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There are 3 messages in this issue.
Topics in this digest:
1. Re: Dice Syntax
From: Rob Bowes <rob@wolflair.com>
2. Re: AB Construction Kit Q
From: Rob Bowes <rob@wolflair.com>
3. Khemri bug
From: "arromanche.geo" <arromanche.geo@yahoo.com>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Thu, 21 Feb 2002 12:58:39 -0800
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Dice Syntax
The "dice syntax" field within definition files is generally not used. It
was added for ONE game system that barely saw the light of day and then
disappeared. The field's purpose is to allow a game that has a stat like
"2d6+1d4" to be displayed and handled appropriately internally.
If you want to simply have a value like "3d6" displayed, then you need to
be specifying the "prefix/suffix" field. For example, if the stat value
ranges from 1d6 to 5d6, you could assign that stat a value ranging from 1
to 5. Then by using the "prefix/suffix" field, you would specify a value of
">d6" to append "d6" to each stat being displayed.
If your stat values are normally just numeric values and only sometimes
have the "xd6" syntax, then you'll need to specify those exceptions as text
stats. You can do this via the "attr" unit attribute and the "stxt" option
attribute (plus a few others).
Hope this helps,
Rob
At 06:22 PM 2/20/2002 +0000, you wrote:
>Hi guys -
>
>I've been trying to get the dice syntax deal figured out and need a
>hand. I want the stat output to use dice syntax but I can't seem to
>figure out how to get the data into the correct format.
>
>My datadef for the pertinent stats looks like:
>
>CS | 3 | 0 | 2.0 | 6.0 | 3 | 0 | 0 | 0 | . | . | .
>Cw | 3 | 0 | 1.0 | 6.0 | 3 | 0 | 0 | 0 | . | . | .
>CV | 3 | 0 | 3.0 | 12.0 | 1 | 1 | 0 | 0 | . | . |
>&CS+&Cw
>
>I am not sure if the derived value has a restriction on it or I just
>doing something else wrong. How should I format the data field to
>achieve something like "1D6" in the output?
>
>Thanks for any ideas!
>Errett
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Thu, 21 Feb 2002 13:00:56 -0800
From: Rob Bowes <rob@wolflair.com>
Subject: Re: AB Construction Kit Q
One thing you COULD do (but I don't really recommend it) is to copy the
current SM file and then assign new unique ids to all of the units,
options, etc. If you renamed everything, as well as all reference to those
records within the SM file, you could make this work. But I'm not sure if
that would actually be worthwhile pursuing as a solution.
Thanks, Rob
At 08:36 PM 2/19/2002 +0000, you wrote:
>At 00:03 18/02/2002 +0000, you wrote:
> >If I want to create an AB file using rules for a homebrew Space
> >Marine chapter, can I just make a copy of the SM file with a
> >different name and start editing it?
>
>I'm afraid not. While you could just make a copy of the file, it would
>still hold the same data as the old file - so when AB tried to read
>everything in, there would be a huge number of conflicts and it wouldn't
>work.
>
>The way to go is by using 'augmentations'. I believe the Construction Kit
>tutorial covers them, so try looking there.
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Fri, 22 Feb 2002 00:56:01 -0000
From: "arromanche.geo" <arromanche.geo@yahoo.com>
Subject: Khemri bug
I wonder if someone would put this on their fixit list on Warhammer
fantasy. When you add a champion to a chariot unit with scythes the
program adds 30 pionts to the total instead of only 15. Without the
scythes it works correctly. Thanks in advance.
________________________________________________________________________
________________________________________________________________________
Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
armybuilder-unsubscribe@egroups.com
------------------------------------------------------------------------
There are 3 messages in this issue.
Topics in this digest:
1. Re: Dice Syntax
From: Rob Bowes <rob@wolflair.com>
2. Re: AB Construction Kit Q
From: Rob Bowes <rob@wolflair.com>
3. Khemri bug
From: "arromanche.geo" <arromanche.geo@yahoo.com>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Thu, 21 Feb 2002 12:58:39 -0800
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Dice Syntax
The "dice syntax" field within definition files is generally not used. It
was added for ONE game system that barely saw the light of day and then
disappeared. The field's purpose is to allow a game that has a stat like
"2d6+1d4" to be displayed and handled appropriately internally.
If you want to simply have a value like "3d6" displayed, then you need to
be specifying the "prefix/suffix" field. For example, if the stat value
ranges from 1d6 to 5d6, you could assign that stat a value ranging from 1
to 5. Then by using the "prefix/suffix" field, you would specify a value of
">d6" to append "d6" to each stat being displayed.
If your stat values are normally just numeric values and only sometimes
have the "xd6" syntax, then you'll need to specify those exceptions as text
stats. You can do this via the "attr" unit attribute and the "stxt" option
attribute (plus a few others).
Hope this helps,
Rob
At 06:22 PM 2/20/2002 +0000, you wrote:
>Hi guys -
>
>I've been trying to get the dice syntax deal figured out and need a
>hand. I want the stat output to use dice syntax but I can't seem to
>figure out how to get the data into the correct format.
>
>My datadef for the pertinent stats looks like:
>
>CS | 3 | 0 | 2.0 | 6.0 | 3 | 0 | 0 | 0 | . | . | .
>Cw | 3 | 0 | 1.0 | 6.0 | 3 | 0 | 0 | 0 | . | . | .
>CV | 3 | 0 | 3.0 | 12.0 | 1 | 1 | 0 | 0 | . | . |
>&CS+&Cw
>
>I am not sure if the derived value has a restriction on it or I just
>doing something else wrong. How should I format the data field to
>achieve something like "1D6" in the output?
>
>Thanks for any ideas!
>Errett
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Thu, 21 Feb 2002 13:00:56 -0800
From: Rob Bowes <rob@wolflair.com>
Subject: Re: AB Construction Kit Q
One thing you COULD do (but I don't really recommend it) is to copy the
current SM file and then assign new unique ids to all of the units,
options, etc. If you renamed everything, as well as all reference to those
records within the SM file, you could make this work. But I'm not sure if
that would actually be worthwhile pursuing as a solution.
Thanks, Rob
At 08:36 PM 2/19/2002 +0000, you wrote:
>At 00:03 18/02/2002 +0000, you wrote:
> >If I want to create an AB file using rules for a homebrew Space
> >Marine chapter, can I just make a copy of the SM file with a
> >different name and start editing it?
>
>I'm afraid not. While you could just make a copy of the file, it would
>still hold the same data as the old file - so when AB tried to read
>everything in, there would be a huge number of conflicts and it wouldn't
>work.

>
>The way to go is by using 'augmentations'. I believe the Construction Kit
>tutorial covers them, so try looking there.
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Fri, 22 Feb 2002 00:56:01 -0000
From: "arromanche.geo" <arromanche.geo@yahoo.com>
Subject: Khemri bug
I wonder if someone would put this on their fixit list on Warhammer
fantasy. When you add a champion to a chariot unit with scythes the
program adds 30 pionts to the total instead of only 15. Without the
scythes it works correctly. Thanks in advance.
________________________________________________________________________
________________________________________________________________________
Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/