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There are 8 messages in this issue.
Topics in this digest:
1. Re: Digest Number 864
From: "cyberdragon23313" <cyberdragon23313@yahoo.com>
2. Lizardman special characters
From: "cyberdragon23313" <cyberdragon23313@yahoo.com>
3. Re: question about adjusting unit size
From: Colen McAlister <colen@wolflair.com>
4. Re: Replacing child unit's and Q's about options
From: Colen McAlister <colen@wolflair.com>
5. Re: Replacing child unit's and Q's about options
From: "Timo Nevalainen" <tneva82@yahoo.com>
6. Re: question about adjusting unit size
From: "Timo Nevalainen" <tneva82@yahoo.com>
7. Re: Replacing child unit's and Q's about options
From: Rob Bowes <rob@wolflair.com>
8. Re: Replacing child unit's and Q's about options
From: Rob Bowes <rob@wolflair.com>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Wed, 09 Apr 2003 19:55:33 -0000
From: "cyberdragon23313" <cyberdragon23313@yahoo.com>
Subject: Re: Digest Number 864
--- In armybuilder@yahoogroups.com, jasonite10@a... wrote:
> Besides... they make a ton of money selling archive stuff at
inflated prices
>
>
> J
>
>
Ebay My friend Ebay.
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Wed, 09 Apr 2003 19:51:51 -0000
From: "cyberdragon23313" <cyberdragon23313@yahoo.com>
Subject: Lizardman special characters
Any word on When or IF the new army book will include the old skool
characters for lizardmen? And when the Ab data file will be updated
to reflect the Lizard Love.
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Wed, 09 Apr 2003 13:50:14 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: question about adjusting unit size
At 11:53 AM 4/4/2003 +0000, you wrote:
>Here's something I need to do. I make unit which in itself doesn't
>contain anything but number of child unit's. Those child unit's then
>contain another child unit. Adding every child-child unit should
>reduce child unit of original unit by equal number(ie 2 child-child
>unit, child unit size reduced by 2).
Give the child units and the 'child-child' units the 'coun' unit local
attribute. They should then 'count as' being part of the parent unit for
size purposes, which I believe is the effect you're looking for.
--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Wed, 09 Apr 2003 13:57:37 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: Replacing child unit's and Q's about options
At 04:48 AM 4/9/2003 +0000, you wrote:
>Is it possible that with certain option the child unit the option
>belonged is replaced with another option?
I'm sorry, I don't understand what you mean by this. Could you rephrase it?
>And in another is there any way to control number of different
>option's chosen in total? If I have say 4 different option from which
>you can choose as many from one as you want as long as total from
>each 4 together doesn't exceed certain number?
Create a conflict group that can have a maximum of 4 options taken, then
make every option you want to limit a member of that conflict group. As
soon as you reach the limit of 4, no more will be able to be taken.
>And in final question is it possible to alter the count of child unit
>from these options. So if I have option with special attribute rang:0-
>4 the count of child unit is same as that is chosen?
I'm afraid not; but perhaps you're thinking of this in the wrong way. Why
not just let the user choose the size he wants the child unit to be?
--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 5
Date: Thu, 10 Apr 2003 04:33:30 -0000
From: "Timo Nevalainen" <tneva82@yahoo.com>
Subject: Re: Replacing child unit's and Q's about options
> I'm sorry, I don't understand what you mean by this. Could you
>rephrase it?
Originally parent has child unit A. In child unit A there is option
called upgrade to Land Raider(I'm working on Epic Armageddon files
btw). Choosing that should replace child unit A(predator in this
case) to land raider. Name, stat's, options all.
> I'm afraid not; but perhaps you're thinking of this in the wrong
>way. Why
> not just let the user choose the size he wants the child unit to be?
Can that method be combined with limiting number of options as per
question #2?
________________________________________________________________________
________________________________________________________________________
Message: 6
Date: Thu, 10 Apr 2003 07:19:45 -0000
From: "Timo Nevalainen" <tneva82@yahoo.com>
Subject: Re: question about adjusting unit size
> Give the child units and the 'child-child' units the 'coun' unit
>local
> attribute. They should then 'count as' being part of the parent
Close to ideal working but not quite. Now problems:
a) bike unit needs to have var on unit special attribute on options.
How can I get bike unit start 5 strong...Now it start's at 1 but
that's not what it would need to be.
b) Reducing attack bike's(the child-child unit) doesn't increase
bikes by 1 as would be needed.
The problem is that unit is fixed sized but some of them(no
restriction on how many) may be upgraded to another unit.
Still. Closer than original version so thanks for that
________________________________________________________________________
________________________________________________________________________
Message: 7
Date: Thu, 10 Apr 2003 03:56:36 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Replacing child unit's and Q's about options
At 01:57 PM 4/9/2003 -0700, you wrote:
> >And in final question is it possible to alter the count of child unit
> >from these options. So if I have option with special attribute rang:0-
> >4 the count of child unit is same as that is chosen?
>
>I'm afraid not; but perhaps you're thinking of this in the wrong way. Why
>not just let the user choose the size he wants the child unit to be?
You might be able to utilize the "rept" attribute. I'm not certain of what
you're trying to accomplish, but this would let you attach a variable
number of child units. If each child unit modified a hidden stat in the
parent unit, you could track the number of children within the parent via
that stat and use it accordingly.
Hope this helps,
Rob
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (559) 658-6995
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 8
Date: Thu, 10 Apr 2003 04:02:28 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Replacing child unit's and Q's about options
At 04:33 AM 4/10/2003 +0000, you wrote:
> > I'm sorry, I don't understand what you mean by this. Could you
> >rephrase it?
>
>Originally parent has child unit A. In child unit A there is option
>called upgrade to Land Raider(I'm working on Epic Armageddon files
>btw). Choosing that should replace child unit A(predator in this
>case) to land raider. Name, stat's, options all.
This is easy to do if the option is in the parent unit. The "upgrade"
option would simply delete the standard option when selected.
Fully replacing one unit with another from the child is extremely difficult
- so much so that I don't want to even outline the process, since it will
(a) take a long time to explain and (b) probably be very confusing.
If you must do this from the child unit, the proper solution is to have the
"upgrade" option apply all the appropriate changes to the default unit to
convert it to the upgraded version. This includes applying all stat
adjustments, overriding the name, etc. It's a good bit more work to do it
this way, but it will give you the result you want.
Hope this helps,
Rob
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (559) 658-6995
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
FREE Cell Phones with up to $400 Cash Back!
http://us.click.yahoo.com/_bBUKB/vYxFAA/i5gGAA/IMSolB/TM
---------------------------------------------------------------------~->
To unsubscribe from this group, email
armybuilder-unsubscribe@yahoogroups.com
------------------------------------------------------------------------
There are 8 messages in this issue.
Topics in this digest:
1. Re: Digest Number 864
From: "cyberdragon23313" <cyberdragon23313@yahoo.com>
2. Lizardman special characters
From: "cyberdragon23313" <cyberdragon23313@yahoo.com>
3. Re: question about adjusting unit size
From: Colen McAlister <colen@wolflair.com>
4. Re: Replacing child unit's and Q's about options
From: Colen McAlister <colen@wolflair.com>
5. Re: Replacing child unit's and Q's about options
From: "Timo Nevalainen" <tneva82@yahoo.com>
6. Re: question about adjusting unit size
From: "Timo Nevalainen" <tneva82@yahoo.com>
7. Re: Replacing child unit's and Q's about options
From: Rob Bowes <rob@wolflair.com>
8. Re: Replacing child unit's and Q's about options
From: Rob Bowes <rob@wolflair.com>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Wed, 09 Apr 2003 19:55:33 -0000
From: "cyberdragon23313" <cyberdragon23313@yahoo.com>
Subject: Re: Digest Number 864
--- In armybuilder@yahoogroups.com, jasonite10@a... wrote:
> Besides... they make a ton of money selling archive stuff at
inflated prices
>

>
> J
>
>
Ebay My friend Ebay.
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Wed, 09 Apr 2003 19:51:51 -0000
From: "cyberdragon23313" <cyberdragon23313@yahoo.com>
Subject: Lizardman special characters
Any word on When or IF the new army book will include the old skool
characters for lizardmen? And when the Ab data file will be updated
to reflect the Lizard Love.
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Wed, 09 Apr 2003 13:50:14 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: question about adjusting unit size
At 11:53 AM 4/4/2003 +0000, you wrote:
>Here's something I need to do. I make unit which in itself doesn't
>contain anything but number of child unit's. Those child unit's then
>contain another child unit. Adding every child-child unit should
>reduce child unit of original unit by equal number(ie 2 child-child
>unit, child unit size reduced by 2).
Give the child units and the 'child-child' units the 'coun' unit local
attribute. They should then 'count as' being part of the parent unit for
size purposes, which I believe is the effect you're looking for.
--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Wed, 09 Apr 2003 13:57:37 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: Replacing child unit's and Q's about options
At 04:48 AM 4/9/2003 +0000, you wrote:
>Is it possible that with certain option the child unit the option
>belonged is replaced with another option?
I'm sorry, I don't understand what you mean by this. Could you rephrase it?
>And in another is there any way to control number of different
>option's chosen in total? If I have say 4 different option from which
>you can choose as many from one as you want as long as total from
>each 4 together doesn't exceed certain number?
Create a conflict group that can have a maximum of 4 options taken, then
make every option you want to limit a member of that conflict group. As
soon as you reach the limit of 4, no more will be able to be taken.
>And in final question is it possible to alter the count of child unit
>from these options. So if I have option with special attribute rang:0-
>4 the count of child unit is same as that is chosen?
I'm afraid not; but perhaps you're thinking of this in the wrong way. Why
not just let the user choose the size he wants the child unit to be?
--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 5
Date: Thu, 10 Apr 2003 04:33:30 -0000
From: "Timo Nevalainen" <tneva82@yahoo.com>
Subject: Re: Replacing child unit's and Q's about options
> I'm sorry, I don't understand what you mean by this. Could you
>rephrase it?
Originally parent has child unit A. In child unit A there is option
called upgrade to Land Raider(I'm working on Epic Armageddon files
btw). Choosing that should replace child unit A(predator in this
case) to land raider. Name, stat's, options all.
> I'm afraid not; but perhaps you're thinking of this in the wrong
>way. Why
> not just let the user choose the size he wants the child unit to be?
Can that method be combined with limiting number of options as per
question #2?
________________________________________________________________________
________________________________________________________________________
Message: 6
Date: Thu, 10 Apr 2003 07:19:45 -0000
From: "Timo Nevalainen" <tneva82@yahoo.com>
Subject: Re: question about adjusting unit size
> Give the child units and the 'child-child' units the 'coun' unit
>local
> attribute. They should then 'count as' being part of the parent
Close to ideal working but not quite. Now problems:
a) bike unit needs to have var on unit special attribute on options.
How can I get bike unit start 5 strong...Now it start's at 1 but
that's not what it would need to be.
b) Reducing attack bike's(the child-child unit) doesn't increase
bikes by 1 as would be needed.
The problem is that unit is fixed sized but some of them(no
restriction on how many) may be upgraded to another unit.
Still. Closer than original version so thanks for that

________________________________________________________________________
________________________________________________________________________
Message: 7
Date: Thu, 10 Apr 2003 03:56:36 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Replacing child unit's and Q's about options
At 01:57 PM 4/9/2003 -0700, you wrote:
> >And in final question is it possible to alter the count of child unit
> >from these options. So if I have option with special attribute rang:0-
> >4 the count of child unit is same as that is chosen?
>
>I'm afraid not; but perhaps you're thinking of this in the wrong way. Why
>not just let the user choose the size he wants the child unit to be?
You might be able to utilize the "rept" attribute. I'm not certain of what
you're trying to accomplish, but this would let you attach a variable
number of child units. If each child unit modified a hidden stat in the
parent unit, you could track the number of children within the parent via
that stat and use it accordingly.
Hope this helps,
Rob
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (559) 658-6995
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 8
Date: Thu, 10 Apr 2003 04:02:28 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Replacing child unit's and Q's about options
At 04:33 AM 4/10/2003 +0000, you wrote:
> > I'm sorry, I don't understand what you mean by this. Could you
> >rephrase it?
>
>Originally parent has child unit A. In child unit A there is option
>called upgrade to Land Raider(I'm working on Epic Armageddon files
>btw). Choosing that should replace child unit A(predator in this
>case) to land raider. Name, stat's, options all.
This is easy to do if the option is in the parent unit. The "upgrade"
option would simply delete the standard option when selected.
Fully replacing one unit with another from the child is extremely difficult
- so much so that I don't want to even outline the process, since it will
(a) take a long time to explain and (b) probably be very confusing.
If you must do this from the child unit, the proper solution is to have the
"upgrade" option apply all the appropriate changes to the default unit to
convert it to the upgraded version. This includes applying all stat
adjustments, overriding the name, etc. It's a good bit more work to do it
this way, but it will give you the result you want.
Hope this helps,
Rob
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (559) 658-6995
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/