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There are 12 messages in this issue.
Topics in this digest:
1. Codex Armageddon
From: "W.C. [Noel VH]" <noelvh@bigfoot.com>
2. Re: Re: Ravening Hordes
From: "Jimi" <james.tubman@cableinet.co.uk>
3. Re: AB files for Clash of Arms' Close Action
From: jtisdel@airmail.net
4. Re: Question for Rob about RH
From: Mike Wood <balzemon@yahoo.com>
5. Micro Armor List
From: Marty Power <martypower@earthlink.net>
6. Re: Re: AB files for Clash of Arms' Close Action
From: Rob Bowes <rob@wolflair.com>
7. Re: Question for Rob about RH
From: Rob Bowes <rob@wolflair.com>
8. Re: Question for Rob about RH
From: Rob Bowes <rob@wolflair.com>
9. Re: Question for Rob about RH
From: Rob Bowes <rob@wolflair.com>
10. 40K Ulthwe datafile errors
From: "Ron Kilby" <kilbo98@yahoo.com>
11. Re: 40K Ulthwe datafile errors
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
12. Re: Codex Armageddon
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Fri, 21 Jul 2000 06:41:43 -0400
From: "W.C. [Noel VH]" <noelvh@bigfoot.com>
Subject: Codex Armageddon
Hi All,
Has any one built files for the new codex Armageddon yet?????
I just got the new codex and want to start to play in the War with my
Green skins.
Wes.
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Fri, 21 Jul 2000 14:15:11 +0100
From: "Jimi" <james.tubman@cableinet.co.uk>
Subject: Re: Re: Ravening Hordes
> > http://members.xoom.com/MrFish7/raven/
>
> Please confirm link. It doesn't work
Works fine for me and others.
Jimi
FREE 40k card buildings - http://www.crosswinds.net/~astronomican/
40k3 list - http://www.egroups.com/group/40k3/info.html
40k Fluff list - http://www.egroups.com/group/40k_fluff/info.html
Astartes list - http://www.egroups.com/group/adeptus_astartes/info.html
Chaos list - http://www.onelist.com/subscribe/40k-chaos
Grey Knights - http://www.egroups.com/group/greyknightchapter/info.html
Guard list - http://www.egroups.com/group/imperial-guard/info.html
Sons Of Russ - http://www.egroups.com/group/sons-of-russ/info.html
Unforgiven - http://www.egroups.com/group/unforgiven/info.html
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Fri, 21 Jul 2000 13:25:10 -0000
From: jtisdel@airmail.net
Subject: Re: AB files for Clash of Arms' Close Action
--- In armybuilder@egroups.com, Rob Bowes <rob@w...> wrote:
> At 12:08 AM 7/20/00 +0000, you wrote:
> >Does anyone know of any AB files for Clash of Arm's "Close Action"
> >fighting sail game?
>
> I am not aware of any files for this game. I've seen the game only
once, so
> I can't comment on whether AB files would easy or hard to write for
the
> system. I just saw Eric's post, so hopefully he can shed some light
on this
> question for you.
>
> Thanks, Rob
I started playing around with it last night. Most of it appears
straight forward, but the calculation of the gun factors and sppeds
-- as they are table based as opposed to just arithmetic
calculations.
jmt
________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Fri, 21 Jul 2000 06:47:22 -0700 (PDT)
From: Mike Wood <balzemon@yahoo.com>
Subject: Re: Question for Rob about RH
Here's a few more issues from RH I don't know how to handle.
How do I make one selection count against two composition groups
simultaneously? Lords count against both the Lord limit and the
Character limit.
How do I make a child count as a composition selection? Dragons
can only be ridden by non-mage Lords and count as a Hero
selection themselves.
How do I make a Greater Daemon count as three selections? It counts
as a Lord and a Hero (i.e. 1 lord, 2 characters) at the same time.
These questions aren't meant for just Rob but for anyone that can
give me an answer. Colin I'm sure is about as familiar with AB as
anyone not working at Wolflair. Anyone have any suggestions?
=====
Ba'alzemon
Warmaster FAQ Team
balzemon@yahoo.com
http://members.xoom.com/Balzemon
__________________________________________________
Do You Yahoo!?
Get Yahoo! Mail – Free email you can access from anywhere!
http://mail.yahoo.com/
________________________________________________________________________
________________________________________________________________________
Message: 5
Date: Fri, 21 Jul 2000 11:05:29 -0400
From: Marty Power <martypower@earthlink.net>
Subject: Micro Armor List
Does anyone know of AB files for Mein Panzer or any other 6mm micro armor rule sets?
Thanks,
Marty Power
________________________________________________________________________
________________________________________________________________________
Message: 6
Date: Fri, 21 Jul 2000 12:06:08 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Re: AB files for Clash of Arms' Close Action
>I started playing around with it last night. Most of it appears
>straight forward, but the calculation of the gun factors and sppeds
>-- as they are table based as opposed to just arithmetic
>calculations.
Sounds like you'll need to use the "tabl" attribute. If each weapon can be
tweaked separately, then you'll probably need to wait for V2.0, which
allows separate adjustments for individual weapons. It should be released
next week.
Thanks, Rob
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 7
Date: Fri, 21 Jul 2000 12:08:40 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Question for Rob about RH
At 11:10 AM 7/20/00 -0700, you wrote:
>In Ravening Hordes there are several instances where the player can
>take two separate units of the same type for one selection. For
>example, the High Elves can take two chariots for one Special
>selection. How is this best set up? I don't want to do a child
>option, but I'm stumped as to how else to do it. Basically, each
>chariot is only half a Special slot, but I don't know how to do
>something like that.
>
>Any tips?
I think that V2 fails to cover this behavior. I've given it some thought
and can't come up with an appropriate solution using the compositoin rules.
The only option here is to use "trat" and type assignments. I'll have to
plan to add this for V2.1 and accelerate the timeframe for releasing V2.1.
Thanks, Rob
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 8
Date: Fri, 21 Jul 2000 12:12:47 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Question for Rob about RH
>This may compliate things slightly but there is also a possiblity of taking
>3 units as one special (I think) option. This is the case with Night Goblin
>Squig Hoppers
Same answer here as to Mike's question. This does bring up an important
piont that is not answered (that I can see, at least). Let's say you can
have up to 2 of unit XXX count as a single Special selection. And you can
have up to 2 of unit YYY count as a single Special selection. Does this
mean that I can have 1 of XXX and 1 of YYY count as a single Special selection?
If anyone has found details on this anywhere - or can get a solid answer
from GW (NOT the Rulezboyz) - I would be very interested in hearing it.
Thanks, Rob
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 9
Date: Fri, 21 Jul 2000 12:17:50 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Question for Rob about RH
At 06:47 AM 7/21/00 -0700, you wrote:
>How do I make one selection count against two composition groups
>simultaneously? Lords count against both the Lord limit and the
>Character limit.
Not possible. You would need to implement the Lord limit via "tlmt" or "ulmt".
>How do I make a child count as a composition selection? Dragons
>can only be ridden by non-mage Lords and count as a Hero
>selection themselves.
As long as you don't use "mgnt" on the parent unit, this ought to work
automatically. When you use "mgnt", though, the allocation of the child is
overridden.
>How do I make a Greater Daemon count as three selections? It counts
>as a Lord and a Hero (i.e. 1 lord, 2 characters) at the same time.
This would require the same multiplier needed for chariots and the like
(for character allocations) and would use the same "trat" mechanism for Lords.
>These questions aren't meant for just Rob but for anyone that can
>give me an answer. Colin I'm sure is about as familiar with AB as
>anyone not working at Wolflair. Anyone have any suggestions?
Unfortunately, I can think of anything better within V2.0. It's a bummer
that this one has come up just as V2 is being released. I guess I'll just
have to plan on a V2.1 that addresses this earlier than originally slated.
Thanks, Rob
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
[This message contained attachments]
________________________________________________________________________
________________________________________________________________________
Message: 10
Date: Fri, 21 Jul 2000 19:56:59 -0000
From: "Ron Kilby" <kilbo98@yahoo.com>
Subject: 40K Ulthwe datafile errors
I apologize if this is a repeat:
The newest datafiles did a great job at improving the Ulthwe
Craftworld army list. Especially the Seer Council entry. however,
there are still errors. I can see how this would be a difficult beast
to manage.
1. The council has 3 mandatory warlocks yet 3 seperate warlock powers
are not allowed to be purchased.
2. the augment power is not allowed to be purchased more than once in
the unit (once I fiddled with the other restriction).
3. When adding wargear (like a singing spear) you must arm all the
warlocks identically.
4. there is a multiplier in there so that the final total of points
for the unit is messed up. I noted the automatic minus 113 points
which should zero the warlocks and such out but when adding the
psykic
powers the multiplier kicks in and instead of buying one augement I
get 3. When I change the file to get 3 augments it charges me for 6.
I finally got it all fixed, I think, but I thought I would pass this
on for the rest.
RK
________________________________________________________________________
________________________________________________________________________
Message: 11
Date: Fri, 21 Jul 2000 22:07:31 +0100
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
Subject: Re: 40K Ulthwe datafile errors
One fine day in the middle of the night, Ron Kilby <kilbo98@yahoo.com>
got up to write:
>1. The council has 3 mandatory warlocks yet 3 seperate warlock powers
>are not allowed to be purchased.
You need to buy 3 separate Warlock units, i.e. using the Add Warlock
option.
>2. the augment power is not allowed to be purchased more than once in
>the unit (once I fiddled with the other restriction).
Well don't fiddle with things. You have only yourself to blame.
>3. When adding wargear (like a singing spear) you must arm all the
>warlocks identically.
Use the 'Add Warlocks' option. Unless you mean that it's mandatory that
all warlocks are equipped the same?
>4. there is a multiplier in there so that the final total of points
>for the unit is messed up. I noted the automatic minus 113 points
>which should zero the warlocks and such out but when adding the
>psykic
>powers the multiplier kicks in and instead of buying one augement I
>get 3. When I change the file to get 3 augments it charges me for 6.
I wouldn't be surprised if this is due to you randomly messing things
up.
--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
________________________________________________________________________
________________________________________________________________________
Message: 12
Date: Fri, 21 Jul 2000 22:05:01 +0100
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
Subject: Re: Codex Armageddon
One fine day in the middle of the night, W.C. [Noel VH]
<noelvh@bigfoot.com> got up to write:
>
>Hi All,
>
> Has any one built files for the new codex Armageddon yet?????
>I just got the new codex and want to start to play in the War with my
>Green skins.
Assuming I get my hands on a copy of the codex in time, the first files
released with AB2 should have Codex: Armageddon in them.
--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
________________________________________________________________________
________________________________________________________________________
Life's too short to send boring email. Let SuperSig come to the rescue.
http://click.egroups.com/1/6809/4/_/36190/_/964249942/
------------------------------------------------------------------------
To unsubscribe from this group, email
armybuilder-unsubscribe@egroups.com
------------------------------------------------------------------------
There are 12 messages in this issue.
Topics in this digest:
1. Codex Armageddon
From: "W.C. [Noel VH]" <noelvh@bigfoot.com>
2. Re: Re: Ravening Hordes
From: "Jimi" <james.tubman@cableinet.co.uk>
3. Re: AB files for Clash of Arms' Close Action
From: jtisdel@airmail.net
4. Re: Question for Rob about RH
From: Mike Wood <balzemon@yahoo.com>
5. Micro Armor List
From: Marty Power <martypower@earthlink.net>
6. Re: Re: AB files for Clash of Arms' Close Action
From: Rob Bowes <rob@wolflair.com>
7. Re: Question for Rob about RH
From: Rob Bowes <rob@wolflair.com>
8. Re: Question for Rob about RH
From: Rob Bowes <rob@wolflair.com>
9. Re: Question for Rob about RH
From: Rob Bowes <rob@wolflair.com>
10. 40K Ulthwe datafile errors
From: "Ron Kilby" <kilbo98@yahoo.com>
11. Re: 40K Ulthwe datafile errors
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
12. Re: Codex Armageddon
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Fri, 21 Jul 2000 06:41:43 -0400
From: "W.C. [Noel VH]" <noelvh@bigfoot.com>
Subject: Codex Armageddon
Hi All,
Has any one built files for the new codex Armageddon yet?????
I just got the new codex and want to start to play in the War with my
Green skins.
Wes.
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Fri, 21 Jul 2000 14:15:11 +0100
From: "Jimi" <james.tubman@cableinet.co.uk>
Subject: Re: Re: Ravening Hordes
> > http://members.xoom.com/MrFish7/raven/
>
> Please confirm link. It doesn't work
Works fine for me and others.
Jimi
FREE 40k card buildings - http://www.crosswinds.net/~astronomican/
40k3 list - http://www.egroups.com/group/40k3/info.html
40k Fluff list - http://www.egroups.com/group/40k_fluff/info.html
Astartes list - http://www.egroups.com/group/adeptus_astartes/info.html
Chaos list - http://www.onelist.com/subscribe/40k-chaos
Grey Knights - http://www.egroups.com/group/greyknightchapter/info.html
Guard list - http://www.egroups.com/group/imperial-guard/info.html
Sons Of Russ - http://www.egroups.com/group/sons-of-russ/info.html
Unforgiven - http://www.egroups.com/group/unforgiven/info.html
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Fri, 21 Jul 2000 13:25:10 -0000
From: jtisdel@airmail.net
Subject: Re: AB files for Clash of Arms' Close Action
--- In armybuilder@egroups.com, Rob Bowes <rob@w...> wrote:
> At 12:08 AM 7/20/00 +0000, you wrote:
> >Does anyone know of any AB files for Clash of Arm's "Close Action"
> >fighting sail game?
>
> I am not aware of any files for this game. I've seen the game only
once, so
> I can't comment on whether AB files would easy or hard to write for
the
> system. I just saw Eric's post, so hopefully he can shed some light
on this
> question for you.

>
> Thanks, Rob
I started playing around with it last night. Most of it appears
straight forward, but the calculation of the gun factors and sppeds
-- as they are table based as opposed to just arithmetic
calculations.
jmt
________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Fri, 21 Jul 2000 06:47:22 -0700 (PDT)
From: Mike Wood <balzemon@yahoo.com>
Subject: Re: Question for Rob about RH
Here's a few more issues from RH I don't know how to handle.
How do I make one selection count against two composition groups
simultaneously? Lords count against both the Lord limit and the
Character limit.
How do I make a child count as a composition selection? Dragons
can only be ridden by non-mage Lords and count as a Hero
selection themselves.
How do I make a Greater Daemon count as three selections? It counts
as a Lord and a Hero (i.e. 1 lord, 2 characters) at the same time.
These questions aren't meant for just Rob but for anyone that can
give me an answer. Colin I'm sure is about as familiar with AB as
anyone not working at Wolflair. Anyone have any suggestions?
=====
Ba'alzemon
Warmaster FAQ Team
balzemon@yahoo.com
http://members.xoom.com/Balzemon
__________________________________________________
Do You Yahoo!?
Get Yahoo! Mail – Free email you can access from anywhere!
http://mail.yahoo.com/
________________________________________________________________________
________________________________________________________________________
Message: 5
Date: Fri, 21 Jul 2000 11:05:29 -0400
From: Marty Power <martypower@earthlink.net>
Subject: Micro Armor List
Does anyone know of AB files for Mein Panzer or any other 6mm micro armor rule sets?
Thanks,
Marty Power
________________________________________________________________________
________________________________________________________________________
Message: 6
Date: Fri, 21 Jul 2000 12:06:08 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Re: AB files for Clash of Arms' Close Action
>I started playing around with it last night. Most of it appears
>straight forward, but the calculation of the gun factors and sppeds
>-- as they are table based as opposed to just arithmetic
>calculations.
Sounds like you'll need to use the "tabl" attribute. If each weapon can be
tweaked separately, then you'll probably need to wait for V2.0, which
allows separate adjustments for individual weapons. It should be released
next week.
Thanks, Rob
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 7
Date: Fri, 21 Jul 2000 12:08:40 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Question for Rob about RH
At 11:10 AM 7/20/00 -0700, you wrote:
>In Ravening Hordes there are several instances where the player can
>take two separate units of the same type for one selection. For
>example, the High Elves can take two chariots for one Special
>selection. How is this best set up? I don't want to do a child
>option, but I'm stumped as to how else to do it. Basically, each
>chariot is only half a Special slot, but I don't know how to do
>something like that.
>
>Any tips?
I think that V2 fails to cover this behavior. I've given it some thought
and can't come up with an appropriate solution using the compositoin rules.
The only option here is to use "trat" and type assignments. I'll have to
plan to add this for V2.1 and accelerate the timeframe for releasing V2.1.
Thanks, Rob
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 8
Date: Fri, 21 Jul 2000 12:12:47 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Question for Rob about RH
>This may compliate things slightly but there is also a possiblity of taking
>3 units as one special (I think) option. This is the case with Night Goblin
>Squig Hoppers
Same answer here as to Mike's question. This does bring up an important
piont that is not answered (that I can see, at least). Let's say you can
have up to 2 of unit XXX count as a single Special selection. And you can
have up to 2 of unit YYY count as a single Special selection. Does this
mean that I can have 1 of XXX and 1 of YYY count as a single Special selection?
If anyone has found details on this anywhere - or can get a solid answer
from GW (NOT the Rulezboyz) - I would be very interested in hearing it.
Thanks, Rob
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 9
Date: Fri, 21 Jul 2000 12:17:50 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Question for Rob about RH
At 06:47 AM 7/21/00 -0700, you wrote:
>How do I make one selection count against two composition groups
>simultaneously? Lords count against both the Lord limit and the
>Character limit.
Not possible. You would need to implement the Lord limit via "tlmt" or "ulmt".
>How do I make a child count as a composition selection? Dragons
>can only be ridden by non-mage Lords and count as a Hero
>selection themselves.
As long as you don't use "mgnt" on the parent unit, this ought to work
automatically. When you use "mgnt", though, the allocation of the child is
overridden.
>How do I make a Greater Daemon count as three selections? It counts
>as a Lord and a Hero (i.e. 1 lord, 2 characters) at the same time.
This would require the same multiplier needed for chariots and the like
(for character allocations) and would use the same "trat" mechanism for Lords.
>These questions aren't meant for just Rob but for anyone that can
>give me an answer. Colin I'm sure is about as familiar with AB as
>anyone not working at Wolflair. Anyone have any suggestions?
Unfortunately, I can think of anything better within V2.0. It's a bummer
that this one has come up just as V2 is being released. I guess I'll just
have to plan on a V2.1 that addresses this earlier than originally slated.
Thanks, Rob
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
[This message contained attachments]
________________________________________________________________________
________________________________________________________________________
Message: 10
Date: Fri, 21 Jul 2000 19:56:59 -0000
From: "Ron Kilby" <kilbo98@yahoo.com>
Subject: 40K Ulthwe datafile errors
I apologize if this is a repeat:
The newest datafiles did a great job at improving the Ulthwe
Craftworld army list. Especially the Seer Council entry. however,
there are still errors. I can see how this would be a difficult beast
to manage.
1. The council has 3 mandatory warlocks yet 3 seperate warlock powers
are not allowed to be purchased.
2. the augment power is not allowed to be purchased more than once in
the unit (once I fiddled with the other restriction).
3. When adding wargear (like a singing spear) you must arm all the
warlocks identically.
4. there is a multiplier in there so that the final total of points
for the unit is messed up. I noted the automatic minus 113 points
which should zero the warlocks and such out but when adding the
psykic
powers the multiplier kicks in and instead of buying one augement I
get 3. When I change the file to get 3 augments it charges me for 6.
I finally got it all fixed, I think, but I thought I would pass this
on for the rest.
RK
________________________________________________________________________
________________________________________________________________________
Message: 11
Date: Fri, 21 Jul 2000 22:07:31 +0100
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
Subject: Re: 40K Ulthwe datafile errors
One fine day in the middle of the night, Ron Kilby <kilbo98@yahoo.com>
got up to write:
>1. The council has 3 mandatory warlocks yet 3 seperate warlock powers
>are not allowed to be purchased.
You need to buy 3 separate Warlock units, i.e. using the Add Warlock
option.
>2. the augment power is not allowed to be purchased more than once in
>the unit (once I fiddled with the other restriction).
Well don't fiddle with things. You have only yourself to blame.

>3. When adding wargear (like a singing spear) you must arm all the
>warlocks identically.
Use the 'Add Warlocks' option. Unless you mean that it's mandatory that
all warlocks are equipped the same?
>4. there is a multiplier in there so that the final total of points
>for the unit is messed up. I noted the automatic minus 113 points
>which should zero the warlocks and such out but when adding the
>psykic
>powers the multiplier kicks in and instead of buying one augement I
>get 3. When I change the file to get 3 augments it charges me for 6.
I wouldn't be surprised if this is due to you randomly messing things
up.

--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
________________________________________________________________________
________________________________________________________________________
Message: 12
Date: Fri, 21 Jul 2000 22:05:01 +0100
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
Subject: Re: Codex Armageddon
One fine day in the middle of the night, W.C. [Noel VH]
<noelvh@bigfoot.com> got up to write:
>
>Hi All,
>
> Has any one built files for the new codex Armageddon yet?????
>I just got the new codex and want to start to play in the War with my
>Green skins.
Assuming I get my hands on a copy of the codex in time, the first files
released with AB2 should have Codex: Armageddon in them.
--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
________________________________________________________________________
________________________________________________________________________