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Digest Number 692

  • Thread starter Thread starter armybuilder at yahoogroup
  • Start date Start date
A

armybuilder at yahoogroup

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There are 5 messages in this issue.

Topics in this digest:

1. Army builder lite - does anyone have, or know where I can find?
From: "althai" <al_thai@hotmail.com>
2. Range Attibute question
From: "Keith" <mobo@adelphia.net>
3. Re: Comp rule question.
From: "Keith" <mobo@adelphia.net>
4. Dark Elves
From: Tim Freed <timothyf35@yahoo.com>
5. RE: Army builder lite - does anyone have, or know where I can find?
From: "Steven J Cox" <stevenjcox@blueyonder.co.uk>


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Message: 1
Date: Mon, 27 May 2002 06:12:39 -0000
From: "althai" <al_thai@hotmail.com>
Subject: Army builder lite - does anyone have, or know where I can find?

I had this program 9 months ago, but deleted it from my parents
computer when I went to college, and can't find it now. Does anyone
either know where I can get it or have it and can send it to me?

Thanks,
David



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________________________________________________________________________

Message: 2
Date: Sun, 26 May 2002 21:12:55 -0600
From: "Keith" <mobo@adelphia.net>
Subject: Range Attibute question

Have not gotten a response yet, so I thought I'd repost it since it's holding me up.

I guess I don't have firm (if any) grip on how this works. Here's what I have:

Unit "A"comes with 2 Half-tracks in it. Both half-tracks come with a machine gun. One of the half-tracks has the option to upgrade the MG to an anti-tank gun. I gave the Half-tracks, which are added to unit "A" as a child unit at a size of 2:2, the option for a MG (linked via auto) and an option for an anti-tank gun (linked via Cost). I then gave the child unit of half-tracks the local attribute: rmdr:Weapon=#-option=xMG1. The MG has a category of "Standard " and the special attributes of: rang:1-2-start=2-unit=lpSK250a and dsab. The anti-tank gun has a category of "Weapon" and no special attributes. I just want each half-track to come with a MG and when the user selects the anti-tank gun, one of the MGs is replaced with the anti-tank gun. What else do I need to do?


Thanks,

Keith




[Non-text portions of this message have been removed]




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Message: 3
Date: Sun, 26 May 2002 21:26:36 -0600
From: "Keith" <mobo@adelphia.net>
Subject: Re: Comp rule question.

Mathias, thanks for the help. The attribute allw is actually what I need. Good thinking about making it a hidden option!


Thanks,

Keith


----- Original Message -----
From: Mathias Gehl
To: armybuilder@yahoogroups.com
Sent: Friday, May 24, 2002 10:32 AM
Subject: RE: [AB] Comp rule question.


Just realized - start by not allowing B, and on each unit of A, have a
hidden, auto-selected option that uses acmp to add an allowed unit of B.
I think B will still show up in the available units list as long as it's
mentioned in the composition rules (perhaps umax=0 is the only
composition rule you need).

Mathias Gehl
mgehl@cox.net


-----Original Message-----
From: Keith [mailto:mobo@adelphia.net]
Sent: Friday, May 24, 2002 5:39 AM
To: armybuilder@yahoogroups.com
Subject: [AB] Comp rule question.

Hello, Here's a little back ground info:

There are two comp groups, A and B. Your army must have 2-4 units from
comp A. Your army may have up to one unit from comp B. For each unit
form comp A your can have one unit from any where in the army list.
This could be another unit form comp B.

The question:

How do I get AB to only allow 0-1 unit from comp B and up to three more
units form comp be when a matching number of units are from comp A? I
don't want the user to be able to just select 4 units form comp B with
out having the right amounts of units form comp A.

There is what I am currently using for a comp rule:

HQ:umin=1,Cmbt:umin=2&umax=4,Sprt:umin=0&umax=1,Divl:urelu<=Cmbt

As you can see, it meets the first half of my comp rule but does not
allow for the extra units form comp B due to there being "x" number of
units form comp A.

Hope this makes some since.


Thanks,

Keith




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Message: 4
Date: Sun, 26 May 2002 15:42:51 -0700 (PDT)
From: Tim Freed <timothyf35@yahoo.com>
Subject: Dark Elves

To whom can help me,
There has been an occurance with the Dark Elf portion
of the Mordheim game in Army Builder. The Heroes can
no longer obtain the Dark Elf sword. This is a problem
that has been going on since the last two updates. To
me this seems to be a regression. Can anyone give me
some clues as to how to fix this. I've tried going
into the file system and it doesn't seem to fix
anything.
Yours truely
Tim Freed

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Message: 5
Date: Mon, 27 May 2002 07:45:05 +0100
From: "Steven J Cox" <stevenjcox@blueyonder.co.uk>
Subject: RE: Army builder lite - does anyone have, or know where I can find?

Doesn't exist as a stand alone product anymore. Just download the 'full'
version, and it will run in demonstration mode until registered.

Steve the Builder
Can we fix it.. yes we can!

AB40k Group: http://groups.yahoo.com/group/ab-40k3/

AB40k Homepage: http://www.warhammer40k.com/ab_files/

-----Original Message-----
From: althai [mailto:al_thai@hotmail.com]
Sent: 27 May 2002 07:13
To: armybuilder@yahoogroups.com
Subject: [AB] Army builder lite - does anyone have, or know where I can
find?


I had this program 9 months ago, but deleted it from my parents
computer when I went to college, and can't find it now. Does anyone
either know where I can get it or have it and can send it to me?

Thanks,
David


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