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There are 10 messages in this issue.
Topics in this digest:
1. validating unit sizes
From: "Dylan Gould" <goulddt@thai.amedd.army.mil>
2. Re: Allies limitations
From: Colen McAlister <colen@wolflair.com>
3. Re: abdata error
From: Colen McAlister <colen@wolflair.com>
4. Re: BFG Files
From: Colen McAlister <colen@wolflair.com>
5. Re: Infinite loop warning
From: Colen McAlister <colen@wolflair.com>
6. Re: Lord of the Rings Shadow & Flame Supplement
From: Colen McAlister <colen@wolflair.com>
7. Re: a little help please...
From: Colen McAlister <colen@wolflair.com>
8. Re: Lightning Strike
From: Colen McAlister <colen@wolflair.com>
9. Re: validating unit sizes
From: Colen McAlister <colen@wolflair.com>
10. Re: Lord of the Rings Shadow & Flame Supplement
From: "Terry Maltman" <terrymaltman@hotmail.com>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Wed, 02 Jul 2003 20:31:54 -0000
From: "Dylan Gould" <goulddt@thai.amedd.army.mil>
Subject: validating unit sizes
I am trying to set validation messages for:
A leader has a set unit size range (minimum/maximum), and a list of
models he can choose from to comprise the unit. I have the leaders
set up as units, the soldiers set up as units that attach as children
via options, options to track the special abilities, and items for
the optional stuff.
I tried the "lead" External Attribute, and got a validation flag
saying the minimum was not met, but could not get the children to
count towards the unit size. Is there a way to do it? I cannot go
the "pick a unit, then attach a leader" route, as the one leader can
have many model types under him.
Thanks in advance.
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Wed, 02 Jul 2003 22:32:01 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: Allies limitations
At 04:11 PM 6/18/2003 +0000, you wrote:
>I'm tweaking a Warhammer 40k file by setting allies. The allies are
>restricted in the type and number you can take... is there a way to
>represent this in armybuilder?
I think this is achievable by giving the units that can be taken as allies
a type 'Ally' or whatever when they're not being taken by their primary
race; you can then restrict this type, and the restrictions will only apply
when the units are taken as allies.
Hope this helps.
--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Wed, 02 Jul 2003 22:34:40 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: abdata error
At 09:37 AM 6/20/2003 +0000, you wrote:
>Question: I run abdata, and get:
>
>"ERROR - Invalid Data in Header Section: Description
>[General]
>
>Any ideas what might cause this? I tried it starting with abdef from
>an existing game system, and get the same error, so it's not an error
>in the .txt file
What file are you running abdata on? From your description here, it sounds
like you might be running it on a definition file; to turn a definition
file into a datadef.X file, abdef should be used. What are you trying to
accomplish using abdata?
--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Wed, 02 Jul 2003 22:38:20 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: BFG Files
At 05:38 PM 6/23/2003 -0700, you wrote:
>Hi Guys,
> I tried downloading the BFG ab files from within
>AB 2.2c but after I dl it and try to import it into
>AB, AB gives me a message saying "Selected file is not
>a valid Army Builder import file." So, I went to the
>site where it is at and tried to download it from
>there but I can't. The file is Battlefleet Gothic
>v3.7. I just got into BFG and want to dl the ab files
>but as you can see, I am having difficulties. I would
>really appreciate any and all help so I can download
>and import the BFG ab files.
This is due to Yahoogroups applying incredibly vague and undocumented
download limits to files stored on their servers. I've found that if this
problem occurs, quite often you can get around it by clicking "Go to file"
and just downloading it from Yahoogroups via your web browser.
A solution to this, provided by one of our users, should be available
shortly; until then, sorry for the inconvenience.
--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 5
Date: Wed, 02 Jul 2003 22:44:32 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: Infinite loop warning
At 07:25 PM 6/29/2003 -0500, you wrote:
>I am working on a data file and army builder reports a serious error that
>resulted in an infinite loop. The problem is, I don't think the file has an
>infinite loop. Here is what I'm doing:
>
>I have a unit called Platoon with two options HQ with two AUTO option links
>for HQ and SQUAD.
>
>Since HQ works fine, we can ignore that I think.
Before dismissing it, you might want to double check; try removing each
option individually from the unit. If removal of one causes the problem to
stop happening, then the issue is certainly with that option.
>Anyway, the SQUAD option adds a size 3:3 unit called 'squad'
>
>Now squad has four auto option links for:
>Squad Leader (adds apropriate child unit to squad size 1:1)
>Asst Squad Leader (adds a apropriate child unit to squad size 1:1)
>Machine Gunner (adds a apropriate child unit to squad size 1:1)
>Riflemen (adds a child unit to squad size 7:7)
>
>These last child units have no options.
>
>Does anyone know which is happening or if it possible to increase Army
>Builder's recursion depth or something?
The recursion depth shouldn't be a problem; are you sure you've given the
correct unique ids for the above options? I used to run into this problem
when I was being careless and accidentally attaching the wrong options to
units. Again, try removing these options individually to see if you can
narrow down the problems scope.
--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 6
Date: Wed, 02 Jul 2003 22:47:57 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: Lord of the Rings Shadow & Flame Supplement
At 08:39 AM 6/30/2003 +0100, you wrote:
>I have taken over maintenance of the AB files for the GW Lord of the Rings
>games from Steven Cox. I have nearly completed incorporating the new
>supplement but GW have just thrown in a revised rule for Elven Blades.
>
>I need a little help with a couple of points. Firstly how do I get the files
>distributed? I believe that they need uploading to the ABFiles group.
Drop us an email at support@wolflair.com; we'll get you set up with an
authoring account so you can have Army Builder distribute the files for you.
>Secondly there is a goblin drum which comprises a drum and two drummers. It
>compares closely to a war machine with crew. I have made the drum a unit and
>it takes an option for drummers which in turn calls a unit of two goblins.
>This gives me three models. However the drum does not count towards the
>total model count for the force. How can I make the drum not be counted?
Try giving it a unit size of 0, with the 'zero' unit local attribute; this
will make it a unit of 0 models. However, this will also reduce the cost of
the unit to 0 (since 0 * whatever the cost of one model is, is 0), so
you'll need to give it an option with the 'cost:single' attribute costing
the same amount as the unit - this will bring the cost back up to its
proper level, and everyone will be happy.
Hope this helps.
--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 7
Date: Wed, 02 Jul 2003 22:50:18 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: a little help please...
At 09:42 PM 6/30/2003 +0000, you wrote:
>Ok, that was skull-numb mistake.
>
>So that has been corrected now. I def'd it and when I try to ABData
>Tool it I get a message:
>Error-invalid data in header section: Description
>[General]
<snip>
Shouldn't you be using ABDef, not ABData? ABData is for compiling data
files from text, not definition files.
--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 8
Date: Wed, 02 Jul 2003 22:52:32 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: Lightning Strike
At 01:07 AM 7/1/2003 +0000, you wrote:
>Hey I was wondering if anyone could help me make a lightning Strike
>AB file. I don't know how to use this darn thing. Lightning strike is
>the space tactical combat game made by Dream Pod 9 and uses many of
>the same rules as Heavy gear.
Download the AB Construction Kit from www.wolflair.com and work through the
tutorial; this should give you a basic idea of how Army Builder operates.
Once you've done that, the advice is generally to cannibalize an existing
definition file (possibly the Heavy Gear one, since it's similar) as a
basis for your own, and work out which statistics, categories, etc you will
need. If you have any specific questions, this group will be a good place
to ask.
Hope this helps.
--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 9
Date: Wed, 02 Jul 2003 22:56:56 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: validating unit sizes
At 08:31 PM 7/2/2003 +0000, you wrote:
>I am trying to set validation messages for:
>
>A leader has a set unit size range (minimum/maximum), and a list of
>models he can choose from to comprise the unit. I have the leaders
>set up as units, the soldiers set up as units that attach as children
>via options, options to track the special abilities, and items for
>the optional stuff.
>
>I tried the "lead" External Attribute, and got a validation flag
>saying the minimum was not met, but could not get the children to
>count towards the unit size. Is there a way to do it? I cannot go
>the "pick a unit, then attach a leader" route, as the one leader can
>have many model types under him.
The 'lead' unit external attribute is intended for use with the
leader/follower mechanism, which is different from the child units that you
are using. I believe you can see it in action in the Warhammer 40,000
files, with the Imperial Guard Platoons / Lieutenants.
Is there one 'default' type of model that must always be present? If there
is, you could make that the main unit, and then have the leader and all the
other types of children attach to that. If not, you could keep the leader
as the parent unit, and accumulate the unit sizes of all child units into a
stat; then a simple comparison on that stat (making sure it was within the
min/max limits) would let you know if there was an error.
Hope this helps.
--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 10
Date: Thu, 03 Jul 2003 08:58:35 +0100
From: "Terry Maltman" <terrymaltman@hotmail.com>
Subject: Re: Lord of the Rings Shadow & Flame Supplement
>From: Colen McAlister <colen@wolflair.com>
>
> >Secondly there is a goblin drum which comprises a drum and two drummers.
>
>Try giving it a unit size of 0, with the 'zero' unit local attribute; this
>will make it a unit of 0 models. However, this will also reduce the cost of
>the unit to 0 (since 0 * whatever the cost of one model is, is 0), so
>you'll need to give it an option with the 'cost:single' attribute costing
>the same amount as the unit - this will bring the cost back up to its
>proper level, and everyone will be happy.
>
>Hope this helps.
I’ll give it a try thanks. The cost should not be a problem. I can allocate
that via the crew unless the zero for the drum acts as a multiplier.
Terry
_________________________________________________________________
Hotmail messages direct to your mobile phone http://www.msn.co.uk/msnmobile
________________________________________________________________________
________________________________________________________________________
Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
Get A Free Psychic Reading! Your Online Answer To Life's Important Questions.
http://us.click.yahoo.com/Lj3uPC/Me7FAA/ySSFAA/IMSolB/TM
---------------------------------------------------------------------~->
To unsubscribe from this group, email
armybuilder-unsubscribe@yahoogroups.com
------------------------------------------------------------------------
There are 10 messages in this issue.
Topics in this digest:
1. validating unit sizes
From: "Dylan Gould" <goulddt@thai.amedd.army.mil>
2. Re: Allies limitations
From: Colen McAlister <colen@wolflair.com>
3. Re: abdata error
From: Colen McAlister <colen@wolflair.com>
4. Re: BFG Files
From: Colen McAlister <colen@wolflair.com>
5. Re: Infinite loop warning
From: Colen McAlister <colen@wolflair.com>
6. Re: Lord of the Rings Shadow & Flame Supplement
From: Colen McAlister <colen@wolflair.com>
7. Re: a little help please...
From: Colen McAlister <colen@wolflair.com>
8. Re: Lightning Strike
From: Colen McAlister <colen@wolflair.com>
9. Re: validating unit sizes
From: Colen McAlister <colen@wolflair.com>
10. Re: Lord of the Rings Shadow & Flame Supplement
From: "Terry Maltman" <terrymaltman@hotmail.com>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Wed, 02 Jul 2003 20:31:54 -0000
From: "Dylan Gould" <goulddt@thai.amedd.army.mil>
Subject: validating unit sizes
I am trying to set validation messages for:
A leader has a set unit size range (minimum/maximum), and a list of
models he can choose from to comprise the unit. I have the leaders
set up as units, the soldiers set up as units that attach as children
via options, options to track the special abilities, and items for
the optional stuff.
I tried the "lead" External Attribute, and got a validation flag
saying the minimum was not met, but could not get the children to
count towards the unit size. Is there a way to do it? I cannot go
the "pick a unit, then attach a leader" route, as the one leader can
have many model types under him.
Thanks in advance.
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Wed, 02 Jul 2003 22:32:01 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: Allies limitations
At 04:11 PM 6/18/2003 +0000, you wrote:
>I'm tweaking a Warhammer 40k file by setting allies. The allies are
>restricted in the type and number you can take... is there a way to
>represent this in armybuilder?
I think this is achievable by giving the units that can be taken as allies
a type 'Ally' or whatever when they're not being taken by their primary
race; you can then restrict this type, and the restrictions will only apply
when the units are taken as allies.
Hope this helps.
--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Wed, 02 Jul 2003 22:34:40 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: abdata error
At 09:37 AM 6/20/2003 +0000, you wrote:
>Question: I run abdata, and get:
>
>"ERROR - Invalid Data in Header Section: Description
>[General]
>
>Any ideas what might cause this? I tried it starting with abdef from
>an existing game system, and get the same error, so it's not an error
>in the .txt file
What file are you running abdata on? From your description here, it sounds
like you might be running it on a definition file; to turn a definition
file into a datadef.X file, abdef should be used. What are you trying to
accomplish using abdata?
--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Wed, 02 Jul 2003 22:38:20 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: BFG Files
At 05:38 PM 6/23/2003 -0700, you wrote:
>Hi Guys,
> I tried downloading the BFG ab files from within
>AB 2.2c but after I dl it and try to import it into
>AB, AB gives me a message saying "Selected file is not
>a valid Army Builder import file." So, I went to the
>site where it is at and tried to download it from
>there but I can't. The file is Battlefleet Gothic
>v3.7. I just got into BFG and want to dl the ab files
>but as you can see, I am having difficulties. I would
>really appreciate any and all help so I can download
>and import the BFG ab files.
This is due to Yahoogroups applying incredibly vague and undocumented
download limits to files stored on their servers. I've found that if this
problem occurs, quite often you can get around it by clicking "Go to file"
and just downloading it from Yahoogroups via your web browser.
A solution to this, provided by one of our users, should be available
shortly; until then, sorry for the inconvenience.
--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 5
Date: Wed, 02 Jul 2003 22:44:32 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: Infinite loop warning
At 07:25 PM 6/29/2003 -0500, you wrote:
>I am working on a data file and army builder reports a serious error that
>resulted in an infinite loop. The problem is, I don't think the file has an
>infinite loop. Here is what I'm doing:
>
>I have a unit called Platoon with two options HQ with two AUTO option links
>for HQ and SQUAD.
>
>Since HQ works fine, we can ignore that I think.
Before dismissing it, you might want to double check; try removing each
option individually from the unit. If removal of one causes the problem to
stop happening, then the issue is certainly with that option.
>Anyway, the SQUAD option adds a size 3:3 unit called 'squad'
>
>Now squad has four auto option links for:
>Squad Leader (adds apropriate child unit to squad size 1:1)
>Asst Squad Leader (adds a apropriate child unit to squad size 1:1)
>Machine Gunner (adds a apropriate child unit to squad size 1:1)
>Riflemen (adds a child unit to squad size 7:7)
>
>These last child units have no options.
>
>Does anyone know which is happening or if it possible to increase Army
>Builder's recursion depth or something?
The recursion depth shouldn't be a problem; are you sure you've given the
correct unique ids for the above options? I used to run into this problem
when I was being careless and accidentally attaching the wrong options to
units. Again, try removing these options individually to see if you can
narrow down the problems scope.
--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 6
Date: Wed, 02 Jul 2003 22:47:57 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: Lord of the Rings Shadow & Flame Supplement
At 08:39 AM 6/30/2003 +0100, you wrote:
>I have taken over maintenance of the AB files for the GW Lord of the Rings
>games from Steven Cox. I have nearly completed incorporating the new
>supplement but GW have just thrown in a revised rule for Elven Blades.
>
>I need a little help with a couple of points. Firstly how do I get the files
>distributed? I believe that they need uploading to the ABFiles group.
Drop us an email at support@wolflair.com; we'll get you set up with an
authoring account so you can have Army Builder distribute the files for you.
>Secondly there is a goblin drum which comprises a drum and two drummers. It
>compares closely to a war machine with crew. I have made the drum a unit and
>it takes an option for drummers which in turn calls a unit of two goblins.
>This gives me three models. However the drum does not count towards the
>total model count for the force. How can I make the drum not be counted?
Try giving it a unit size of 0, with the 'zero' unit local attribute; this
will make it a unit of 0 models. However, this will also reduce the cost of
the unit to 0 (since 0 * whatever the cost of one model is, is 0), so
you'll need to give it an option with the 'cost:single' attribute costing
the same amount as the unit - this will bring the cost back up to its
proper level, and everyone will be happy.
Hope this helps.
--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 7
Date: Wed, 02 Jul 2003 22:50:18 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: a little help please...
At 09:42 PM 6/30/2003 +0000, you wrote:
>Ok, that was skull-numb mistake.
>
>So that has been corrected now. I def'd it and when I try to ABData
>Tool it I get a message:
>Error-invalid data in header section: Description
>[General]
<snip>
Shouldn't you be using ABDef, not ABData? ABData is for compiling data
files from text, not definition files.
--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 8
Date: Wed, 02 Jul 2003 22:52:32 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: Lightning Strike
At 01:07 AM 7/1/2003 +0000, you wrote:
>Hey I was wondering if anyone could help me make a lightning Strike
>AB file. I don't know how to use this darn thing. Lightning strike is
>the space tactical combat game made by Dream Pod 9 and uses many of
>the same rules as Heavy gear.
Download the AB Construction Kit from www.wolflair.com and work through the
tutorial; this should give you a basic idea of how Army Builder operates.
Once you've done that, the advice is generally to cannibalize an existing
definition file (possibly the Heavy Gear one, since it's similar) as a
basis for your own, and work out which statistics, categories, etc you will
need. If you have any specific questions, this group will be a good place
to ask.

Hope this helps.
--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 9
Date: Wed, 02 Jul 2003 22:56:56 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: validating unit sizes
At 08:31 PM 7/2/2003 +0000, you wrote:
>I am trying to set validation messages for:
>
>A leader has a set unit size range (minimum/maximum), and a list of
>models he can choose from to comprise the unit. I have the leaders
>set up as units, the soldiers set up as units that attach as children
>via options, options to track the special abilities, and items for
>the optional stuff.
>
>I tried the "lead" External Attribute, and got a validation flag
>saying the minimum was not met, but could not get the children to
>count towards the unit size. Is there a way to do it? I cannot go
>the "pick a unit, then attach a leader" route, as the one leader can
>have many model types under him.
The 'lead' unit external attribute is intended for use with the
leader/follower mechanism, which is different from the child units that you
are using. I believe you can see it in action in the Warhammer 40,000
files, with the Imperial Guard Platoons / Lieutenants.
Is there one 'default' type of model that must always be present? If there
is, you could make that the main unit, and then have the leader and all the
other types of children attach to that. If not, you could keep the leader
as the parent unit, and accumulate the unit sizes of all child units into a
stat; then a simple comparison on that stat (making sure it was within the
min/max limits) would let you know if there was an error.
Hope this helps.
--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 10
Date: Thu, 03 Jul 2003 08:58:35 +0100
From: "Terry Maltman" <terrymaltman@hotmail.com>
Subject: Re: Lord of the Rings Shadow & Flame Supplement
>From: Colen McAlister <colen@wolflair.com>
>
> >Secondly there is a goblin drum which comprises a drum and two drummers.
>
>Try giving it a unit size of 0, with the 'zero' unit local attribute; this
>will make it a unit of 0 models. However, this will also reduce the cost of
>the unit to 0 (since 0 * whatever the cost of one model is, is 0), so
>you'll need to give it an option with the 'cost:single' attribute costing
>the same amount as the unit - this will bring the cost back up to its
>proper level, and everyone will be happy.
>
>Hope this helps.
I’ll give it a try thanks. The cost should not be a problem. I can allocate
that via the crew unless the zero for the drum acts as a multiplier.
Terry
_________________________________________________________________
Hotmail messages direct to your mobile phone http://www.msn.co.uk/msnmobile
________________________________________________________________________
________________________________________________________________________
Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/