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Digest Number 648

  • Thread starter Thread starter armybuilder at yahoogroup
  • Start date Start date
A

armybuilder at yahoogroup

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There are 3 messages in this issue.

Topics in this digest:

1. Re: Has umax changed?
From: "emperorfranz" <cujo4103@yahoo.com>
2. Re: Has umax changed?
From: "rjsoz" <rjs@inorbit.com>
3. Making rang: work right?
From: "Keith Upton" <mobo@adelphia.net>


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Message: 1
Date: Thu, 21 Mar 2002 03:56:21 -0000
From: "emperorfranz" <cujo4103@yahoo.com>
Subject: Re: Has umax changed?

Thanks!
This was driving me up the wall. I knew it had worked...and I guess it
still does.

Shouldn't this be noted somewhere for users? Basically, I can now
falsify my validation by setting the roster size to some number
greater than my true points spent but less than infinity. I know alot
of people blindly trust the validation summary that prints on a roster
sheet and while someone knowledgeable of this "feature" might catch
this, others won't. There aren't any beardy players out there are there?

Thanks,
Hugo

--- In armybuilder@y..., "rjsoz" <rjs@i...> wrote:
> --- In armybuilder@y..., "emperorfranz" <cujo4103@y...> wrote:
> > Hello,
> > Can someone confirm this behavior?
>
> It's a pilot error problem within AB :-)
>
> If you create an unlimited size roster, the validation works
> correctly (well, it did for me when I tried it just then)
>
> If you create a 1000pt roster, you've already told AB how big your
> force is, it's 1000pts. You can have 1 PK in 1000pts, and you've
> told AB you've got 1000pts so there's no problem :-) If you create
> an army of 999pts, you'll notice the validation is triggered when
> you add the PK....
>
> > Thanks,
> > Hugo
>
> Cheers,
> Russell
> ----
> Russell Sparkes - rjs@i... - http://www.freecfm.com/r/rjs
> "Experience is what you get just after you needed it" - Unknown



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________________________________________________________________________

Message: 2
Date: Thu, 21 Mar 2002 05:53:18 -0000
From: "rjsoz" <rjs@inorbit.com>
Subject: Re: Has umax changed?

--- In armybuilder@y..., "emperorfranz" <cujo4103@y...> wrote:
> Shouldn't this be noted somewhere for users? Basically, I can now
> falsify my validation by setting the roster size to some number
> greater than my true points spent but less than infinity. I know
alot
> of people blindly trust the validation summary that prints on a
roster
> sheet and while someone knowledgeable of this "feature" might catch
> this, others won't. There aren't any beardy players out there are
there?
>
Well, it kinda IS noted in the ArmyBldr.rtf doc... Under "Creating
an Army Roster" it refers to the benefits of choosing a fixed point
size roster (as opposed to "unlimited" points), one of which is
appropriate validation for the roster size you have chosen. If you
choose the wrong roster size you're on your own as far as validation
goes!

Cheers,
Russell
----
Russell Sparkes - rjs@i... - http://www.freecfm.com/r/rjs
"Experience is what you get just after you needed it" - Unknown



________________________________________________________________________
________________________________________________________________________

Message: 3
Date: Thu, 21 Mar 2002 08:34:40 -0700
From: "Keith Upton" <mobo@adelphia.net>
Subject: Making rang: work right?

How do I get the rang: attributes to work? I've got a child unit that has 6 models in it. Up to 3 of those can have a weapon upgrade. I want AB to automatically remove one of the base weapons each time I add an upgraded one. To add to the problem, I can increase the unit size to 12 models and then up to six can have the upgrade. Any help would be great as I have a lot of units that do the same thing.


Thanks,

Keith

'95 VR-4




[Non-text portions of this message have been removed]



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