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There is 1 message in this issue.
Topics in this digest:
1. Re: Problem adding numbers
From: Colen McAlister <colen@wolflair.com>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Thu, 14 Nov 2002 03:51:09 -0800
From: Colen McAlister <colen@wolflair.com>
Subject: Re: Problem adding numbers
At 01:02 AM 11/13/2002 +0000, you wrote:
>I am working with the creator, and I have a specific unit where I can
>take between 3 and 10 of that unit... each unit has several crew...
>if extra weapons are selected then the unit crew should raise 2 for
>each of the weapons... so far I can get it to raise for the first
>time I take a weapon in the squad of vehicles... but if I take the
>weapon again it will not add... I am using rang to determine how many
>of each specific weapon are in the group and I thought the csiz would
>work to affect the crew properly... can anybody suggest to me how to
>do this?
Another way to do this has occurred to us, which should work more neatly.
Make the 'Add weapon' option add a child unit (using the 'unit' option
attribute), which can have 1-X (or however many) models, each model being
one weapon. Then give that unit a child unit (again using 'unit') which
uses the 'ratp' unit local attribute to maintain a size relationship with
its parents - you can specify a fixed size of 2 models per parent, or a
min/max of 2-4 models per parent, or whatever you like. This is used in the
40k files for the Ork (in orks.40k) Big Gunz Battery (unit id orBigGun) and
it's Krew (unit id orGnKrew), for example.
--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
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armybuilder-unsubscribe@egroups.com
------------------------------------------------------------------------
There is 1 message in this issue.
Topics in this digest:
1. Re: Problem adding numbers
From: Colen McAlister <colen@wolflair.com>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Thu, 14 Nov 2002 03:51:09 -0800
From: Colen McAlister <colen@wolflair.com>
Subject: Re: Problem adding numbers
At 01:02 AM 11/13/2002 +0000, you wrote:
>I am working with the creator, and I have a specific unit where I can
>take between 3 and 10 of that unit... each unit has several crew...
>if extra weapons are selected then the unit crew should raise 2 for
>each of the weapons... so far I can get it to raise for the first
>time I take a weapon in the squad of vehicles... but if I take the
>weapon again it will not add... I am using rang to determine how many
>of each specific weapon are in the group and I thought the csiz would
>work to affect the crew properly... can anybody suggest to me how to
>do this?
Another way to do this has occurred to us, which should work more neatly.
Make the 'Add weapon' option add a child unit (using the 'unit' option
attribute), which can have 1-X (or however many) models, each model being
one weapon. Then give that unit a child unit (again using 'unit') which
uses the 'ratp' unit local attribute to maintain a size relationship with
its parents - you can specify a fixed size of 2 models per parent, or a
min/max of 2-4 models per parent, or whatever you like. This is used in the
40k files for the Ork (in orks.40k) Big Gunz Battery (unit id orBigGun) and
it's Krew (unit id orGnKrew), for example.
--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/