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There are 6 messages in this issue.
Topics in this digest:
1. Re: Re: Variable number of weapon with different stats
From: Colen McAlister <colen@wolflair.com>
2. Item record limits
From: "Kenneth Kenney" <kg_kenney@yahoo.com>
3. Re: Item record limits
From: Colen McAlister <colen@wolflair.com>
4. Re: Item record limits
From: "Mr. Green" <mach_5@rocketmail.com>
5. Re: BloodBowl data files ready to publish...
From: "kabsandiego" <kburns1@san.rr.com>
6. Thousand Sons Data File
From: "azciwi_knight" <azciwi_knight@yahoo.fr>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Mon, 14 Jul 2003 11:40:41 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: Re: Variable number of weapon with different stats
At 10:02 AM 7/14/2003 +0000, you wrote:
>Ok, I had to replace 'stat' with 'base' to prevent it from displaying
>it "15cm/0cm" and replace the weapon name with 'stxt', which I done
>with 'attr' on each unit, but didn't want to do on the generic unit
>as I will reuse it later.
Indeed, exactly right.
>Now the only thing bugging me is that the Scatter Laser has a ## of
>1, a move, save and CAF of 0 (or '-' if I replaces -1 for - in the
>def-file). Ain't it possible to "erase" a stat entry 'box'
On the xxgener1 unit, I'd suggest using the unit local attribute 'attr' to
set the unused attributes (move, save, CAF) to "", so they won't appear, as
this should be consistent between everything that uses the generic unit.
>and is the
>## box a special case?
Indeed it is. Give the xxgener1 unit a size of '0:0', and give it the unit
local attribute 'zero'; that will make sure that it has a model count of 0.
You can't get the size to actually disappear, but setting it to 0 should work.
--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Mon, 14 Jul 2003 19:13:35 -0000
From: "Kenneth Kenney" <kg_kenney@yahoo.com>
Subject: Item record limits
Hello,
Question on the number of Item records for Army Builder.
I've been working on the Confrontation files and the spells are almost
all translated by Rackham. And, there's a lot of them. So, I was
wondering if there was a limit to the amount of Item records that can
be added to a file?
And, if so, what?
Thanks
Ken
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Mon, 14 Jul 2003 12:58:48 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: Item record limits
At 07:13 PM 7/14/2003 +0000, you wrote:
>Hello,
>
>Question on the number of Item records for Army Builder.
>
>I've been working on the Confrontation files and the spells are almost
>all translated by Rackham. And, there's a lot of them. So, I was
>wondering if there was a limit to the amount of Item records that can
>be added to a file?
>And, if so, what?
A maximum of 5000 items can appear in one data file (so if you somehow end
up hitting that limit, you can simply split the items across two or more
files). The final page of the Construction Kit manual holds this and other
limits.
--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Mon, 14 Jul 2003 12:57:14 -0700 (PDT)
From: "Mr. Green" <mach_5@rocketmail.com>
Subject: Re: Item record limits
I don't know if there's an actual limit (there isn't as far as I know),
but if you find you are unable to add more at some point you could always
create a new file to add more items.
Mark
--- Kenneth Kenney <kg_kenney@yahoo.com> wrote:
> Hello,
>
> Question on the number of Item records for Army Builder.
>
> I've been working on the Confrontation files and the spells are almost
> all translated by Rackham. And, there's a lot of them. So, I was
> wondering if there was a limit to the amount of Item records that can
> be added to a file?
> And, if so, what?
>
> Thanks
> Ken
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@yahoogroups.com
>
> Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
>
>
=====
WF6 Army Builder File Manager
Direwolf FAQ Council - Army Builder Liaison
-
Warhammer Club - Vancouver, BC
http://www.WCP-Vancouver.com
__________________________________
Do you Yahoo!?
SBC Yahoo! DSL - Now only $29.95 per month!
http://sbc.yahoo.com
________________________________________________________________________
________________________________________________________________________
Message: 5
Date: Tue, 15 Jul 2003 08:50:28 -0000
From: "kabsandiego" <kburns1@san.rr.com>
Subject: Re: BloodBowl data files ready to publish...
>
> I don't believe it can be resized at all, but what kind of notes
are you
> looking to keep there? I've added options for injuries, games
missed,
> niggling injuries, etc., so there shouldn't be any need for those
in there.
>
> --
> Steve (That's Mr. Bugman to you, lad...)
Cool. I downloaded the new files. Works great, except it didn't
want to load all of my old version Roster (it didn't like the
goblins and head coach units). Oh well, I can re-enter them easily
enough. Thanks again Steve (Mr. Bugman to me).
As for the notes, I think my best bet is to just keep a seperate
text document. I might try Mr Green's idea, but I think it might
clutter up the roster too much. The extra notes I use are just the
details of the games we've played in our league. Who caught what,
who killed who, was there a Riot during the game?, how big was the
Gate, etc. Just fun little details to give my team a little more
heart and life, some of which are not directly represented or
effecting the actual stats or game play.
-Kevin
________________________________________________________________________
________________________________________________________________________
Message: 6
Date: Tue, 15 Jul 2003 10:53:38 -0000
From: "azciwi_knight" <azciwi_knight@yahoo.fr>
Subject: Thousand Sons Data File
Hello,
I am looking for a W40K Thousand Sons AB file.
Can you say me where can I find one ?
Thanks in advance
________________________________________________________________________
________________________________________________________________________
Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
Free shipping on all inkjet cartridge & refill kit orders to US & Canada. Low prices up to 80% off. We have your brand: HP, Epson, Lexmark & more.
http://www.c1tracking.com/l.asp?cid=5510
http://us.click.yahoo.com/GHXcIA/n.WGAA/ySSFAA/IMSolB/TM
---------------------------------------------------------------------~->
To unsubscribe from this group, email
armybuilder-unsubscribe@yahoogroups.com
------------------------------------------------------------------------
There are 6 messages in this issue.
Topics in this digest:
1. Re: Re: Variable number of weapon with different stats
From: Colen McAlister <colen@wolflair.com>
2. Item record limits
From: "Kenneth Kenney" <kg_kenney@yahoo.com>
3. Re: Item record limits
From: Colen McAlister <colen@wolflair.com>
4. Re: Item record limits
From: "Mr. Green" <mach_5@rocketmail.com>
5. Re: BloodBowl data files ready to publish...
From: "kabsandiego" <kburns1@san.rr.com>
6. Thousand Sons Data File
From: "azciwi_knight" <azciwi_knight@yahoo.fr>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Mon, 14 Jul 2003 11:40:41 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: Re: Variable number of weapon with different stats
At 10:02 AM 7/14/2003 +0000, you wrote:
>Ok, I had to replace 'stat' with 'base' to prevent it from displaying
>it "15cm/0cm" and replace the weapon name with 'stxt', which I done
>with 'attr' on each unit, but didn't want to do on the generic unit
>as I will reuse it later.
Indeed, exactly right.

>Now the only thing bugging me is that the Scatter Laser has a ## of
>1, a move, save and CAF of 0 (or '-' if I replaces -1 for - in the
>def-file). Ain't it possible to "erase" a stat entry 'box'
On the xxgener1 unit, I'd suggest using the unit local attribute 'attr' to
set the unused attributes (move, save, CAF) to "", so they won't appear, as
this should be consistent between everything that uses the generic unit.
>and is the
>## box a special case?
Indeed it is. Give the xxgener1 unit a size of '0:0', and give it the unit
local attribute 'zero'; that will make sure that it has a model count of 0.
You can't get the size to actually disappear, but setting it to 0 should work.
--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Mon, 14 Jul 2003 19:13:35 -0000
From: "Kenneth Kenney" <kg_kenney@yahoo.com>
Subject: Item record limits
Hello,
Question on the number of Item records for Army Builder.
I've been working on the Confrontation files and the spells are almost
all translated by Rackham. And, there's a lot of them. So, I was
wondering if there was a limit to the amount of Item records that can
be added to a file?
And, if so, what?
Thanks
Ken
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Mon, 14 Jul 2003 12:58:48 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: Item record limits
At 07:13 PM 7/14/2003 +0000, you wrote:
>Hello,
>
>Question on the number of Item records for Army Builder.
>
>I've been working on the Confrontation files and the spells are almost
>all translated by Rackham. And, there's a lot of them. So, I was
>wondering if there was a limit to the amount of Item records that can
>be added to a file?
>And, if so, what?
A maximum of 5000 items can appear in one data file (so if you somehow end
up hitting that limit, you can simply split the items across two or more
files). The final page of the Construction Kit manual holds this and other
limits.
--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Mon, 14 Jul 2003 12:57:14 -0700 (PDT)
From: "Mr. Green" <mach_5@rocketmail.com>
Subject: Re: Item record limits
I don't know if there's an actual limit (there isn't as far as I know),
but if you find you are unable to add more at some point you could always
create a new file to add more items.
Mark
--- Kenneth Kenney <kg_kenney@yahoo.com> wrote:
> Hello,
>
> Question on the number of Item records for Army Builder.
>
> I've been working on the Confrontation files and the spells are almost
> all translated by Rackham. And, there's a lot of them. So, I was
> wondering if there was a limit to the amount of Item records that can
> be added to a file?
> And, if so, what?
>
> Thanks
> Ken
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@yahoogroups.com
>
> Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
>
>
=====
WF6 Army Builder File Manager
Direwolf FAQ Council - Army Builder Liaison
-
Warhammer Club - Vancouver, BC
http://www.WCP-Vancouver.com
__________________________________
Do you Yahoo!?
SBC Yahoo! DSL - Now only $29.95 per month!
http://sbc.yahoo.com
________________________________________________________________________
________________________________________________________________________
Message: 5
Date: Tue, 15 Jul 2003 08:50:28 -0000
From: "kabsandiego" <kburns1@san.rr.com>
Subject: Re: BloodBowl data files ready to publish...
>
> I don't believe it can be resized at all, but what kind of notes
are you
> looking to keep there? I've added options for injuries, games
missed,
> niggling injuries, etc., so there shouldn't be any need for those
in there.
>
> --
> Steve (That's Mr. Bugman to you, lad...)
Cool. I downloaded the new files. Works great, except it didn't
want to load all of my old version Roster (it didn't like the
goblins and head coach units). Oh well, I can re-enter them easily
enough. Thanks again Steve (Mr. Bugman to me).
As for the notes, I think my best bet is to just keep a seperate
text document. I might try Mr Green's idea, but I think it might
clutter up the roster too much. The extra notes I use are just the
details of the games we've played in our league. Who caught what,
who killed who, was there a Riot during the game?, how big was the
Gate, etc. Just fun little details to give my team a little more
heart and life, some of which are not directly represented or
effecting the actual stats or game play.
-Kevin
________________________________________________________________________
________________________________________________________________________
Message: 6
Date: Tue, 15 Jul 2003 10:53:38 -0000
From: "azciwi_knight" <azciwi_knight@yahoo.fr>
Subject: Thousand Sons Data File
Hello,
I am looking for a W40K Thousand Sons AB file.
Can you say me where can I find one ?
Thanks in advance
________________________________________________________________________
________________________________________________________________________
Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/