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There are 5 messages in this issue.
Topics in this digest:
1. Re: Chaos Rules
From: "Grigsby, Tom" <yahoo@grigsby.cc>
2. Need Help Adding items to a unit with the consruction kit
From: "skywise76" <skywise76@yahoo.com>
3. Re: Need Help Adding items to a unit with the consruction kit
From: ImhotepTheArchitect <imhotepthearchitect@yahoo.com>
4. Re: Need Help Adding items to a unit with the consruction kit
From: "rjsoz" <rjs@inorbit.com>
5. AB design wishlist
From: "Mathias Gehl" <mgehl@cox.net>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Wed, 4 Sep 2002 10:25:49 -0400
From: "Grigsby, Tom" <yahoo@grigsby.cc>
Subject: Re: Chaos Rules
Sorry about that. Warhammer Fantasy V6
I see now that there's a v13.3 update. Bug fixes mainly.
The new Chaos manual was recently released which reportedly makes
substantial changes for Chaos battle rules.
My son has chaos, so I'm just vaguely familiar with the rules.
Have the new rules already been incorporated into the current AB vers?
Thanks! Tom
> -----Original Message-----
> From: armybuilder@yahoogroups.com
> [mailto:armybuilder@yahoogroups.com]
> Sent: Wednesday, September 04, 2002 6:54 AM
> To: armybuilder@yahoogroups.com
> Subject: [AB] Digest Number 746
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 2
> Date: Tue, 3 Sep 2002 15:04:18 -0700 (PDT)
> From: ImhotepTheArchitect <imhotepthearchitect@yahoo.com>
> Subject: Re: Chaos Rules
>
>
> That all depends..... which game are you talking about?
> Cheers,
>
> "Grigsby, Tom" wrote
oes anyone know if and when the AB rules will be
> updated with the new Chaos
> rules?
> Did I miss it already?
>
> --
> Graham H. Tracey - aka ImhotepTheArchitect
> I'd rather have a full bottle in front of me than a full frontal labotomy.
> 40k3 AB Group: groups.yahoo.com/group/ab-40k3
> 40k3 AB Files: groups.yahoo.com/group/ab-files/
>
>
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Wed, 04 Sep 2002 22:22:26 -0000
From: "skywise76" <skywise76@yahoo.com>
Subject: Need Help Adding items to a unit with the consruction kit
Hello my friend,
I just have not been able to figure it out. According
to my definition file, a standard bearer can take a
magical standard. I tried changing unit category, and
it still will not let me assign items to the unit in
Army Builder. What am I doing wrong?? I have been
through the tutorial and the army builder construction
kit .PDF, many times. I would appreciate you helping me with
this. Once I get this figured out, I am sure I can get
the rest of the files done.
Thanks,
Josh McDonald
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Wed, 4 Sep 2002 16:19:44 -0700 (PDT)
From: ImhotepTheArchitect <imhotepthearchitect@yahoo.com>
Subject: Re: Need Help Adding items to a unit with the consruction kit
check the spec: local unit attribute in the unit. If the unit is not part of the correct group to see the item you may have to use this attribute to force availability.
Cheers,
skywise76 wrote:Hello my friend,
I just have not been able to figure it out. According
to my definition file, a standard bearer can take a
magical standard. I tried changing unit category, and
it still will not let me assign items to the unit in
Army Builder. What am I doing wrong?? I have been
through the tutorial and the army builder construction
kit .PDF, many times. I would appreciate you helping me with
this. Once I get this figured out, I am sure I can get
the rest of the files done.
--
Graham H. Tracey
"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
40k3 Datafile Support Group: http://groups.yahoo.com/group/ab-40k3
40k3 Datafiles Bug Tracker: http://bugtrack.lscfn.ca
---------------------------------
Do You Yahoo!?
Yahoo! Finance - Get real-time stock quotes
[Non-text portions of this message have been removed]
________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Thu, 05 Sep 2002 01:48:03 -0000
From: "rjsoz" <rjs@inorbit.com>
Subject: Re: Need Help Adding items to a unit with the consruction kit
--- In armybuilder@y..., "skywise76" <skywise76@y...> wrote:
> Hello my friend,
>
> I just have not been able to figure it out. According
> to my definition file, a standard bearer can take a
> magical standard. I tried changing unit category, and
> it still will not let me assign items to the unit in
> Army Builder. What am I doing wrong?? I have been
> through the tutorial and the army builder construction
> kit .PDF, many times. I would appreciate you helping me with
> this. Once I get this figured out, I am sure I can get
> the rest of the files done.
>
What is the error you get from AB? If you get "The unit cannot take
any special items" (or something along those lines
Then you need
to check the number of special items allowed for the unit.
In ABCreate, find the unit and check the # items property. On a
newly created unit this is set to 0.
If you CAN open up the special items screen, but there's nothing
there to choose from, then you need to check that the unit is able
to take the particular special item group (as per Grahams message).
Basically make sure the # Items field is greater than 0 and add a
spec: local attribute to the unit to allow items from the item group
that the banner belongs to (if the Banner is in the "Magic Items"
group with abbreviation "magc", then you need spec:+magc in the
local attributes for the unit.)
Enjoy,
Russell.
--
Russell Sparkes, rjs@inorbit.com, http://www24.brinkster.com/rjsoz
"Experience is what you get just after you needed it" - Unknown
________________________________________________________________________
________________________________________________________________________
Message: 5
Date: Thu, 5 Sep 2002 02:21:13 -0700
From: "Mathias Gehl" <mgehl@cox.net>
Subject: AB design wishlist
Just wanted to put down a few things I would like to have when designing
Armybuilder files.
More than 40 Stats - I'm currently writing files for the Fleet Action 2
game, which has a construction system, and I barely squeezed the
construction rules into 40 Stats. In a few months, they're supposed to
be coming out with an advanced missions book, with more options for
construction - I think I'll need more stats to implement that.
I'd like to see more than 20 Stats in the Construction kit.
Search and Replace for text strings - So that I can rename a stat, and
change all the instances of the original name to the new name quickly.
A condition users can set on the roster, after they've chosen a scenario
(and ideally, change while working on their roster). Then, allow
everything you can to check those conditions. For example, in the B5W
files, there are at least 50 scenarios just for a timeframe, plus one
for tournament rules. Ideally, I'd like to be able to select a
timeframe, and then while editing the roster, decide whether to use the
tournament rules or not. Another example is the FA2 files - a race has
a certain technology level, from 1-9 that controls what options and
items are available to that race (actually, there are also 4 subsets of
the technology level, so I'd ideally like to be able to define all five
(base+4) of them as separate conditions).
If doing that on the fly isn't possible, is it possible to have more
than one selector for scenario? Then, I could make the rules to use
independent of the timeframe. Selecting more than one mode at a time
would also be nice (shift-click within the list?).
Can the rang attribute (and trng, etc.) accept stats or equations as the
limit conditions? I realize that's pretty difficult, though, since
almost anything could come in. Well, perhaps something achievable would
be along the lines of xlat - different ranges of the stat translate into
different pre-set ranges. Controlling the range by type would also be
great, instead of having to add a different range attribute for each
type (and having the ranges reset every time the type changes).
I'd like to be able to define a starting position within the tabl
attribute. For example, when selecting between -1, 0, and +1 as the
options available for something, I'd like to be able to define 0 as the
start, at which point the user will expect to click left to get to -1,
and right to get to +1.
Can istype be made available in more places? I'd love to be able to
control options and items that way.
Mathias Gehl
mgehl@cox.net
________________________________________________________________________
________________________________________________________________________
Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
4 DVDs Free +s&p Join Now
http://us.click.yahoo.com/pt6YBB/NXiEAA/MVfIAA/IMSolB/TM
---------------------------------------------------------------------~->
To unsubscribe from this group, email
armybuilder-unsubscribe@egroups.com
------------------------------------------------------------------------
There are 5 messages in this issue.
Topics in this digest:
1. Re: Chaos Rules
From: "Grigsby, Tom" <yahoo@grigsby.cc>
2. Need Help Adding items to a unit with the consruction kit
From: "skywise76" <skywise76@yahoo.com>
3. Re: Need Help Adding items to a unit with the consruction kit
From: ImhotepTheArchitect <imhotepthearchitect@yahoo.com>
4. Re: Need Help Adding items to a unit with the consruction kit
From: "rjsoz" <rjs@inorbit.com>
5. AB design wishlist
From: "Mathias Gehl" <mgehl@cox.net>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Wed, 4 Sep 2002 10:25:49 -0400
From: "Grigsby, Tom" <yahoo@grigsby.cc>
Subject: Re: Chaos Rules
Sorry about that. Warhammer Fantasy V6
I see now that there's a v13.3 update. Bug fixes mainly.
The new Chaos manual was recently released which reportedly makes
substantial changes for Chaos battle rules.
My son has chaos, so I'm just vaguely familiar with the rules.
Have the new rules already been incorporated into the current AB vers?
Thanks! Tom
> -----Original Message-----
> From: armybuilder@yahoogroups.com
> [mailto:armybuilder@yahoogroups.com]
> Sent: Wednesday, September 04, 2002 6:54 AM
> To: armybuilder@yahoogroups.com
> Subject: [AB] Digest Number 746
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 2
> Date: Tue, 3 Sep 2002 15:04:18 -0700 (PDT)
> From: ImhotepTheArchitect <imhotepthearchitect@yahoo.com>
> Subject: Re: Chaos Rules
>
>
> That all depends..... which game are you talking about?
> Cheers,
>
> "Grigsby, Tom" wrote

> updated with the new Chaos
> rules?
> Did I miss it already?
>
> --
> Graham H. Tracey - aka ImhotepTheArchitect
> I'd rather have a full bottle in front of me than a full frontal labotomy.
> 40k3 AB Group: groups.yahoo.com/group/ab-40k3
> 40k3 AB Files: groups.yahoo.com/group/ab-files/
>
>
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Wed, 04 Sep 2002 22:22:26 -0000
From: "skywise76" <skywise76@yahoo.com>
Subject: Need Help Adding items to a unit with the consruction kit
Hello my friend,
I just have not been able to figure it out. According
to my definition file, a standard bearer can take a
magical standard. I tried changing unit category, and
it still will not let me assign items to the unit in
Army Builder. What am I doing wrong?? I have been
through the tutorial and the army builder construction
kit .PDF, many times. I would appreciate you helping me with
this. Once I get this figured out, I am sure I can get
the rest of the files done.
Thanks,
Josh McDonald
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Wed, 4 Sep 2002 16:19:44 -0700 (PDT)
From: ImhotepTheArchitect <imhotepthearchitect@yahoo.com>
Subject: Re: Need Help Adding items to a unit with the consruction kit
check the spec: local unit attribute in the unit. If the unit is not part of the correct group to see the item you may have to use this attribute to force availability.
Cheers,
skywise76 wrote:Hello my friend,
I just have not been able to figure it out. According
to my definition file, a standard bearer can take a
magical standard. I tried changing unit category, and
it still will not let me assign items to the unit in
Army Builder. What am I doing wrong?? I have been
through the tutorial and the army builder construction
kit .PDF, many times. I would appreciate you helping me with
this. Once I get this figured out, I am sure I can get
the rest of the files done.
--
Graham H. Tracey
"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
40k3 Datafile Support Group: http://groups.yahoo.com/group/ab-40k3
40k3 Datafiles Bug Tracker: http://bugtrack.lscfn.ca
---------------------------------
Do You Yahoo!?
Yahoo! Finance - Get real-time stock quotes
[Non-text portions of this message have been removed]
________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Thu, 05 Sep 2002 01:48:03 -0000
From: "rjsoz" <rjs@inorbit.com>
Subject: Re: Need Help Adding items to a unit with the consruction kit
--- In armybuilder@y..., "skywise76" <skywise76@y...> wrote:
> Hello my friend,
>
> I just have not been able to figure it out. According
> to my definition file, a standard bearer can take a
> magical standard. I tried changing unit category, and
> it still will not let me assign items to the unit in
> Army Builder. What am I doing wrong?? I have been
> through the tutorial and the army builder construction
> kit .PDF, many times. I would appreciate you helping me with
> this. Once I get this figured out, I am sure I can get
> the rest of the files done.
>
What is the error you get from AB? If you get "The unit cannot take
any special items" (or something along those lines

to check the number of special items allowed for the unit.
In ABCreate, find the unit and check the # items property. On a
newly created unit this is set to 0.
If you CAN open up the special items screen, but there's nothing
there to choose from, then you need to check that the unit is able
to take the particular special item group (as per Grahams message).
Basically make sure the # Items field is greater than 0 and add a
spec: local attribute to the unit to allow items from the item group
that the banner belongs to (if the Banner is in the "Magic Items"
group with abbreviation "magc", then you need spec:+magc in the
local attributes for the unit.)
Enjoy,
Russell.
--
Russell Sparkes, rjs@inorbit.com, http://www24.brinkster.com/rjsoz
"Experience is what you get just after you needed it" - Unknown
________________________________________________________________________
________________________________________________________________________
Message: 5
Date: Thu, 5 Sep 2002 02:21:13 -0700
From: "Mathias Gehl" <mgehl@cox.net>
Subject: AB design wishlist
Just wanted to put down a few things I would like to have when designing
Armybuilder files.
More than 40 Stats - I'm currently writing files for the Fleet Action 2
game, which has a construction system, and I barely squeezed the
construction rules into 40 Stats. In a few months, they're supposed to
be coming out with an advanced missions book, with more options for
construction - I think I'll need more stats to implement that.
I'd like to see more than 20 Stats in the Construction kit.
Search and Replace for text strings - So that I can rename a stat, and
change all the instances of the original name to the new name quickly.
A condition users can set on the roster, after they've chosen a scenario
(and ideally, change while working on their roster). Then, allow
everything you can to check those conditions. For example, in the B5W
files, there are at least 50 scenarios just for a timeframe, plus one
for tournament rules. Ideally, I'd like to be able to select a
timeframe, and then while editing the roster, decide whether to use the
tournament rules or not. Another example is the FA2 files - a race has
a certain technology level, from 1-9 that controls what options and
items are available to that race (actually, there are also 4 subsets of
the technology level, so I'd ideally like to be able to define all five
(base+4) of them as separate conditions).
If doing that on the fly isn't possible, is it possible to have more
than one selector for scenario? Then, I could make the rules to use
independent of the timeframe. Selecting more than one mode at a time
would also be nice (shift-click within the list?).
Can the rang attribute (and trng, etc.) accept stats or equations as the
limit conditions? I realize that's pretty difficult, though, since
almost anything could come in. Well, perhaps something achievable would
be along the lines of xlat - different ranges of the stat translate into
different pre-set ranges. Controlling the range by type would also be
great, instead of having to add a different range attribute for each
type (and having the ranges reset every time the type changes).
I'd like to be able to define a starting position within the tabl
attribute. For example, when selecting between -1, 0, and +1 as the
options available for something, I'd like to be able to define 0 as the
start, at which point the user will expect to click left to get to -1,
and right to get to +1.
Can istype be made available in more places? I'd love to be able to
control options and items that way.
Mathias Gehl
mgehl@cox.net
________________________________________________________________________
________________________________________________________________________
Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/