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Digest Number 627

  • Thread starter Thread starter armybuilder at yahoogroup
  • Start date Start date
A

armybuilder at yahoogroup

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There are 7 messages in this issue.

Topics in this digest:

1. Global attributes
From: "Steven J Cox" <stevenjcox@cableinet.co.uk>
2. [40k 3rd Chaos file] Daemon Prince error
From: EyPyEaSh@aol.com
3. RE: [40k 3rd Chaos file] Daemon Prince error
From: "Steven J Cox" <stevenjcox@cableinet.co.uk>
4. Re: IG Turret Emplacements
From: "penguine111" <penguine111@yahoo.com>
5. Re: IG Turret Emplacements
From: trent <felix@medford.net>
6. Re: Another query
From: Rob Bowes <rob@wolflair.com>
7. Re: Global attributes
From: Rob Bowes <rob@wolflair.com>


________________________________________________________________________
________________________________________________________________________

Message: 1
Date: Fri, 15 Feb 2002 09:45:04 -0000
From: "Steven J Cox" <stevenjcox@cableinet.co.uk>
Subject: Global attributes

Rob, I need help!

I've been at this one for a few weeks, but still haven't got it working.

The army has six options that, when chosen, apply to the whole army.
However, only one option may be chosen.

I gave each option the 'glob:auto' attribute, but every unit ended up with
all six options, before I even gave any unit the option.

There is a unit in the army that must be taken, who also happens to be the
general, and I would like the options to be selected through him.

Steve the Builder
Can we fix it.. yes we can!

AB40k Group: http://groups.yahoo.com/group/ab-40k3/

AB40k Homepage: http://www.electricstitch.com/ab_files/



________________________________________________________________________
________________________________________________________________________

Message: 2
Date: Fri, 15 Feb 2002 12:17:05 EST
From: EyPyEaSh@aol.com
Subject: [40k 3rd Chaos file] Daemon Prince error

The latest version of the 40k patch to come out, v3.9, says it fixed the
error with the Daemon Prince wings, so rather than moving like a it has a
Jumppack, it makes a 12" assault move ignoring terrain instead. I didn't
think that was an error, however. I'm fairly sure than in the Chapter
Approved book, Daemon Prince wings let it move like a jump pack, and hence
Greater Daemons are the only ones with the goofy wings that only let you move
12" in the assault phase. Am I right in this? I don't have a copy of C:CA,
so I'm just relying on what I thought I remembered.


[Non-text portions of this message have been removed]



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Message: 3
Date: Fri, 15 Feb 2002 17:26:19 -0000
From: "Steven J Cox" <stevenjcox@cableinet.co.uk>
Subject: RE: [40k 3rd Chaos file] Daemon Prince error

This is correct - I goofed. It'll be back to normal next release :-)

Steve the Builder
Can we fix it.. yes we can!

AB40k Group: http://groups.yahoo.com/group/ab-40k3/

AB40k Homepage: http://www.electricstitch.com/ab_files/

-----Original Message-----
From: EyPyEaSh@aol.com [mailto:EyPyEaSh@aol.com]
Sent: 15 February 2002 17:17
To: armybuilder@yahoogroups.com
Subject: [AB] [40k 3rd Chaos file] Daemon Prince error


The latest version of the 40k patch to come out, v3.9, says it fixed the
error with the Daemon Prince wings, so rather than moving like a it has a
Jumppack, it makes a 12" assault move ignoring terrain instead. I didn't
think that was an error, however. I'm fairly sure than in the Chapter
Approved book, Daemon Prince wings let it move like a jump pack, and hence
Greater Daemons are the only ones with the goofy wings that only let you
move
12" in the assault phase. Am I right in this? I don't have a copy of
C:CA,
so I'm just relying on what I thought I remembered.


[Non-text portions of this message have been removed]


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To unsubscribe from this group, email

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[Non-text portions of this message have been removed]



________________________________________________________________________
________________________________________________________________________

Message: 4
Date: Fri, 15 Feb 2002 19:54:05 -0000
From: "penguine111" <penguine111@yahoo.com>
Subject: Re: IG Turret Emplacements

No, did not know that there was yet "another" AB group. Anyway, I
will post it there now.

Peng..

--- In armybuilder@y..., "Chris Beilby" <cbeilby@h...> wrote:
>
> ----- Original Message -----
> From: "penguine111" <penguine111@y...>
> To: <armybuilder@y...>
> Sent: Thursday, February 14, 2002 6:06 AM
> Subject: [AB] IG Turret Emplacements
>
>
> > I have emailed this before and not gotten a response, so I
figured I
> > would post it here and see if I can get any help... In using
Turret
> > Emplacements for the IG, the IA book states you can take
upgrades,
> > for example a search light. When I try to add the options in AB
I
> > get an error message that says "Regiment 'Turret Emplacement'
(Troops)
> > can not currently be given any equipment". I have AB 2.2c and
the
> > latest data files.
> >
> > Am I not clicking something, or is it an error in the data file?
>
> Did you take this to the ab-40k3 list?



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Message: 5
Date: Fri, 15 Feb 2002 12:54:53 -0800
From: trent <felix@medford.net>
Subject: Re: IG Turret Emplacements



penguine111 wrote:

> No, did not know that there was yet "another" AB group. Anyway, I
> will post it there now.
>
> Peng..
>
> --- In armybuilder@y..., "Chris Beilby" <cbeilby@h...> wrote:
>
>>----- Original Message -----
>>From: "penguine111" <penguine111@y...>
>>To: <armybuilder@y...>
>>Sent: Thursday, February 14, 2002 6:06 AM
>>Subject: [AB] IG Turret Emplacements
>>
>>
>>
>>>I have emailed this before and not gotten a response, so I
>>>
> figured I
>
>>>would post it here and see if I can get any help... In using
>>>
> Turret
>
>>>Emplacements for the IG, the IA book states you can take
>>>
> upgrades,
>
>>>for example a search light. When I try to add the options in AB
>>>
> I
>
>>>get an error message that says "Regiment 'Turret Emplacement'
>>>
> (Troops)
>
>>>can not currently be given any equipment". I have AB 2.2c and
>>>
> the
>
>>>latest data files.
>>>
>>>Am I not clicking something, or is it an error in the data file?
>>>
>>Did you take this to the ab-40k3 list?
>>
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
>
>
>




________________________________________________________________________
________________________________________________________________________

Message: 6
Date: Fri, 15 Feb 2002 19:00:36 -0800
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Another query

[Rob pokes his head up from writing code for a moment...]

The point cost of a unit is assigned solely to the one composition group it
belongs to. However, you can use the "acmp" option attribute to adjust the
model and/or unit counts of other composition groups if you wish.

- Rob


At 03:29 AM 2/14/2002 +0000, you wrote:
>Thanks for the help with the other Colen!
>
>Is ther a way to have a cost of a unit asigned to more than one
>composition group?


---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com



________________________________________________________________________
________________________________________________________________________

Message: 7
Date: Fri, 15 Feb 2002 19:10:40 -0800
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Global attributes

The "glob" attribute is working as it should. When you mark as an option as
"glob", that option is automatically assigned to EVERY option in the entire
system. If you specify "glob:cost", then the option will need to be
selected by the user, but it will be available for every unit.

Based on your description, I recommend the following....

1. Define your six options and assign them all to the same conflict group.
This way, only one can be selected by the user.

2. Use the "more" attribute to chain each of these options off of the
"general" option. If a unit is assigned the "general" option, all six of
the army-wide options will appear for that unit.

3. Have each of your six options assign the type "ArmyOption" (or whatever)
to the unit via the "type" attribute.

4. Use a "tlmt" attribute to enforce that a minimum of 1 unit with type
"ArmyOption" exist within the army.

I think the above ought to solve the problem for you....

Hope this helps,
Rob

[Rob ducks back down and resumes working on code again....]


At 09:45 AM 2/15/2002 +0000, you wrote:
>Rob, I need help!
>
>I've been at this one for a few weeks, but still haven't got it working.
>
>The army has six options that, when chosen, apply to the whole army.
>However, only one option may be chosen.
>
>I gave each option the 'glob:auto' attribute, but every unit ended up with
>all six options, before I even gave any unit the option.
>
>There is a unit in the army that must be taken, who also happens to be the
>general, and I would like the options to be selected through him.


---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com



________________________________________________________________________
________________________________________________________________________



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