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Digest Number 793

  • Thread starter Thread starter armybuilder at yahoogroup
  • Start date Start date
A

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There are 2 messages in this issue.

Topics in this digest:

1. 2 questions
From: "Zack Roehr" <zroehr@vt.edu>
2. Re: Adjusting a child units stats when selecting an item
From: "Lee Brooks" <lbrooks@kooee.com.au>


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Message: 1
Date: Wed, 4 Dec 2002 10:21:14 -0500
From: "Zack Roehr" <zroehr@vt.edu>
Subject: 2 questions

i was just wondering 2 things, first, why is the deathwatch kill team allowed in army building for non-vanilla marine chapters, and second, is there any chance of seeing some of the forge world tanks and their special land speeder in the army builder 40k files, b/c making them up with VDR makes them more expensive... thanks for your time -Zack


[Non-text portions of this message have been removed]



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Message: 2
Date: Thu, 05 Dec 2002 01:22:29 -0000
From: "Lee Brooks" <lbrooks@kooee.com.au>
Subject: Re: Adjusting a child units stats when selecting an item

> What exactly are you trying to achieve? From your description, I'd
suggest
> the following: Let's say you have a special character called 'Mr
Skrill'
> who, if present, allows other units to take a 'Skrill Cannon'
option. To do
> this, Mr Skrill should have the type 'MrSkrill', while the Skrill
Cannon
> option should assign the type 'SkrillCan' when taken. Then you just
need to
> write a validation rule (again using trat, similar to the one I
proposed in
> the last email) that makes sure if any units of type 'SkrillCan'
are
> present, at least one unit of type 'MrSkrill' is present. The
Skrill Cannon
> option will always be available to your units, but will produce a
> validation error if you select it without first taking Mr Skrill.
>


thats exactly what i was trying to do, i was just wondering if there
was a way to hide the 'SkrillCan' option until 'MrSkrill' was
actually in the army.



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