• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Digest Number 657

  • Thread starter Thread starter armybuilder at yahoogroup
  • Start date Start date
A

armybuilder at yahoogroup

Guest
------------------------ Yahoo! Groups Sponsor ---------------------~-->
Buy Stock for $4.
No Minimums.
FREE Money 2002.
http://us.click.yahoo.com/6GDALA/VovDAA/ySSFAA/IMSolB/TM
---------------------------------------------------------------------~->

To unsubscribe from this group, email

armybuilder-unsubscribe@egroups.com
------------------------------------------------------------------------

There are 8 messages in this issue.

Topics in this digest:

1. Re: Army Builder Files
From: Rob Bowes <rob@wolflair.com>
2. Re: Re: Has umax changed?
From: Rob Bowes <rob@wolflair.com>
3. Re: Army Builder Files
From: "Chris Beilby" <cbeilby@hroads.net>
4. Re: Army-b How To get it right (found errors)
From: KELLY KYLE TKACHENKO <t30_97@yahoo.com>
5. Army-b How To get it right (found errors)
From: "t30_97" <t30_97@yahoo.com>
6. Re: Has umax changed?
From: "emperorfranz" <cujo4103@yahoo.com>
7. Re: Has umax changed?
From: "emperorfranz" <cujo4103@yahoo.com>
8. Re: Re: Conflits not working for child units?
From: "Keith Upton" <mobo@adelphia.net>


________________________________________________________________________
________________________________________________________________________

Message: 1
Date: Tue, 02 Apr 2002 13:37:34 -0800
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Army Builder Files

No completed files exist that I'm aware of. I put together preliminary
files last year for the revised edition of GRW and sent them to Shane at
PEG. I tried following up, but I think Shane was distracted with other more
pressing issues at the time. I recommend that you contact Shane over at
PEG. He ought to be able to tell you whether the data files are still in
his queue.

Thanks, Rob


At 03:44 PM 4/1/2002 -0500, you wrote:
>Can anyone direct me to an Army Builder file for Great Rail Wars?


---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com



________________________________________________________________________
________________________________________________________________________

Message: 2
Date: Tue, 02 Apr 2002 13:42:26 -0800
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Re: Has umax changed?

Hmmm. If you specifically create a 2000 point roster, the big banner across
the top of the roster will state that you are submitting a "2000 Point
Army". Granted, the total points in the lower right will be 1000 points.
However, the roster printout still proudly declares the roster as being
designed based on the rules for a "2000 Point" roster. Since it is
perfectly legal to create a roster of any size LESS than the specified
amount, AB has no way of knowing whether the user is trying to slip
something by. A tournament organizer simply needs to look at the top each
page of the roster to know the basis upon which the roster was created.
Personally, I don't think that's asking too much of the TO. :-)

I'll log your request as a wish list item for a future release, but I
certainly don't consider this to be a "bug".

Thanks, Rob


At 01:44 AM 4/2/2002 +0000, you wrote:
>--- In armybuilder@y..., Rob Bowes <rob@w...> wrote:
> > Please point out the exact situation you're describing here, since
> > I'm confused.
>[snip]
>
>There's no bug... The concern is that I CHOOSE a 2000 pt roster for
>my 1000 point game, only spend 1000 of the points, get no validation
>errors (despite choosing illegal units for a 1000 point game) and
>then submit that roster to a tourney organiser as VALID (there's no
>validation errors and the total roster size is 1000 points). The
>tourney organiser has to check the top of the roster where it
>says "2000 point force" (or whatever it says :-) to ensure the
>correct validation rules have been applied...
>
>It's simply a case of misusing the tool and taking advantage of
>others lack of knowledge of the product to cheat.
>
>I guess if there's any bug fix/enhancement to be made, it's a
>validation warning that the roster is not within x% of the specified
>size...
>
>Example: I choose a 2000 point roster. 5% is 100 points, so as long
>as I actually spend over 1900 points, everything is fine. If on the
>other hand I go and spend 998 points (and choose units only
>available for a 2000 point army even though my army is only 1000
>points) I'll get an error similar to the "you've spent too many
>points" message that says "you haven't spent enough points" or
>something similar...


---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com



________________________________________________________________________
________________________________________________________________________

Message: 3
Date: Tue, 2 Apr 2002 17:48:52 -0500
From: "Chris Beilby" <cbeilby@hroads.net>
Subject: Re: Army Builder Files


----- Original Message -----
From: "Rob Bowes" <rob@wolflair.com>
To: ab@support.wolflair.com
Sent: Tuesday, April 02, 2002 4:37 PM
Subject: Re: [AB] Army Builder Files


> No completed files exist that I'm aware of. I put together preliminary
> files last year for the revised edition of GRW and sent them to Shane at
> PEG. I tried following up, but I think Shane was distracted with other
more
> pressing issues at the time. I recommend that you contact Shane over at
> PEG. He ought to be able to tell you whether the data files are still in
> his queue.
>
> Thanks, Rob

Oh, I've already found some unofficial files, Rob, but if you'd like me to,
I can go ahead and get in contact with Shane in the next day or so, since
I'm on both the Deadlands and GRW listservs. Do you want me to ask him to
get in touch with you, Rob?




________________________________________________________________________
________________________________________________________________________

Message: 4
Date: Sun, 31 Mar 2002 14:04:27 -0800 (PST)
From: KELLY KYLE TKACHENKO <t30_97@yahoo.com>
Subject: Re: Army-b How To get it right (found errors)



OK Here go's

I have a Rouge Trader Tournament in One week.
>
> I have told them they could use Army Builder.
>
> With that I have e found lots of errors in the
>
> 40k World.
>
> How Do I fix them I don't know.
>
> I have email out four Notes and Question and got
> nothing back..
>
> the points are wrong in the Chaos Psychic Power Show
> up as 15 but thats Wrong its 10.
>
> then next thing I found out is that the cult of
> Speed
> the bodyguards
> (the persons who haves the Cult have the bodyguards
> setup with one has like this
>
> nob-bigshoota'eavy armor,chppa 42
> nob-bigshoota'eavy armor,chppa 42
> nob-'eavy armor,2 choppa 32
> nob-'eavy armor,slugga,power claw 54
> nob-'eavy armor,bigshoota,Waaagh!Banner 60
>
nob-'eavyarmor,slugga,slugga,Moredlcka,shootier,basta
>
> and 60 points
>
> thats the trouble with army Builder that I have
> right
> now. can you Fix it thanks
>
> Kelly Kyle Tkachenko
> Juneua AK 99801
> ea@gci.com
> t30_97@yahoo.com
>
>
> =====
>
>
> __________________________________________________
> Do You Yahoo!?
> Yahoo! Greetings - send holiday greetings for
> Easter, Passover
> http://greetings.yahoo.com/
>


=====


__________________________________________________
Do You Yahoo!?
Yahoo! Greetings - send holiday greetings for Easter, Passover
http://greetings.yahoo.com/



________________________________________________________________________
________________________________________________________________________

Message: 5
Date: Sun, 31 Mar 2002 22:16:29 -0000
From: "t30_97" <t30_97@yahoo.com>
Subject: Army-b How To get it right (found errors)

OK Here go's

I have a Rouge Trader Tournament in One week.
>
> I have told them they could use Army Builder.
>
> With that I have e found lots of errors in the
>
> 40k World.
>
> How Do I fix them I don't know.
>
> I have email out four Notes and Question and got
> nothing back..
>
> the points are wrong in the Chaos Psychic Power Show
> up as 15 but thats Wrong its 10.
>
> then next thing I found out is that the cult of
> Speed
> the bodyguards
> (the persons who haves the Cult have the bodyguards
> setup with one has like this
>
> nob-bigshoota'eavy armor,chppa 42
> nob-bigshoota'eavy armor,chppa 42
> nob-'eavy armor,2 choppa 32
> nob-'eavy armor,slugga,power claw 54
> nob-'eavy armor,bigshoota,Waaagh!Banner 60
>
nob-'eavyarmor,slugga,slugga,Moredlcka,shootier,basta
>
> and 60 points
>
> thats the trouble with army Builder that I have
> right
> now. can you Fix it thanks
>
> Kelly Kyle Tkachenko
> Juneua AK 99801
> ea@gci.com
> t30_97@yahoo.com
>





________________________________________________________________________
________________________________________________________________________

Message: 6
Date: Wed, 03 Apr 2002 07:04:41 -0000
From: "emperorfranz" <cujo4103@yahoo.com>
Subject: Re: Has umax changed?

I'm describing the BFG files specifically here. The cheapest ship
(model) is probably 25 points with cruisers ranging from 110 pts to
290 pts and battleships even more expensive. Because the cheapest
unit still has a high point value if is difficult to truely spend the
exact amount of points on an agreed upon game. I'm lucky if I get
within 25 points of the agreed upon total.
The Eldar roster is easiest to check since it has the Void Stalker
battleship which can only be taken at 1000pts or greater fleets. The
cheapest eldar ship is 40pts which makes it exceedingly difficult to
point up a fleet to exactly 1000pts.
This further complicated by the possibility that I may want to select
ship for a specific mission and the point value of those ships might
be even higher making it that much more difficult to point up an
exact fleet size. Just because I can't spend all the points available
to me in my fleet doesn't mean that the validation rules should
depend on the selected roster size rather than the points I've
actually spent.
I've received more than a few "bug" reports on the BFG files for this
so I've added a design note to all the races for the next release so
that users will be forewarned of this situation.
Thanks,
Hugo (BTW I'm the current BFG files owner)

--- In armybuilder@y..., Rob Bowes <rob@w...> wrote:
> Please point out the exact situation you're describing here, since
I'm
> confused. In general (i.e. unless the data file author takes steps
to
> sidestep this behavior), AB uses the specified roster size for
calculating
> everything. Therefore, if you specify that you are creating a 1000-
point
> roster, AB will validate the roster as if it's a 1000-point roster -
even
> if you only have 995 points of units in it. The exception to this
is when
> the user specifies an "Unlimited" size roster. In this situation,
AB must
> use the current total roster cost as its basis for all validation.
The
> simple solution it therefore to always specify the desired target
roster
> size (e.g. 1000 points), as this should always yield the proper
validation
> testing.
>
> If you are experiencing behavior other than what I just outlined,
please
> provide me with details so that I can investigate it further. It's
possible
> that the data file author explicitly chose to utilize rules that
work on
> the accumulated roster size, but that's unlikely. If it's a bug
within the
> product, then I need to know about it so that I can get it on the
bug list
> and fix it.
>
> Thanks, Rob
>
>
> At 04:43 AM 3/25/2002 +0000, you wrote:
> >Good point. That still requires that the organizer compare the
roster
> >size in the banner to the point total listed at the end of the
> >roster. One of the situations that was befuddling me was a 1000pt
> >roster for which I was only able to "spend" 995pts. The particular
> >unit in question can only be taken AT 1000pts but this was so close
> >that I might not notice the discrepancy just by looking at the army
> >arrayed in front of me. In a game amongst friends this is no
problem
> >but as you pointed out, tournaments or other gamers I've met for
the
> >first time should/might take exception if I claim full compliance
> >which is untrue. Of course there are always the honest mistakes
> >people make too. All of these reasons are why I was suggesting
that a
> >flag should be generated for this situation.
> >Thanks,
> >Hugo
>
>
> --------------------------------------------------------------------
-------
> Rob Bowes (rob@w...) (650) 726-9689
> Lone Wolf Development
www.wolflair.com



________________________________________________________________________
________________________________________________________________________

Message: 7
Date: Wed, 03 Apr 2002 07:09:14 -0000
From: "emperorfranz" <cujo4103@yahoo.com>
Subject: Re: Has umax changed?

This is alot more blatant than the situation I was thinking but yes
you have the gist of the problem.
Thanks,
Hugo

--- In armybuilder@y..., "rjsoz" <rjs@i...> wrote:
> --- In armybuilder@y..., Rob Bowes <rob@w...> wrote:
> > Please point out the exact situation you're describing here,
since
> > I'm confused.
> [snip]
>
> There's no bug... The concern is that I CHOOSE a 2000 pt roster for
> my 1000 point game, only spend 1000 of the points, get no
validation
> errors (despite choosing illegal units for a 1000 point game) and
> then submit that roster to a tourney organiser as VALID (there's no
> validation errors and the total roster size is 1000 points). The
> tourney organiser has to check the top of the roster where it
> says "2000 point force" (or whatever it says :-) to ensure the
> correct validation rules have been applied...
>
> It's simply a case of misusing the tool and taking advantage of
> others lack of knowledge of the product to cheat.
>
> I guess if there's any bug fix/enhancement to be made, it's a
> validation warning that the roster is not within x% of the
specified
> size...
>
> Example: I choose a 2000 point roster. 5% is 100 points, so as long
> as I actually spend over 1900 points, everything is fine. If on the
> other hand I go and spend 998 points (and choose units only
> available for a 2000 point army even though my army is only 1000
> points) I'll get an error similar to the "you've spent too many
> points" message that says "you haven't spent enough points" or
> something similar...
>
> Just my 2c,
> Cheers,
> Russell.
> ----
> Russell Sparkes - rjs@i... - http://www.freecfm.com/r/rjs
> "Experience is what you get just after you needed it" - Unknown



________________________________________________________________________
________________________________________________________________________

Message: 8
Date: Tue, 26 Mar 2002 10:21:20 -0700
From: "Keith Upton" <mobo@adelphia.net>
Subject: Re: Re: Conflits not working for child units?

Thanks Russell. I've added tcon:HQsec@1u:Trans@2u to the External Attributes of the HQ unit. I've also given the HQ unit the Unit Type HQsec as well as given the Child units the Unit Type Trans. AB will still allow me to select more then 2 transports. Is there any thing that I'm missing in the tcon expression? Do I need to add a tcon to the child units as well? I really appreciate your help and I'm sorry I have so many questions. It's been about 5-6 years since I've tried to work on any of the Data files. I used to help maintain the WHFB files back in version 1 of AB. That was before we could even have the files on a web site, had to email them to every one!


Thanks,

Keith Upton

'95 VR-4


----- Original Message -----
From: rjsoz
To: armybuilder@yahoogroups.com
Sent: Saturday, March 23, 2002 6:13 PM
Subject: [AB] Re: Conflits not working for child units?


--- In armybuilder@y..., "Keith Upton" <mobo@a...> wrote:
> Sorry, I should have mentioned that I have it set up that way. I
played around with it structure a different way once. I had the
options add a child unit that had the rang:0-2. This Would make the
third option non selectable, but it still did not validate the first
two options. It would still let me have 0-2 of transport type 1 and
0-2 of type 2 (It was like grandchild unit was not being counted for
conflicts). Just not three different types of transports. Would
really like them to be list as two separate units add to the HQ.
>

You may have to play around with actual type names and the external
unit attribute tcon:
tcon: compares all of the types for a unit and its children and
allows various validation to be triggered based on type counts etc...

Check it out :-)

Russell.
----
Russell Sparkes - rjs@inorbit.com - http://www.freecfm.com/r/rjs
"Experience is what you get just after you needed it" - Unknown


Yahoo! Groups Sponsor
ADVERTISEMENT




To unsubscribe from this group, email

armybuilder-unsubscribe@egroups.com

Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.



[Non-text portions of this message have been removed]



________________________________________________________________________
________________________________________________________________________



Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
 
Back
Top