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There are 2 messages in this issue.
Topics in this digest:
1. Re: Data File Questions...
From: Colen McAlister <colen@wolflair.com>
2. Re: ABCreator will not load files!!!!
From: Colen McAlister <colen@wolflair.com>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Sun, 03 Aug 2003 12:27:50 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: Data File Questions...
At 09:10 PM 7/30/2003 -0700, you wrote:
> >
> > You could do this by making one item assign a type
> > to the unit (using the
> > 'type' attribute on that item), and have the 'slave'
> > items check that this
> > type is present using 'itst'.
>
>Can you use an item as a "type"? I was under the
>impression that you could only use "itst" command for
>race, unit or mode (and I still have yet to figure out
>what mode is however)...The problem is that the game
>requires an item to be purchased (robotic arm) in
>order to purchase specific weapons (specific hand to
>hand weapons)...
Take the item and give it a 'type:ItemOne' attribute. When the item is
selected, the unit will be assigned the type 'ItemOne'. Then give the
second item the attribute 'itst:type=ItemOne', so it will not appear until
the unit has the 'ItemOne' type. Itst works on race, category, type or unit id.
> >
> > You need to actually add the item before the +-
> > buttons appear; they don't
> > appear when you just select the item in the list.
>
>I tried...it adds the item at quantity 1 (with full
>benefits) but the +/- buttons still don't
>appear...I've also tried rewriting so that you can
>select it multiple times, which worked but I would
>really rather have it all as one option rather then
>multiple selections...the full commands for the item
>as stands are;
>
>"Armor"
>itst:type=Gnome
>base:Armor+1
>icnt:5
>asop
>irng:1-5
>
>Incidentally the asop command is also not working as
>it still adds an item line rather then putting this in
>the unit's description...
Are you sure you're looking for the right +- buttons? The ones that irng
activates are on the right-hand edge of the Wargear screen, under the
up/down buttons.
As specified in the notes for asop, the item only appears as an option in
'roster output'. That means it will appear as a normal item until you
actually print the roster, where it will appear as an option.
> > Give that unit the external attribute
> > "lglx:race=xx|race=yy", where xx and
> > yy are the two races it is legal for.
> >
>Thanks...I've made the change...this means that this
>unit is not selectable to other races who can select
>the race as ally but the units with nothing in the
>external can, correct?
Right. If a unit has no lglx attributes, it's accessible to everyone who
could take it as an ally. With the lglx, anyone who doesn't specifically
meet the restriction is excluded.
--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Sun, 03 Aug 2003 12:28:59 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: ABCreator will not load files!!!!
At 03:07 AM 8/3/2003 +0000, you wrote:
>Someone please help me. My creator will not load any files at all. I
>get an error message that says there was an error loading the file or
>it's corresponding definition file. I tried reloading the definition
>file to no avail... that was the only suggestion tech support could
>give me before they went on vacation.
Which file are you trying to open? Do you have a definition file for that
game system in the same directory? If you move (for example) a
something.40k file to the desktop and try to open it, the opening will fail
because there's no definition file in that directory.
--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
Free shipping on all inkjet cartridge & refill kit orders to US & Canada. Low prices up to 80% off. We have your brand: HP, Epson, Lexmark & more.
http://www.c1tracking.com/l.asp?cid=5510
http://us.click.yahoo.com/GHXcIA/n.WGAA/ySSFAA/IMSolB/TM
---------------------------------------------------------------------~->
To unsubscribe from this group, email
armybuilder-unsubscribe@yahoogroups.com
------------------------------------------------------------------------
There are 2 messages in this issue.
Topics in this digest:
1. Re: Data File Questions...
From: Colen McAlister <colen@wolflair.com>
2. Re: ABCreator will not load files!!!!
From: Colen McAlister <colen@wolflair.com>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Sun, 03 Aug 2003 12:27:50 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: Data File Questions...
At 09:10 PM 7/30/2003 -0700, you wrote:
> >
> > You could do this by making one item assign a type
> > to the unit (using the
> > 'type' attribute on that item), and have the 'slave'
> > items check that this
> > type is present using 'itst'.
>
>Can you use an item as a "type"? I was under the
>impression that you could only use "itst" command for
>race, unit or mode (and I still have yet to figure out
>what mode is however)...The problem is that the game
>requires an item to be purchased (robotic arm) in
>order to purchase specific weapons (specific hand to
>hand weapons)...
Take the item and give it a 'type:ItemOne' attribute. When the item is
selected, the unit will be assigned the type 'ItemOne'. Then give the
second item the attribute 'itst:type=ItemOne', so it will not appear until
the unit has the 'ItemOne' type. Itst works on race, category, type or unit id.
> >
> > You need to actually add the item before the +-
> > buttons appear; they don't
> > appear when you just select the item in the list.
>
>I tried...it adds the item at quantity 1 (with full
>benefits) but the +/- buttons still don't
>appear...I've also tried rewriting so that you can
>select it multiple times, which worked but I would
>really rather have it all as one option rather then
>multiple selections...the full commands for the item
>as stands are;
>
>"Armor"
>itst:type=Gnome
>base:Armor+1
>icnt:5
>asop
>irng:1-5
>
>Incidentally the asop command is also not working as
>it still adds an item line rather then putting this in
>the unit's description...
Are you sure you're looking for the right +- buttons? The ones that irng
activates are on the right-hand edge of the Wargear screen, under the
up/down buttons.
As specified in the notes for asop, the item only appears as an option in
'roster output'. That means it will appear as a normal item until you
actually print the roster, where it will appear as an option.
> > Give that unit the external attribute
> > "lglx:race=xx|race=yy", where xx and
> > yy are the two races it is legal for.
> >
>Thanks...I've made the change...this means that this
>unit is not selectable to other races who can select
>the race as ally but the units with nothing in the
>external can, correct?
Right. If a unit has no lglx attributes, it's accessible to everyone who
could take it as an ally. With the lglx, anyone who doesn't specifically
meet the restriction is excluded.
--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Sun, 03 Aug 2003 12:28:59 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: ABCreator will not load files!!!!
At 03:07 AM 8/3/2003 +0000, you wrote:
>Someone please help me. My creator will not load any files at all. I
>get an error message that says there was an error loading the file or
>it's corresponding definition file. I tried reloading the definition
>file to no avail... that was the only suggestion tech support could
>give me before they went on vacation.
Which file are you trying to open? Do you have a definition file for that
game system in the same directory? If you move (for example) a
something.40k file to the desktop and try to open it, the opening will fail
because there's no definition file in that directory.
--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/