A
armybuilder at yahoogroup
Guest
------------------------ Yahoo! Groups Sponsor ---------------------~-->
4 DVDs Free +s&p Join Now
http://us.click.yahoo.com/pt6YBB/NXiEAA/RN.GAA/IMSolB/TM
---------------------------------------------------------------------~->
To unsubscribe from this group, email
armybuilder-unsubscribe@egroups.com
------------------------------------------------------------------------
There are 4 messages in this issue.
Topics in this digest:
1. Re: Adjusting stat values
From: VanMan4311@aol.com
2. Re: Adjusting stat values
From: ImhotepTheArchitect <imhotepthearchitect@yahoo.com>
3. Re: Adjusting stat values
From: VanMan4311@aol.com
4. Re: Adjusting stat values
From: VanMan4311@aol.com
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Thu, 15 Aug 2002 00:53:28 EDT
From: VanMan4311@aol.com
Subject: Re: Adjusting stat values
In a message dated 8/15/2002 12:02:24 AM Eastern Daylight Time,
demandred@skrill.org writes:
> You could do it by having Unit C assign unit B a type which activated an
> option which changed the stat value of unit A, or that gave unit A a type
> which activated an option which changed it's own stat value. It's a bit of
> a guddle, as you can no doubt see.
>
You understood me correctly, but I don't understand you completely. How do
you get an option to be activated by assigning a unit a type?
Brad
[Non-text portions of this message have been removed]
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Thu, 15 Aug 2002 09:06:09 -0700 (PDT)
From: ImhotepTheArchitect <imhotepthearchitect@yahoo.com>
Subject: Re: Adjusting stat values
I'll answer this since you have been waiting for a few hours
Create an option, for argements sake we'll call it AdjStat. I has the following attributes hide; prnt:Save+1; utyp:setByChild
The utyp attribute will prevent the option from being available unit the unit it is given to has the type setByChild assigned to it. Now AdjStat is linked to unit B by an incl so that it will automatically be turned on once it is legal.
Create another option with the following attribute type:setByParent-grand and assignt that to unit C via a selectable option, as a more: from another option, or however you want it to become enabled.
Once the attribute with the type:setByParent is selected in unit C, it assigns setByParent to unit B which in turn enables the adjStat option in unit B, which adjust the stat value of unit A.
You could also do this, by carrying the type assignment on up the ladder and have unit A adjust its own stat value.
Note: I did all this off the top of my head, so doublecheck with the attribute descriptions for usage
VanMan4311@aol.com wrote:In a message dated 8/15/2002 12:02:24 AM Eastern Daylight Time,
demandred@skrill.org writes:
You understood me correctly, but I don't understand you completely. How do
you get an option to be activated by assigning a unit a type?
Brad
--
Graham H. Tracey - aka ImhotepTheArchitect
I'd rather have a full bottle in front of me than a full frontal labotomy.
40k3 AB Group: groups.yahoo.com/group/ab-40k3
40k3 AB Files: groups.yahoo.com/group/ab-files/
---------------------------------
Do You Yahoo!?
HotJobs, a Yahoo! service - Search Thousands of New Jobs
[Non-text portions of this message have been removed]
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Thu, 15 Aug 2002 16:14:10 EDT
From: VanMan4311@aol.com
Subject: Re: Adjusting stat values
Alright this is what I have, and I can't see to get it to work.
Hero (Stat=HP)
|
Artefact (UnitB)
|
Rune on Artefact (UnitC)
Artefact has option RuneLvl1 (Link Nature:Auto; utyp:RLvl1;prnt:HP-5-base)
and option Rune (Link Nature:Cost; unit:Rune@abs=1)
Rune has option Level1 (Link Nature:Auto; type:RLvl1-grand)
So I start it up, Hero with artefact. I debug type on Artefact it shows none.
Debug Options on Artefact= RuneLvl1 Compliant:no Selected:no. Now I select
option Rune. Debug type for Artefact, RLvl1. Debug Options on Artefact=
RuneLvl1 Compliant:no Selected:no.
I don't understand the problem. From what I can guess, the type legality is
determined when the link RuneLvl1 is first evaluated, then not again. How can
I get AB to evaluate it again? Does anyone know a datafile where I can see an
example?
Brad VanMiddlesworth
In a message dated 8/15/2002 12:35:47 PM Eastern Daylight Time,
imhotepthearchitect@yahoo.com writes:
> I'll answer this since you have been waiting for a few hours
> Create an option, for argements sake we'll call it AdjStat. I has the
> following attributes hide; prnt:Save+1; utyp:setByChild
> The utyp attribute will prevent the option from being available unit the
> unit it is given to has the type setByChild assigned to it. Now AdjStat is
> linked to unit B by an incl so that it will automatically be turned on once
> it is legal.
> Create another option with the following attribute type:setByParent-grand
> and assignt that to unit C via a selectable option, as a more: from another
> option, or however you want it to become enabled.
> Once the attribute with the type:setByParent is selected in unit C, it
> assigns setByParent to unit B which in turn enables the adjStat option in
> unit B, which adjust the stat value of unit A.
> You could also do this, by carrying the type assignment on up the ladder
> and have unit A adjust its own stat value.
[Non-text portions of this message have been removed]
________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Thu, 15 Aug 2002 16:36:19 EDT
From: VanMan4311@aol.com
Subject: Re: Adjusting stat values
Aha! I got it. Thanks for ya'lls help. The problem was that the option that
depended on the type HAD NO NAME. For some reason, I put a name on it and it
magically worked.
All is well that ends well I guess.
Brad VanMiddlesworth
[Non-text portions of this message have been removed]
________________________________________________________________________
________________________________________________________________________
Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
4 DVDs Free +s&p Join Now
http://us.click.yahoo.com/pt6YBB/NXiEAA/RN.GAA/IMSolB/TM
---------------------------------------------------------------------~->
To unsubscribe from this group, email
armybuilder-unsubscribe@egroups.com
------------------------------------------------------------------------
There are 4 messages in this issue.
Topics in this digest:
1. Re: Adjusting stat values
From: VanMan4311@aol.com
2. Re: Adjusting stat values
From: ImhotepTheArchitect <imhotepthearchitect@yahoo.com>
3. Re: Adjusting stat values
From: VanMan4311@aol.com
4. Re: Adjusting stat values
From: VanMan4311@aol.com
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Thu, 15 Aug 2002 00:53:28 EDT
From: VanMan4311@aol.com
Subject: Re: Adjusting stat values
In a message dated 8/15/2002 12:02:24 AM Eastern Daylight Time,
demandred@skrill.org writes:
> You could do it by having Unit C assign unit B a type which activated an
> option which changed the stat value of unit A, or that gave unit A a type
> which activated an option which changed it's own stat value. It's a bit of
> a guddle, as you can no doubt see.
>
You understood me correctly, but I don't understand you completely. How do
you get an option to be activated by assigning a unit a type?
Brad
[Non-text portions of this message have been removed]
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Thu, 15 Aug 2002 09:06:09 -0700 (PDT)
From: ImhotepTheArchitect <imhotepthearchitect@yahoo.com>
Subject: Re: Adjusting stat values
I'll answer this since you have been waiting for a few hours

Create an option, for argements sake we'll call it AdjStat. I has the following attributes hide; prnt:Save+1; utyp:setByChild
The utyp attribute will prevent the option from being available unit the unit it is given to has the type setByChild assigned to it. Now AdjStat is linked to unit B by an incl so that it will automatically be turned on once it is legal.
Create another option with the following attribute type:setByParent-grand and assignt that to unit C via a selectable option, as a more: from another option, or however you want it to become enabled.
Once the attribute with the type:setByParent is selected in unit C, it assigns setByParent to unit B which in turn enables the adjStat option in unit B, which adjust the stat value of unit A.
You could also do this, by carrying the type assignment on up the ladder and have unit A adjust its own stat value.
Note: I did all this off the top of my head, so doublecheck with the attribute descriptions for usage

VanMan4311@aol.com wrote:In a message dated 8/15/2002 12:02:24 AM Eastern Daylight Time,
demandred@skrill.org writes:
You understood me correctly, but I don't understand you completely. How do
you get an option to be activated by assigning a unit a type?
Brad
--
Graham H. Tracey - aka ImhotepTheArchitect
I'd rather have a full bottle in front of me than a full frontal labotomy.
40k3 AB Group: groups.yahoo.com/group/ab-40k3
40k3 AB Files: groups.yahoo.com/group/ab-files/
---------------------------------
Do You Yahoo!?
HotJobs, a Yahoo! service - Search Thousands of New Jobs
[Non-text portions of this message have been removed]
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Thu, 15 Aug 2002 16:14:10 EDT
From: VanMan4311@aol.com
Subject: Re: Adjusting stat values
Alright this is what I have, and I can't see to get it to work.
Hero (Stat=HP)
|
Artefact (UnitB)
|
Rune on Artefact (UnitC)
Artefact has option RuneLvl1 (Link Nature:Auto; utyp:RLvl1;prnt:HP-5-base)
and option Rune (Link Nature:Cost; unit:Rune@abs=1)
Rune has option Level1 (Link Nature:Auto; type:RLvl1-grand)
So I start it up, Hero with artefact. I debug type on Artefact it shows none.
Debug Options on Artefact= RuneLvl1 Compliant:no Selected:no. Now I select
option Rune. Debug type for Artefact, RLvl1. Debug Options on Artefact=
RuneLvl1 Compliant:no Selected:no.
I don't understand the problem. From what I can guess, the type legality is
determined when the link RuneLvl1 is first evaluated, then not again. How can
I get AB to evaluate it again? Does anyone know a datafile where I can see an
example?
Brad VanMiddlesworth
In a message dated 8/15/2002 12:35:47 PM Eastern Daylight Time,
imhotepthearchitect@yahoo.com writes:
> I'll answer this since you have been waiting for a few hours

> Create an option, for argements sake we'll call it AdjStat. I has the
> following attributes hide; prnt:Save+1; utyp:setByChild
> The utyp attribute will prevent the option from being available unit the
> unit it is given to has the type setByChild assigned to it. Now AdjStat is
> linked to unit B by an incl so that it will automatically be turned on once
> it is legal.
> Create another option with the following attribute type:setByParent-grand
> and assignt that to unit C via a selectable option, as a more: from another
> option, or however you want it to become enabled.
> Once the attribute with the type:setByParent is selected in unit C, it
> assigns setByParent to unit B which in turn enables the adjStat option in
> unit B, which adjust the stat value of unit A.
> You could also do this, by carrying the type assignment on up the ladder
> and have unit A adjust its own stat value.
[Non-text portions of this message have been removed]
________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Thu, 15 Aug 2002 16:36:19 EDT
From: VanMan4311@aol.com
Subject: Re: Adjusting stat values
Aha! I got it. Thanks for ya'lls help. The problem was that the option that
depended on the type HAD NO NAME. For some reason, I put a name on it and it
magically worked.
All is well that ends well I guess.
Brad VanMiddlesworth
[Non-text portions of this message have been removed]
________________________________________________________________________
________________________________________________________________________
Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/