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Digest Number 961

  • Thread starter Thread starter armybuilder at yahoogroup
  • Start date Start date
A

armybuilder at yahoogroup

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There are 2 messages in this issue.

Topics in this digest:

1. RE: full thrust data files
From: "Mathias Gehl" <mgehl@cox.net>
2. Re: Data File Questions...
From: Death Lynx <deathlynx@yahoo.com>


________________________________________________________________________
________________________________________________________________________

Message: 1
Date: Wed, 30 Jul 2003 08:38:31 -0700
From: "Mathias Gehl" <mgehl@cox.net>
Subject: RE: full thrust data files

Did you have an older version of Full Thrust files open when you
downloaded the new version? If so, Armybuilder won't re-load the files
you are currently using until you tell it to "switch data files" (in the
file menu). Of course you've probably shut down Armybuilder by now, so
it will use the new files when you restart the program.

If that's not what happened, you'll need to be more specific about the
symptoms before I can offer a diagnosis.

Making a new printout option for Armybuilder is extremely complex, and I
only know of one game it's been done for - CAV. I'm currently trying to
learn the HTML I'd need to write a roster printout for Armybuilder, and
I'm not even going to attempt the printer controls that the Cav program
uses to print out rosters.

Mathias Gehl
mgehl@cox.net


-----Original Message-----
From: r0bperry [mailto:robperry@kda.attmil.ne.jp]
Sent: Tuesday, July 29, 2003 8:19 PM
To: ab@support.wolflair.com
Subject: [AB] full thrust data files

I am using full thurst and have downloaded the most recent updates
and with it I got all the files for B5 to use with Full Thrust. My
army builder wont reconize the new data files. How do I get army
builder to use these files?

Also I am looking for a file that lets me print out my fleet rosters
in game format. Does anyone have this file or know where I can get
it?



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________________________________________________________________________
________________________________________________________________________

Message: 2
Date: Wed, 30 Jul 2003 21:10:12 -0700 (PDT)
From: Death Lynx <deathlynx@yahoo.com>
Subject: Re: Data File Questions...

>
> You could do this by making one item assign a type
> to the unit (using the
> 'type' attribute on that item), and have the 'slave'
> items check that this
> type is present using 'itst'.

Can you use an item as a "type"? I was under the
impression that you could only use "itst" command for
race, unit or mode (and I still have yet to figure out
what mode is however)...The problem is that the game
requires an item to be purchased (robotic arm) in
order to purchase specific weapons (specific hand to
hand weapons)...

>
> You need to actually add the item before the +-
> buttons appear; they don't
> appear when you just select the item in the list.

I tried...it adds the item at quantity 1 (with full
benefits) but the +/- buttons still don't
appear...I've also tried rewriting so that you can
select it multiple times, which worked but I would
really rather have it all as one option rather then
multiple selections...the full commands for the item
as stands are;

"Armor"
itst:type=Gnome
base:Armor+1
icnt:5
asop
irng:1-5

Incidentally the asop command is also not working as
it still adds an item line rather then putting this in
the unit's description...

>
> Give that unit the external attribute
> "lglx:race=xx|race=yy", where xx and
> yy are the two races it is legal for.
>
Thanks...I've made the change...this means that this
unit is not selectable to other races who can select
the race as ally but the units with nothing in the
external can, correct?

Thanks for the input so far...

=====


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