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Digest Number 849

  • Thread starter Thread starter armybuilder at yahoogroup
  • Start date Start date
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There are 4 messages in this issue.

Topics in this digest:

1. Re: Well I've given up.
From: "Russell" <rjs@inorbit.com>
2. Daemonhunters list
From: "ek_40kvet" <ek_40kvet@yahoo.ca>
3. Re: Daemonhunters list
From: Colen McAlister <colen@wolflair.com>
4. Re: Daemonhunters list
From: Steve Mansfield <steve@gametools.com>


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Message: 1
Date: Thu, 13 Mar 2003 22:57:29 -0000
From: "Russell" <rjs@inorbit.com>
Subject: Re: Well I've given up.

--- In armybuilder@yahoogroups.com, "Badicus O'Shea" <mad-dog-of-
michigan@c...> wrote:
> I've been hacking away at this for weeks now, and I'm no further
> along than I was a few weeks ago. I'm still preety much lost, and
> I can't continue to keep working at this, holding up a large game
> indefinitely with no tangible results to show for it. Mike E's
> help has been enormous because he's gotten me this far, which I am
> incredibly grateful for but it's time to call it quits. I'll keep
> AB, and potter away at it in my spare time but at the
> moment, it's certainly nothing I'd recommend to my friends.

Just to echo Colens comments, there's plenty of help on this list.
All you need to do is post your questions. If you don't understand
something in the manual, ask here (mentioning that you've read the
manual and don't understand it goes a long way :-).

You said in a previous message:
> Modifying existing files doesn't do me much good when one still
> needs to understand how the game you're modifying works, which I
> don't. Even the sole Battletech file wasn't much help because
> it's far more complicated than anything I understand from the
> manual.

When I wrote the battletech files, I was still relatively new to
creating AB files. I asked a lot of questions. If you think the
files your writing will be like the battletech files, flick me a
note about anything you don't understand in them and I'll try and
help.

Cheers,
Russell.
--
Russell Sparkes, rjs@inorbit.com, http://www24.brinkster.com/rjsoz
"Experience is what you get just after you needed it" - Unknown



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Message: 2
Date: Thu, 13 Mar 2003 22:13:43 -0000
From: "ek_40kvet" <ek_40kvet@yahoo.ca>
Subject: Daemonhunters list

A question......

How would you attach a retuine to an inquisitor?

I understand how to add a retune to a HQ, but they are all the
same...ie marines to a force commander.....

i know it has somthing to do with the parent/child attribue, but
what?

any help is appreciated.

40kvet



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Message: 3
Date: Thu, 13 Mar 2003 17:11:05 -0800
From: Colen McAlister <colen@wolflair.com>
Subject: Re: Daemonhunters list

At 10:13 PM 3/13/2003 +0000, you wrote:
>A question......
>
>How would you attach a retuine to an inquisitor?
>
>I understand how to add a retune to a HQ, but they are all the
>same...ie marines to a force commander.....
>
>i know it has somthing to do with the parent/child attribue, but
>what?

I'm not familiar with the Daemonhunters rules... I assume this is the new
Daemonhunters codex for 40k you're referring to?

If you're looking for an example of how to attach lots of different models
to a character as a child unit, you might want to take a look at how the
Space Wolves work - in a retinue of Wolf Guard, each individual model can
be equipped separately if you so choose.


--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com



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Message: 4
Date: Thu, 13 Mar 2003 18:23:00 -0500 (EST)
From: Steve Mansfield <steve@gametools.com>
Subject: Re: Daemonhunters list

> At 10:13 PM 3/13/2003 +0000, you wrote:
> >A question......
> >
> >How would you attach a retuine to an inquisitor?
> >
> >I understand how to add a retune to a HQ, but they are all the
> >same...ie marines to a force commander.....
> >
> >i know it has somthing to do with the parent/child attribue, but
> >what?
>
> I'm not familiar with the Daemonhunters rules... I assume this is the new
> Daemonhunters codex for 40k you're referring to?
>
> If you're looking for an example of how to attach lots of different models
> to a character as a child unit, you might want to take a look at how the
> Space Wolves work - in a retinue of Wolf Guard, each individual model can
> be equipped separately if you so choose.

Also see the Sisters of Battle Celestian retinue. The various character
upgrades that can be done (Sisters Hospitaller, Famulous, etc.) should also
provide some good examples for you.

--
Steve (That's Mr. Bugman to you, lad...)


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