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Digest Number 647

  • Thread starter Thread starter armybuilder at yahoogroup
  • Start date Start date
A

armybuilder at yahoogroup

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There are 6 messages in this issue.

Topics in this digest:

1. Warhammer Paner Battle files
From: "mobosix" <mobo@adelphia.net>
2. Re: Option Problem, need help
From: "rjsoz" <rjs@inorbit.com>
3. Re: Re: Option Problem, need help
From: "Keith Upton" <mobo@adelphia.net>
4. missing Needle Pistol
From: "neghwar" <neghwar@hotmail.com>
5. Has umax changed?
From: "emperorfranz" <cujo4103@yahoo.com>
6. Re: Has umax changed?
From: "rjsoz" <rjs@inorbit.com>


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Message: 1
Date: Mon, 18 Mar 2002 22:00:01 -0000
From: "mobosix" <mobo@adelphia.net>
Subject: Warhammer Paner Battle files

Has anyone started making these? I started today but need some help.




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Message: 2
Date: Tue, 19 Mar 2002 22:53:53 -0000
From: "rjsoz" <rjs@inorbit.com>
Subject: Re: Option Problem, need help

--- In armybuilder@y..., "mobosix" <mobo@a...> wrote:
> I'm trying to get a weapon option for a unit to start at the unit
> size and then decrease when another weopon option is chosen by the
> user. I need ti to work like the 40k IG command section. They
start
> out with 4 lasguns and if you select a flamer, the lasgun count
goes
> down to 3. I've looked at the IG and Base 40k files and can't
figure
> it out.

Check out the rmdr local unit attribute. That should get you
started :-)

Cheers,
Russell.
----
Russell Sparkes - rjs@inorbit.com - http://www.freecfm.com/r/rjs
"Experience is what you get just after you needed it" - Unknown



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________________________________________________________________________

Message: 3
Date: Tue, 19 Mar 2002 20:52:51 -0700
From: "Keith Upton" <mobo@adelphia.net>
Subject: Re: Re: Option Problem, need help

Thanks, I got it to work finally.


Thanks,

Keith

'95 VR-4


----- Original Message -----
From: rjsoz
To: armybuilder@yahoogroups.com
Sent: Tuesday, March 19, 2002 3:53 PM
Subject: [AB] Re: Option Problem, need help


--- In armybuilder@y..., "mobosix" <mobo@a...> wrote:
> I'm trying to get a weapon option for a unit to start at the unit
> size and then decrease when another weopon option is chosen by the
> user. I need ti to work like the 40k IG command section. They
start
> out with 4 lasguns and if you select a flamer, the lasgun count
goes
> down to 3. I've looked at the IG and Base 40k files and can't
figure
> it out.

Check out the rmdr local unit attribute. That should get you
started :-)

Cheers,
Russell.
----
Russell Sparkes - rjs@inorbit.com - http://www.freecfm.com/r/rjs
"Experience is what you get just after you needed it" - Unknown


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[Non-text portions of this message have been removed]



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________________________________________________________________________

Message: 4
Date: Wed, 20 Mar 2002 12:57:25 -0000
From: "neghwar" <neghwar@hotmail.com>
Subject: missing Needle Pistol

I have just tried creating an =I= warband and I discovered that the
only Needle pistol available was a digi-version, can I fix this
myself or do I need to wait for an update??

Henrik



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Message: 5
Date: Wed, 20 Mar 2002 20:34:46 -0000
From: "emperorfranz" <cujo4103@yahoo.com>
Subject: Has umax changed?

Hello,
Can someone confirm this behavior?

The BFG files have a unit with the attribute umax:1m-min=1000
Another unit has umax:1m@1000-part
Neither of these do what they used to do. The umax with the min tag
should limit the unit to fleets over 1000 points only. The umax with
the part tag would allow 1 unit for every 1000 points in the fleet or
part thereof.

To check these in the BFG files, create a chaos space marine fleet.
Take the Planet Killer. The PK has the min restriction but I don't
see a validation error for this.
Remove the PK from the fleet and add 2 Battle Barges. The BB has the
part tag. Again, I see no validation errors for this.

Units using umax:1m without any other tags work fine.

I'm using AB2.2c, construction kit 2.2b, and Windows 98.

Thanks,
Hugo



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________________________________________________________________________

Message: 6
Date: Wed, 20 Mar 2002 23:26:05 -0000
From: "rjsoz" <rjs@inorbit.com>
Subject: Re: Has umax changed?

--- In armybuilder@y..., "emperorfranz" <cujo4103@y...> wrote:
> Hello,
> Can someone confirm this behavior?

It's a pilot error problem within AB :-)

If you create an unlimited size roster, the validation works
correctly (well, it did for me when I tried it just then)

If you create a 1000pt roster, you've already told AB how big your
force is, it's 1000pts. You can have 1 PK in 1000pts, and you've
told AB you've got 1000pts so there's no problem :-) If you create
an army of 999pts, you'll notice the validation is triggered when
you add the PK....

> Thanks,
> Hugo

Cheers,
Russell
----
Russell Sparkes - rjs@inorbit.com - http://www.freecfm.com/r/rjs
"Experience is what you get just after you needed it" - Unknown



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