ABCreator
> there's a field called
> "# Avail". Simply set that to 1 and only 1 can be
> chosen per army.
>
Incidentally is there any way to make that particular
value infinate? There are many items in virtually all
games, basic weapons and such, which could be taken
over and over by each unit...The only way I found as
of yet to do this was simply to set the value insanely
high...Any advice?
=====
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Message: 2
Date: Fri, 5 Sep 2003 15:07:23 -0700 (PDT)
From: "Mr. Green" <mach_5@rocketmail.com>
Subject: Re: global tag
--- Death Lynx <deathlynx@yahoo.com> wrote:
>
> --- "Mr. Green" <mach_5@rocketmail.com> wrote:
> >
> > That's easy enough, on the "Items" tab in ABCreator
> > there's a field called
> > "# Avail". Simply set that to 1 and only 1 can be
> > chosen per army.
> >
>
> Incidentally is there any way to make that particular
> value infinate? There are many items in virtually all
> games, basic weapons and such, which could be taken
> over and over by each unit...The only way I found as
> of yet to do this was simply to set the value insanely
> high...Any advice?
Yep, I think you've just got to set it extremely high. I think 99 is more
than enough, though it looks like it will accept 9999 as well. Anyone
who's taking an item anywhere close to 9999 times has some serious issues.
=)
If an 'item' needs to be taken that many times you should consider making
an option for it instead. There are no limits on how many units can take
an option and you can give it a range attribute if any one unit needs to
take it multiple times. If you really wanted to, you could even give the
option the 'apnd' attribute so it will get printed out on it's own line
under the unit who takes it in the same way items do.
Hope this helps,
Mark
=====
WF6 Army Builder File Manager
Direwolf FAQ Council - Army Builder Liaison
-
Warhammer Club - Vancouver, BC
http://www.WCP-Vancouver.com
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------------------------------------------------------------------------
There are 2 messages in this issue.
Topics in this digest:
1. Re: global tag
From: Death Lynx <deathlynx@yahoo.com>
2. Re: global tag
From: "Mr. Green" <mach_5@rocketmail.com>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Fri, 5 Sep 2003 14:02:31 -0700 (PDT)
From: Death Lynx <deathlynx@yahoo.com>
Subject: Re: global tag
--- "Mr. Green" <mach_5@rocketmail.com> wrote:
>
> That's easy enough, on the "Items" tab in ABCreator
> there's a field called
> "# Avail". Simply set that to 1 and only 1 can be
> chosen per army.
>
Incidentally is there any way to make that particular
value infinate? There are many items in virtually all
games, basic weapons and such, which could be taken
over and over by each unit...The only way I found as
of yet to do this was simply to set the value insanely
high...Any advice?
=====
__________________________________
Do you Yahoo!?
Yahoo! SiteBuilder - Free, easy-to-use web site design software
http://sitebuilder.yahoo.com
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Fri, 5 Sep 2003 15:07:23 -0700 (PDT)
From: "Mr. Green" <mach_5@rocketmail.com>
Subject: Re: global tag
--- Death Lynx <deathlynx@yahoo.com> wrote:
>
> --- "Mr. Green" <mach_5@rocketmail.com> wrote:
> >
> > That's easy enough, on the "Items" tab in ABCreator
> > there's a field called
> > "# Avail". Simply set that to 1 and only 1 can be
> > chosen per army.
> >
>
> Incidentally is there any way to make that particular
> value infinate? There are many items in virtually all
> games, basic weapons and such, which could be taken
> over and over by each unit...The only way I found as
> of yet to do this was simply to set the value insanely
> high...Any advice?
Yep, I think you've just got to set it extremely high. I think 99 is more
than enough, though it looks like it will accept 9999 as well. Anyone
who's taking an item anywhere close to 9999 times has some serious issues.
=)
If an 'item' needs to be taken that many times you should consider making
an option for it instead. There are no limits on how many units can take
an option and you can give it a range attribute if any one unit needs to
take it multiple times. If you really wanted to, you could even give the
option the 'apnd' attribute so it will get printed out on it's own line
under the unit who takes it in the same way items do.
Hope this helps,
Mark
=====
WF6 Army Builder File Manager
Direwolf FAQ Council - Army Builder Liaison
-
Warhammer Club - Vancouver, BC
http://www.WCP-Vancouver.com
__________________________________
Do you Yahoo!?
Yahoo! SiteBuilder - Free, easy-to-use web site design software
http://sitebuilder.yahoo.com
________________________________________________________________________
________________________________________________________________________
Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/